Maybe I'm just reading too much into the immersion/Role Play aspect of the game, but it would be a good thing to fine-tune some of the decisions and consequences that can be made - particularly when it comes to inspiration (which rewards you for acting "in character").
No you are absolutely right about it and not alone with that! I can absolutely understand you. I have reported dozens of inconsistencies. If we stay with the example of "inspiration", Larian has, as so often, somewhat short-sightedly created only the standard answers / results. But how these then fit together in the long term with other variables keyword immersion is not yet included in the work and needs revision.
Another "inspiration" inconsistency is for example:
https://forums.larian.com/ubbthread...nders+keepers&Search=true#Post813362And in addition to my former report. This Questline only starts if Aradin will stay at the Grove after the first defend. If Aradin, Remira and Barth leave the Grove after her disput with Zevlor. Barth can't be robbed by the Tiefling Kid... So the Quest for this inspiration goal would not be accessible at all...
This raises the question of whether this was insufficiently considered by Larian or is intentional, that you can't get all quests depending on your decisions???