Larian Banner: Baldur's Gate Patch 9
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#849533 27/04/23 11:01 PM
Joined: Apr 2023
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Hi folks, I don't know when exactly this has become an issue, but of a sudden I can no longer launch the game, I could before
In event viewer there are two associated errors as shown below
I tried the followings but no luck
1. I reinstalled windowsdesktop-runtime-3.1.8-win-x64 and windowsdesktop-runtime-6.0.11-win-x64 under \Baldurs Gate 3\DotNetCore - no luck
2. I reinstalled Microsoft Visual C++ Redistributable from https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 - no luck

the game just silently crashes if I attempt to launch it from steam, tried to run the .exe files directly, the same symptoms remain.

Please help!

Faulting application name: LariLauncher.exe, version: 1.0.206.7812, time stamp: 0x61e1d8d9
Faulting module name: KERNELBASE.dll, version: 10.0.22621.1635, time stamp: 0x61869dd2
Exception code: 0xe0434352
Fault offset: 0x000000000006536c
Faulting process id: 0x0x6CC
Faulting application start time: 0x0x1D97958F6962666
Faulting application path: D:\Games\Steam\steamapps\common\Baldurs Gate 3\Launcher\LariLauncher.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 4bea407e-25a7-493d-af88-e261d41fc0a2
Faulting package full name:
Faulting package-relative application ID:
------------------------------------------------------------------
Application: LariLauncher.exe
CoreCLR Version: 6.0.1122.52304
.NET Version: 6.0.11
Description: The process was terminated due to an unhandled exception.

Exception Info: System.IO.FileLoadException: A procedure imported by 'CefSharp.Core.Runtime, Version=103.0.90.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138' could not be loaded.
File name: 'CefSharp.Core.Runtime, Version=103.0.90.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138'

at CefSharp.CefSettingsBase..ctor()
at CefSharp.Wpf.CefSettings..ctor() in C:\projects\cefsharp\CefSharp.Wpf\CefSettings.cs:line 16
at LariLauncher.Cef.CefHelper.Initialize()
at LariLauncher.App.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at LariLauncher.App.Main()

Last edited by hmiaosys; 28/04/23 05:37 AM.
Joined: Feb 2022
Location: UK
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Joined: Feb 2022
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Did you verify the game files and/or try uninstalling all mods? Or even try uninstalling and reinstalling the full game? If you submit your issue to https://larian.com/support/baldur-s-gate-3#modal, then I think the auto-reply has some troubleshooting tips for common problems, and they may be better placed to solve your problem if it’s not one that other forum members have come across, and I don’t think this is a common problem.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Jun 2022
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so you mean it used to work back in patch 8 but now that you got around to trying patch 9 it crashes?
the error is that your run times are wrong and the Larian launcher [infamously] changed its backend net with patch 9


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
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So I had this problem for a long time. I tried a lot of fixes associated with kernelbase.dll, including repairing, updating and replacing the files from another PC. In the end, the thing that worked was uninstalling and reinstalling, but not just through Steam. I scoured all of my disk drives and made sure to remove ALL files related to Larian to make sure it was a properly clean install and it finally worked. I hope that this can help OP out.

Joined: Jun 2022
Location: outback nsw
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were you also using a open source web browser?


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Jul 2023
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stranger
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Guys, if your game crashes after trying to load the last save, then you should try to load the previous one, it helped me

Joined: Aug 2023
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stranger
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Did you ever find a fix? I'm having this issue. I first noticed it before early access ended, and it is still occurring after the full release. smirk


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