Ah, now I see what you mean.
I think we are just getting there.

It feels to me like you are now reacting on that sentence you quoted ... but didnt substitue it back up.

But maybe im reading it wrong.

I would argue that’s the case with most, if not all, RPGs - I can’t think of one to which it wouldn’t apply.
I could give you some list ...
But i realized that i would actually be listing all the other RPGs i know ... so i think i rather argue that, i, on the contrary, cant think of one another to wich it would apply.

What other game have levels so impactfull
and (even more importantly) so far away from each other at high levels as DnD?
In DnD your power grow exponentially (some classes more than others) ... and i think that is quite unique system ...
Most RPGs (at least as far as i know) have much more linear powergain pattern ...
There are even games like Diablo (especialy III.) where your powergain from each level is so meaningless, that basicaly nothing happens, if you just ignore a few and take them all at once later.

Especialy once we are talking about Paragon levels above 800 ...
While I wouldn’t mind spending act3 playing around with more or less maxed out party, it might not work for some.
Yup.
Exactly.

I see i was wrong, we are indeed understanding each other.

I do wonder if it is one of the reasons Larian went a bit more creative with weapons - perhaps they hope to turn items into progression and engaging reward system in itself.
That is my asumption aswell ...
EA was after all just testing ground.
Larian wanted to know how well will we accept such items, how they will impact the gameplay, and how will we use them.
My favourite example is "less than 50% HP" ...
You can use it the way most people around here complained about - Harm your own character, or party members right after rest, so you have 50% HP left, and are using your items.
Or the other (my favourite way) - Like regular items with no benefit, until you get damaged naturaly, and THEN get extra power.
Bcs, logicaly, if you are going to ballance your game with such items in mind ... you could use some data on how many people will pick first option, and how many people will pick other one.

In act1 Larian has also been pretty good in providing other “rewards” beside XP or items - camp followers, or unique features like mark of the Absolute or hag’s eye. Those might not directly contribute (or hinder!) to our build, but I think they are still meaningful rewards for completing content.
Exactly!
Basicaly end game will struggle with same problem as EA ...
Do you remember how many people around here was complaining about "not being able to level futher"?
Same song all over again.

And the only things we will be able to get there would be theese "other rewards" ... no matter if we are talking about items, or some feature ...
Im really curious about how long will we actually spend on max level.
I think making it so that we reach max level really close before final confrontation with last boss ... would suck ... i mean, what is the point of ultimate power, when there is nobody left you can break?

It would be like keep playing EA after you finished it, rather than starting over ... possible, but pointless.
On the other hand, geting max level even before final Act would be simmilary frustrating, even tho for different reasons ...
Just ... curious indeed.
