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#849937 09/05/23 03:29 AM
Joined: Apr 2023
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journeyman
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journeyman
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Joined: Apr 2023
We're seeing quite a few changes to subclass features in EA, most of which I'm in favor of. I suspect that most of the changes are made for one of two reasons:

1. The specific feature or ability doesn't translate well from tabletop to video game (for example: Cleric's Invoke Duplicity).
2. The specific feature or ability was already underwhelming in tabletop form and needed an upgrade in general (for example: Ranger's favored enemy).

Knowing this, I started thinking about some other features/abilities I would like to see Larian tweak for BG3. Here's a short list I thought of, but I'm curious what other items everyone would add to this list.

1. Warlock, Pact of the Blade: I don't know if being able to materialize your weapon would be as useful in a video game. I would like to see them take a bit of Hexblade flavor (especially if Hexblade doesn't get added) and allow the pact boon to add CHA instead of STR for attack and damage rolls.
2. Wizard, Enchantment, Illusion, & Transmutation Traditions: All of these subclasses lean into features that don't seem to fit with the games current build, but the overall flavor of the subclasses leave plenty of room to create a new interpretation.
3. Warlock, Great Old One, Thought Shield: They've already changed this subclass in EA, but I think the lvl 10 feature could use some tweaking to be more useful in game.

I also think many spells will need reworking (especially some divination spells), but that could be a list of its own.

Joined: Aug 2017
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Joined: Aug 2017
Location: Australia
Divination type spells are interesting. Perhaps use the quest log as the basis so if you have a quest to find X and cast a spell X will appear on your map. Or the quest is to fight Y, maybe you learn about their vulnerabilities.

I'm curious how they implement Monk.

The illusion spells are difficult. They could give the player a limited number of illusions to generate. And look at how illusions are used in table top. So an option for disguising, distracting, scaring etc.

I would like to see a wizard class that specialises in crafting (take ideas from artificer/ wiz subclasses etc).

I'm also happy for them to just remove spells if it can't be made to work well in a vid game.


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