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Alodar Offline OP
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A 5th level fighter should be able to throw 2 weapons in a turn.
An 11th level fighter should be able to throw 3 weapons in a turn.
A dexterity fighter using a bow can shoot twice.
A strength fighter throwing an axe can only throw once.

Throw should be an attack not an action.

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In game terms larian can make throw_throw proc extra attack.

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you can also just want to toss something without having anything to do with combat


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Question is:
Do we really want Goblins to throw two Bombs at us? :-/

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=835501#Post835501


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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5e rules say that if a weapon has the Thrown property, then it can be used to make a ranged attack, so it feels to me as though if a character has the ability to make multiple (ranged) attacks a turn then they should be able to make them with thrown weapons.

If something isn't a weapon with the Thrown property, then as far as I can tell (though I'm no expert on 5e), it isn't judged to be making a ranged attack when thrown so falls under different rules. Throwing a bomb, for example, is defined as taking an action rather than being an attack.

If that's right and were implemented into BG3 then characters with extra attack would be able to make multiple thrown ranged weapon attacks per turn but goblins wouldn't be able to chuck multiple bombs. But this would mean handling throwing for Thrown weapons differently in the engine than throwing generally.

I confess I've never tried using extra attack with thrown weapons, but I assume from the OP that it doesn't currently work like that?


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As we are on the subject of throwing - how to throw a potion during combat? I've read about it but so far I haven't figured out how to do it ...

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Originally Posted by Buba68
As we are on the subject of throwing - how to throw a potion during combat? I've read about it but so far I haven't figured out how to do it ...

If you select the "throw" action on the toolbar or by pressing X, then your toolbar should change to show everything in your inventory that's throwable, which you can then filter using the tiny icons in the middle bottom to just show potions/grenades (I think this choice will be preserved until changed) so you can just pick the potion you want and then select the location.

Alternatively you can open up your inventory and right click on the potion and select "throw item" from the pop-up menu. Personally, I think you should also be able to right click on an item in your toolbar and get the same pop-up menu, but unfortunately this doesn't work and left-clicking the item just performs the default action which is throw for things like grenades or bombs, apply to weapons for poisons, but is drink for potions.


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Originally Posted by The Red Queen
I think you should also be able to right click on an item in your toolbar and get the same pop-up menu, but unfortunately this doesn't work and left-clicking the item just performs the default action which is throw for things like grenades or bombs, apply to weapons for poisons, but is drink for potions.
That's how I managed to put myself to Sleep when fighting Momma Spider smile
Thanks!

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Alodar Offline OP
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Quote
I confess I've never tried using extra attack with thrown weapons, but I assume from the OP that it doesn't currently work like that?

That is correct.
If you are 5th level and use the throw action as a fighter you only get to throw once regardless of whether you are throwing a weapon with the thrown property or not.

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Let's say a dagger with the returning property (so we can avoid object interaction rules) my understanding is the level 5 fighter can throw the dagger twice per turn in 5e rules

With the new UA it looks like DnD 2024 will make that easier as well.

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Originally Posted by LostSoul
Let's say a dagger with the returning property (so we can avoid object interaction rules) my understanding is the level 5 fighter can throw the dagger twice per turn in 5e rules

With the new UA it looks like DnD 2024 will make that easier as well.
the key issue there is how long does it take for the dagger to return


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Originally Posted by LostSoul
Let's say a dagger with the returning property (so we can avoid object interaction rules) my understanding is the level 5 fighter can throw the dagger twice per turn in 5e rules

With the new UA it looks like DnD 2024 will make that easier as well.

Yeah, if one thinks about it for a minute, the warrior fighting with thrown weapons is absolutely shafted by the second turn of combat in 5e. Well, unless they've got the Thrown Weapon Fighting Style from Tasha's Cauldron of Everything they are.

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Originally Posted by Ignatius
Originally Posted by LostSoul
Let's say a dagger with the returning property (so we can avoid object interaction rules) my understanding is the level 5 fighter can throw the dagger twice per turn in 5e rules

With the new UA it looks like DnD 2024 will make that easier as well.

Yeah, if one thinks about it for a minute, the warrior fighting with thrown weapons is absolutely shafted by the second turn of combat in 5e. Well, unless they've got the Thrown Weapon Fighting Style from Tasha's Cauldron of Everything they are.

Hear me out unless you consider shove a type of thrown weapon… I mean you just threw the floor/wall right at them…


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