Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Mar 2022
A
enthusiast
OP Offline
enthusiast
A
Joined: Mar 2022
Hello you all, as someone who will be trying to do what I can to slaughter every npc in game on launch by betraying, backstabbing and stealing my way through, I had some RP things I would adore to be in BG3 on full launch- granted only 2 months before launch so there is 0 chance of it being changed, so I am going to be realistic.

1) I hoping I can kill the tieflings, work with the globlins, trick helsin to come with us, then murder all the druids, then throw helsin of the top of moonrise towers. This is sort of doable right now... I just want to throw helsin of the towers.

2) I want to trick Astarion into being enslaved by his master, kill his master and force him to serve loyally to us.

3) work with shadow until she gains the relic, fully whipe her memory (implied they did this already), turn her into a lustfull chaotic Evil character that goes on to kill all her friends and allies, then remembers after we remove the spell, shadowheart takes her own life.

4) Wyll has a pact with a devil, trick the devil into thinking wyll is no longer worthy of her, watch wyll try to prove his worth and die fighting a group of weak level 2 Mephit. As wyll dies my evil MC and raphael laugh over a cup of red wine.

5) Gale getting trapped in a tower for all eternity while watching himself slowly die of arcane starvation

6) Killing all citizens in Baulders gate, by working with the mindflayers to grow hundreds of parasites then infecting everyone.

7) tricking Laz to kill her queen, and set all the red dragons to terrorize water deep, afterwards forcing tn3m to avernus to force transform them into tieflings before claiming their souls to MC dominion.

8) Lead for the extinction of the drows, dwarves, halfl8ngs in the underdark by exposure to madness.

9) Finding tusk a mate, bringing him to camp, then force tusk to see his wife cooked by Astarion on the fire, before killing him and eating him.

This would be my wish for my evil playthrough on launch. Let me know what evil things you would want to do.

Joined: May 2023
B
veteran
Offline
veteran
B
Joined: May 2023
zomg u sooo evul!lol wtf!!11 u forget torture scratch 2 deff

Joined: Feb 2022
Location: UK
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Feb 2022
Location: UK
Personally I don't have much interest in murderhobo style evil playthroughs or roleplaying a main character who is just nasty. For my own evil playthroughs I tend to go for characters who are ruthless and uncaring. They have their own priorities and desires, and will sacrifice others in order to achieve them, but wouldn't go out of their way to harm others unless it serves their aims and might even help them if it's not too onerous and might get them a reward or some advantage down the line. They would also have no compunction about betraying, lying to, stealing from or even killing others in order to get what they want, so they'd also be far more likely than my good or neutral characters to choose that as an option for solving problems rather than, eg, persuasion or trading.

I also tend to dislike the idea of specific "evil paths" and prefer to be able to take twistier paths through the game, with lots of smaller decisions or opportunities to roleplay my characters' alignment. And I like playing deceptive, charlatan figures so I want to be able to join the baddies then betray them or use them for my own ends, or do the same to the goodies, and see the consequences on the game world build over time, rather than getting locked into branching paths.

So what I'm hoping for from Larian on the evil front, I guess, is a kind of subtlety. I want Larian to let me get into the good graces of Minthara and the cult while always intending to turn on them, then bring them down from within. I want to join with Halsin and the Harpers because I think it's my best chance of getting what I want but yet get plenty of opportunity to demonstrate my PC is no hero. I want to be able to betray the grove, but then let at least some of the tieflings escape. I want to be able to lie and cheat and betray and even murder (just not everyone!), and be given good and interesting motivations for doing so. I want to be able to satisfyingly roleplay evil characters with different motivations: selfishness, greed for money or power, hedonism, religious zealotry in service of an evil god, hatred of some or all people either just because or as a result of past trauma, prizing knowledge above any ethical considerations, and so on.

Which doesn't mean I actively don't want Larian to support murderhobos or nasty pieces of work who enjoy causing pain too - the more options folks have for playing the game the better - just that I can't imagine wanting to do any of the things suggested by the OP myself!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Aug 2017
Location: Australia
L
addict
Offline
addict
L
Joined: Aug 2017
Location: Australia
Murderhobos will be able to look after themselves.
I don't expect an "absolutely evil" path...become true soul/ mindflayer/ vampire who kills all the good gods and rules over Faerun. lol

But i just want meaningful consequences to our actions. If we save a merchant.. they help us in BG. If we kill someone for the assassins guild..we go higher in their ranks. And conflicting options.. we have save the Duke..or kill him..and that effects BG and the plot.

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Some of those points seems possible, since there are some indication in EA allready.
Some of them are litteraly nonsence (sory, but its true).

Question tho!
What outcome would you expect in end game?

Especialy for things like point 6 .. grow hunderts of parasites, infecting whole city ... what yould you expect the game will do with your character after?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Those sound less evil to me and more sadistic and cruel.

I am generally more interested in evil paths that aren't absurd - more like selfish or taking advantage of others paths.

That's been more or less issue I had with all Baldur's Gate games, and Bioware games in general - going evil just felt unvaible most of the time. I tried to be less good in my current BG1 playthrough, and every time I try the game seems unhappy with me.

Joined: Jun 2023
stranger
Offline
stranger
Joined: Jun 2023
Don't forget to look at -

before evil playthrough smile

Joined: Apr 2013
Location: Korriban
enthusiast
Offline
enthusiast
Joined: Apr 2013
Location: Korriban
So your just a Chosen of Khorne?

Joined: Mar 2022
A
enthusiast
OP Offline
enthusiast
A
Joined: Mar 2022
Being manipulative evil can be a lot of fun when it's written correctly and the story supports it. I have played a lot of RPGs and unfortunately very few of them have anything remotely worth mentioning. The main one I am thinking of is Kotor1 and DA origins. What both of these have in common is that they are very linear and made my large studios...

I highly doubt Larian has the human resources to create a story that caters both to good and evil, when 90% of players play good characters, and those 10% who play evil characters will not go the extreme path anyway. It's one of my criticism of the evil MCs / companions. Astarion is not evil- he hides that he enjoys being the hero. Wyll- devils in 5th ed are not evil, some can be lawfully neutral. Shadowheart: utterly incompetent at being evil, knowing she has healing spells. Lazael: very easy to manipulate with honour, so a poor villian.

Why I recommend / suggest that Larian takes the rarely traveled path and fully commits to evil choices, I do not want small intensely evil moments with no pay offs. I would prefer few, highly evil and or sadistic options with large pay offs.

Eg

1): kotor: on manann you can choose to poison the ocean and kill a 100? year old shark, the result of doing so rids the universe of Kolto, and leads to 500M deaths in the battle between Vitate / Revan and Malak vs Republic. If you decide to embrace the evil nature of your actions you can torment the entirety of their race in court, get a ton of loot, and still be allowed to return (lawfully evil). I have never seen a game where you can do this.

2) kotor: on Kashyyk if you push out Czerka over 1K credits vibroblade out of greed, the result is a flat out war that lasts 80 years and leads to thousands of dead, 50 years of slavery, wookies mass genociding each other, and hundreds of people loosing their homes and families- all knowingly as your instructed on what will happen as a consequence of your actions. And it's beautiful.

The above are perfect examples of what kind of path or options I would personally prefer in BG3. I HOPE Larian will choose this route as making a handful truly memorable evil events is easier then a lot of none meaningful- still memberal events.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by AusarViled
Being manipulative evil can be a lot of fun when it's written correctly and the story supports it. I have played a lot of RPGs and unfortunately very few of them have anything remotely worth mentioning. The main one I am thinking of is Kotor1 and DA origins. What both of these have in common is that they are very linear and made my large studios...

I highly doubt Larian has the human resources to create a story that caters both to good and evil, when 90% of players play good characters, and those 10% who play evil characters will not go the extreme path anyway. It's one of my criticism of the evil MCs / companions. Astarion is not evil- he hides that he enjoys being the hero. Wyll- devils in 5th ed are not evil, some can be lawfully neutral. Shadowheart: utterly incompetent at being evil, knowing she has healing spells. Lazael: very easy to manipulate with honour, so a poor villian.

Why I recommend / suggest that Larian takes the rarely traveled path and fully commits to evil choices, I do not want small intensely evil moments with no pay offs. I would prefer few, highly evil and or sadistic options with large pay offs.

Eg

1): kotor: on manann you can choose to poison the ocean and kill a 100? year old shark, the result of doing so rids the universe of Kolto, and leads to 500M deaths in the battle between Vitate / Revan and Malak vs Republic. If you decide to embrace the evil nature of your actions you can torment the entirety of their race in court, get a ton of loot, and still be allowed to return (lawfully evil). I have never seen a game where you can do this.

2) kotor: on Kashyyk if you push out Czerka over 1K credits vibroblade out of greed, the result is a flat out war that lasts 80 years and leads to thousands of dead, 50 years of slavery, wookies mass genociding each other, and hundreds of people loosing their homes and families- all knowingly as your instructed on what will happen as a consequence of your actions. And it's beautiful.

The above are perfect examples of what kind of path or options I would personally prefer in BG3. I HOPE Larian will choose this route as making a handful truly memorable evil events is easier then a lot of none meaningful- still memberal events.

The NPCs in KOTOR weren't exactly competent at evil either. You really had to work on corrupting most of them (if you even could). Regarding choices, I'm pretty sure teaming up with an evil god's followers to slaughter a bunch of refugees counts as a pretty evil choice in regards to the reach of your character's capabilities. BG3 isn't set in a galactic war nor are you the single most powerful person in the universe as Revan was.

Scale is an important distinction. Besides, who knows how everything will pan out in the later acts. The trailers/teasers have hinted at being able to shut down an entire faction's guards before interacting with it's leader, which seems pretty large scale relatively speaking.


Back from timeout.
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by AusarViled
1): kotor: on manann you can choose to poison the ocean and kill a 100? year old shark, the result of doing so rids the universe of Kolto, and leads to 500M deaths in the battle between Vitate / Revan and Malak vs Republic. If you decide to embrace the evil nature of your actions you can torment the entirety of their race in court, get a ton of loot, and still be allowed to return (lawfully evil). I have never seen a game where you can do this.

2) kotor: on Kashyyk if you push out Czerka over 1K credits vibroblade out of greed, the result is a flat out war that lasts 80 years and leads to thousands of dead, 50 years of slavery, wookies mass genociding each other, and hundreds of people loosing their homes and families- all knowingly as your instructed on what will happen as a consequence of your actions.
Personaly i dont like such consequences ...
Things like this happens offscreen and are effects of much more things than just your actions.

You could aswell claim that playing as a good guy in KotOR eventually leads to raise of Palpatines Empire, severals years of war and litteraly billions of lives lost. laugh

Personaly i like much more smaller, but direct consequences ...
Like in Witcher III. where you can decide to do something-i-dont-remember first ... wich leads to childern being eaten by Witches ... wich leads to Barons wife loose her mind ... wich leads to her Daughter being pissed at you during your common mission etc.

Things you see, bcs they are happening to you, or in front of you at least.

Originally Posted by benbaxter
nor are you the single most powerful person in the universe as Revan was.
Except he was not ...
Not even that powerfull as Drew Karpyshyn was trying to persuate us, when he wrote himself in the corner and needed to give Revan powerup from nowhere in order to get out of his own mess. -_-


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5