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veteran
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veteran
Joined: May 2019
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Yeah, level 12 is a critical level because of this, which is exactly why having it as the final level is so very problematic for multiclassing. Final ... for now. I'm personally hoping BG3 is our BG1 equivalent and that we'll get the chance to continue developing our characters in expansions/DLC, or even a sequel. Personally I wouldn't want to rush the story of my PCs' adventuring career for the sake of getting to higher levels in one game, and while I'm not a 5e expert I can see that level 12 makes a lot of sense as a stopping point for single class characters. Not so much for multi-classing, I understand, but that's the choice folk will have to make about the costs/benefits of multi-classing their characters in a low-mid level adventure which seems fair enough. Fair enough. But for me multiclassing is a critical element of character creation in D&D, and especially so with the ridiculously small party size of four where multiclassing becomes essential to creating a truly balanced party. So I strongly disagree that this is in any way a fair way to make players choose which way to go, and therefore this becomes yet another point of criticism of the game for me. In fact, BG3 will now have the distinction of being the only D&D-style cRPG ever made in which multiclassing was a problem and does not work very well. Multiclassing is a standard feature that works perfectly in every other D&D-style cRPG ever made.
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enthusiast
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enthusiast
Joined: Jan 2022
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I guess I've got Duergars on the brain since the community update.
How will they work as a dwarf subclass? Are they going to get proficiencies to axes and hammers and poison resistance PLUS the Duergar Magic and resistance to Charm and Stun? If Larian bundles all those bonuses together, I'd assume that Duergars won't get a stat bonus beyond the generic Dwarf ones, unlike the Gold and Shield Dwarves.
Also, I'm theorycrafting what a Duergar Dwarf Circle of Spores Druid would play like. Is 2H Battleaxe + Enlarge better than Q-staff + Shillelagh?
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member
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member
Joined: Apr 2020
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How will they work as a dwarf subclass? Are they going to get proficiencies to axes and hammers and poison resistance PLUS the Duergar Magic and resistance to Charm and Stun? If Larian bundles all those bonuses together, I'd assume that Duergars won't get a stat bonus beyond the generic Dwarf ones, unlike the Gold and Shield Dwarves. You might have some clues here : Duergar statsIt is supposed to be PLUS indeed
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addict
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addict
Joined: Oct 2020
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Eh, I think multiclassing should be in the game, but I wouldn't call it essential to building a balanced four person party. Its not really all that strong in 5e, and you are very likely to lose more than you gain unless you are extremely disciplined with your choices.
I certainly did not miss multiclassing in Solasta.
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addict
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addict
Joined: Aug 2021
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Eh, I think multiclassing should be in the game, but I wouldn't call it essential to building a balanced four person party. [...] you are very likely to lose more than you gain unless you are extremely disciplined with your choices I couldn't agree more. The high level abilities are always the most exciting/fun, and what you gain in exchange for them doesn't come close.
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veteran
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veteran
Joined: May 2019
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Eh, I think multiclassing should be in the game, but I wouldn't call it essential to building a balanced four person party. Its not really all that strong in 5e, and you are very likely to lose more than you gain unless you are extremely disciplined with your choices.
I certainly did not miss multiclassing in Solasta. I do miss it a lot in Solasta, and that is one of my only two major complaints about Solasta, alongside the party size of four. And btw, I also see the lack of multiclassing as the only drawback of PoE1.
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