Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jun 2023
Q
QueHao Offline OP
stranger
OP Offline
stranger
Q
Joined: Jun 2023
It was mentioned in another thread. But I think it can make a thread of its own, so I hope Qoray wouldn't mind my stealing his question.

Anyway, we have Astarion's vampire's bite, and apparently Karlach is going to have something burning. If our companions, like in BG1 & 2, do have their own unique skills, what do you think it would be, and do we even have sufficient clues for every or at least some of our companions?

Personally, I don't really have a guess, but I'd love to hear your opinions.

Last edited by QueHao; 10/07/23 10:17 AM.
Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
I wouldn't assume that every companion will have an unique ability. Astarion and Karlach have them because of unique backgrounds. But not every companion necessarily has to have some unique ability.

Joined: May 2023
B
veteran
Offline
veteran
B
Joined: May 2023
Wyll haz rapier.

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
If Halsin indeed turns out to be a werebear, he might also get a special attack.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Originally Posted by fylimar
If Halsin indeed turns out to be a werebear, he might also get a special attack.
Why werebear? He is a druid, he is supposed to be able to do that anyway.

Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by Buba68
Wyll haz rapier.
That's not a unique ability. Rapiers are a type of weapon that some races and classes have proficiency in from the start of the game. Drows, Bards, and Rogues all get rapier proficiency from the start of the game.

Joined: Jun 2023
Q
QueHao Offline OP
stranger
OP Offline
stranger
Q
Joined: Jun 2023
Originally Posted by Darth_Trethon
I wouldn't assume that every companion will have an unique ability. Astarion and Karlach have them because of unique backgrounds. But not every companion necessarily has to have some unique ability.
Indeed, I think you are right on this. And it also makes sense because Larian said they were trying not to make people playing customised characters feel out of place, as some people did in DOS2(I don't really have a source for their note, it's just a vague memory, so correct me if I'm wrong).
In this sense, it is reasonable to avoid going to hard on making each companion "mechanically special", if I'm expressing the idea right.

Joined: Nov 2022
enthusiast
Offline
enthusiast
Joined: Nov 2022
Originally Posted by QueHao
It was mentioned in another thread. But I think it can make a thread of its own, so I hope Qoray wouldn't mind my stealing his question.

Anyway, we have Astarion's vampire's bite, and apparently Karlach is going to have something burning. If our companions, like in BG1 & 2, do have their own unique skills, what do you think it would be, and do we even have sufficient clues for every or at least some of our companions?

Personally, I don't really have a guess, but I'd love to hear your opinions.

I don't mind at all, in fact, I think it is really nice you asked smile
That would not even have been necessary

Originally Posted by Darth_Trethon
I wouldn't assume that every companion will have an unique ability. Astarion and Karlach have them because of unique backgrounds. But not every companion necessarily has to have some unique ability.

Gale has the netherese destruction orb in his chest, so maybe he gets some ability that uses that, similarily to Karlachs infernal rage, because of her heart.

And for shadowheart, there was a recent thread that showed a buff called "Demonspirit Aura", that we can't really explain yet and might have something to do with Shar
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=858094#Post858094

So the only ones really missing are Laezel and Wyll. I think it is highly likely that each companion will at least get a minor special feature to make them more interesting

Last edited by Qoray; 10/07/23 11:42 AM.
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Ixal
Originally Posted by fylimar
If Halsin indeed turns out to be a werebear, he might also get a special attack.
Why werebear? He is a druid, he is supposed to be able to do that anyway.

In the Panel From Hell, during the sex scene. Halsin turns into a bear while being "excited". He mentions the beast taking control. That usually happens if you have the "Were" trait.

Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Originally Posted by Lady Avyna
Originally Posted by Ixal
Originally Posted by fylimar
If Halsin indeed turns out to be a werebear, he might also get a special attack.
Why werebear? He is a druid, he is supposed to be able to do that anyway.

In the Panel From Hell, during the sex scene. Halsin turns into a bear while being "excited". He mentions the beast taking control. That usually happens if you have the "Were" trait.

I know where this is coming from, it just does not make sense to give Halsin that background when he is already supposed to be able to turn into a bear because of his class. Especially as werebears in D&D are also good and thus there wouldn't even be a conflict with his normal personality.

This would only make sense when they scraoped and copy pasted Helia because of Halsin thirst, which imo would be bad from Larian.

Last edited by Ixal; 10/07/23 11:52 AM.
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Ixal
Originally Posted by Lady Avyna
Originally Posted by Ixal
Why werebear? He is a druid, he is supposed to be able to do that anyway.

In the Panel From Hell, during the sex scene. Halsin turns into a bear while being "excited". He mentions the beast taking control. That usually happens if you have the "Were" trait.

I know where this is coming from, it just does not make sense to give Halsin that background when he is already supposed to be able to turn into a bear because of his class. Especially as werebears in D&D are also good and thus there wouldn't even be a conflict with his normal personality.

Unless he became a werebear before becoming a druid and not having to learn wild shape. Maybe being a druid is to help him control himself better but he can still lose control when overly excited.

Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Originally Posted by Lady Avyna
Originally Posted by Ixal
Originally Posted by Lady Avyna
Originally Posted by Ixal
Why werebear? He is a druid, he is supposed to be able to do that anyway.

In the Panel From Hell, during the sex scene. Halsin turns into a bear while being "excited". He mentions the beast taking control. That usually happens if you have the "Were" trait.

I know where this is coming from, it just does not make sense to give Halsin that background when he is already supposed to be able to turn into a bear because of his class. Especially as werebears in D&D are also good and thus there wouldn't even be a conflict with his normal personality.

Unless he became a werebear before becoming a druid and not having to learn wild shape. Maybe being a druid is to help him control himself better but he can still lose control when overly excited.
It still would be redundant and add nothing to this character.

Joined: Oct 2020
F
addict
Offline
addict
F
Joined: Oct 2020
In BG2 there is a druid subclass that is based on being a werewolf, replacing general shapeshifting. The companion Cernd has this subclass: Cernd

Last edited by FrostyFardragon; 10/07/23 12:06 PM.
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Ixal
Originally Posted by Lady Avyna
Originally Posted by Ixal
I know where this is coming from, it just does not make sense to give Halsin that background when he is already supposed to be able to turn into a bear because of his class. Especially as werebears in D&D are also good and thus there wouldn't even be a conflict with his normal personality.

Unless he became a werebear before becoming a druid and not having to learn wild shape. Maybe being a druid is to help him control himself better but he can still lose control when overly excited.
It still would be redundant and add nothing to this character.

Not really redundant, it would actually makes sense if you consider how he looks and based on his recent dialogue.

Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
1. Shadowheart. Some sort of mysterious magic we don't know about yet.
2. Astarion. A vampire spawn with at least one special ability (bite).
3. Gale. A magic orb in his chest that he may learn how to control.
4. Karlach. An infernal heart that makes her burn.
5. Wyll. A magic eye called a sending stone that may be able to do interesting things.
6. The Dark Urge. I think it goes without saying that the Dark Urge experience is going to have something... extra.

Joined: Oct 2020
F
addict
Offline
addict
F
Joined: Oct 2020
I haz turn into slayer now?

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Lady Avyna
Originally Posted by Ixal
Originally Posted by Lady Avyna
Originally Posted by Ixal
I know where this is coming from, it just does not make sense to give Halsin that background when he is already supposed to be able to turn into a bear because of his class. Especially as werebears in D&D are also good and thus there wouldn't even be a conflict with his normal personality.

Unless he became a werebear before becoming a druid and not having to learn wild shape. Maybe being a druid is to help him control himself better but he can still lose control when overly excited.
It still would be redundant and add nothing to this character.

Not really redundant, it would actually makes sense if you consider how he looks and based on his recent dialogue.

It would also make sense as to why he didn't just turn into a tiny spider and crawl his way out of the prison.


Back from timeout.

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5