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What title says, what do you see as an OP multiclass setup that probably will break the game!? XD

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That won't break the game but may be able to deal huge amount of melee damage.

Half-orc (3× damage crit), barbarian (with attack with advantage class) combined with Fighter (champion for 19 crit) and the perk -5 to hit, +10 damage

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Coffeelock.

10 sorcerer, 2 warlock

Eldritch blast (3 blasts), doubled with metamagic + hex + agonizing blast

6d10 + 30 + 6d6 a turn

Save your spell slots for protection and mobility. You have all the damage you need in your cantrip.

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Originally Posted by Warlocke
Coffeelock.

10 sorcerer, 2 warlock

Eldritch blast (3 blasts), doubled with metamagic + hex + agonizing blast

6d10 + 30 + 6d6 a turn

Save your spell slots for protection and mobility. You have all the damage you need in your cantrip.

I don't think you can use twinned spell with the Eldritch blast (2+ beams) in BG3.

Last edited by neprostoman; 11/07/23 02:18 PM.
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Quickened spell. Not Twinned Spell.

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Originally Posted by Warlocke
Quickened spell. Not Twinned Spell.

Ah, okay. Need to cast hex in advance though.

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Originally Posted by neprostoman
Originally Posted by Warlocke
Quickened spell. Not Twinned Spell.

Ah, okay. Need to cast hex in advance though.

Yeah. That’s really only necessary for enemies with lots of health. Otherwise you can just blast way with EBs and still be doing plenty of damage.

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1/1/1/1/1/1/1/1/1/1/1/1 obviously

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Originally Posted by Boblawblah
1/1/1/1/1/1/1/1/1/1/1/1 obviously
There will be an achievment for that! laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Tempest Clerics can use their channel divinity to guarantee max lightning damage.
With spells that only use dice (like lightning bolt, or later chain lightning) that means you double!!! lightning damage.

If enemies are wet, that doubles lightning and cold damage. So 4x in total.

A Storm Sorcerer 10/ Tempest Cleric 2 can first cast create water with quicken spell, and then in the same turn do 160 AoE lightning damage. Guaranteed, without any variance.

You also have the normal sorcerer stuff, like twinned spell, subtle spell making you immune to being counterspelled or heightened spell to hit, and, most importantly, con proficiency, so you will not loose your concentration easily.

Thanks to Cleric, you have heavy armor proficiency and a very high armor class, especially for a caster, without any major investment.

And with their strange rules for multiclassing, it seems that you get the spell lists of BOTH the cleric and sorcerer by multiclassing, which is otherwise a very powerful Divine Soul Sorcerer subclass feature. That means all the fun cleric spells, but with metamagic!

For leveling, go 5 levels in sorc, then 2 cleric, then the rest sorc.
That way, you are strong at every single level, and can use Lightning Bolt as the go to lightning spell before you get chain lightning. Still a respectable 96 guaranteed damage

Last edited by Qoray; 11/07/23 04:39 PM.
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Originally Posted by Qoray
Tempest Clerics can use their channel divinity to guarantee max lightning damage.
With spells that only use dice (like lightning bolt, or later chain lightning) that means you double!!! lightning damage.

If enemies are wet, that doubles lightning and cold damage. So 4x in total.

A Storm Sorcerer 10/ Tempest Cleric 2 can first cast create water with quicken spell, and then in the same turn do 160 AoE lightning damage. Guaranteed, without any variance.

You also have the normal sorcerer stuff, like twinned spell, subtle spell making you immune to being counterspelled or heightened spell to hit, and, most importantly, con proficiency, so you will not loose your concentration easily.

Thanks to Cleric, you have heavy armor proficiency and a very high armor class, especially for a caster, without any major investment.

And with their strange rules for multiclassing, it seems that you get the spell lists of BOTH the cleric and sorcerer by multiclassing, which is otherwise a very powerful Divine Soul Sorcerer subclass feature. That means all the fun cleric spells, but with metamagic!

For leveling, go 5 levels in sorc, then 2 cleric, then the rest sorc.
That way, you are strong at every single level, and can use Lightning Bolt as the go to lightning spell before you get chain lightning. Still a respectable 96 guaranteed damage
You would loose access to chain lighting with this build though as you need atleast 11 sorc levels

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Originally Posted by Warlocke
Coffeelock.

10 sorcerer, 2 warlock

Eldritch blast (3 blasts), doubled with metamagic + hex + agonizing blast

6d10 + 30 + 6d6 a turn

Save your spell slots for protection and mobility. You have all the damage you need in your cantrip.

I agree that this is the single strongest build by far in tabletop, but I don't think it will be all that great in BG3. The reasons for that being:

1) No hexblade
- gives hexblades curse (higher crit chance, better Hex without concentration, ...)
- gives medium armor and shields (MUCH better defenses)
- gives shield spell (most lv1 warlock spells are not really that useful for you)

2) Can now cast 2 spells in a round
- sure, EB is nice. But mainly because it is MUCH better than doing nothing with your bonus action. But is it better than casting a levelled spell? Usually not

3) Quicken Spell now costs 3 SP instead of 2 SP
- 50% higher cost for the metamagic
- 4 casts on lv 12, instead of 6, per LONG rest!

4) No Clockwork Soul
- doubles the amount of spells known, completely broken
- fantastic spells otherwise not accessible like wall of force
- bastion of law + armor of agathys for very good defense
- greater restoration, required for cocainlock



Sorlocks still get EB, and that is quite strong, obviously. But in general, I don't think Sorlocks will be good in this game. Not to the same degree they are in tabletop.

Coffeelock specifically refers to the idea of never long resting, and instead playing a race that does not have to sleep (elves/ half elves). Since Xanathars, not resting leaves you with exhaustion, but you can cast greater restoration on yourself to fix that. It is a bit costly, but ok, fine. In return, you spam short rests while the others sleep, and basically get infinite spell slots.

But that is ALSO not possible in BG3, because if one character takes a long rest, all of them do. And there is a limit on short rests per long rest. 2 normally, and 3 with a bard in the party. You can not spam short rests, and you can not spam short rests while the other characters long rest. So coffee/ cocainlock just is not in the game and can not be played at all.

Vanilla Sorlocks will be good, but not broken imo. I would be far more worried about other combinations

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Originally Posted by N7Greenfire
Originally Posted by Qoray
Tempest Clerics can use their channel divinity to guarantee max lightning damage.
With spells that only use dice (like lightning bolt, or later chain lightning) that means you double!!! lightning damage.

If enemies are wet, that doubles lightning and cold damage. So 4x in total.

A Storm Sorcerer 10/ Tempest Cleric 2 can first cast create water with quicken spell, and then in the same turn do 160 AoE lightning damage. Guaranteed, without any variance.

You also have the normal sorcerer stuff, like twinned spell, subtle spell making you immune to being counterspelled or heightened spell to hit, and, most importantly, con proficiency, so you will not loose your concentration easily.

Thanks to Cleric, you have heavy armor proficiency and a very high armor class, especially for a caster, without any major investment.

And with their strange rules for multiclassing, it seems that you get the spell lists of BOTH the cleric and sorcerer by multiclassing, which is otherwise a very powerful Divine Soul Sorcerer subclass feature. That means all the fun cleric spells, but with metamagic!

For leveling, go 5 levels in sorc, then 2 cleric, then the rest sorc.
That way, you are strong at every single level, and can use Lightning Bolt as the go to lightning spell before you get chain lightning. Still a respectable 96 guaranteed damage
You would loose access to chain lighting with this build though as you need atleast 11 sorc levels

You wouldn't, because based on the italian article, if you have 3rd level spell slots, you can cast 3rd level spells of your classes. Even if in tabletop, you would not have access to that. This is the rework, everyone is complaining about smile

Sorcerers and Clerics both are full spell casters. So in total, you are a 12th level spell caster. If it works as described in the interview, you WILL have Chain Lightning

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Serious question though, if you were going to go 1/1/1/1/1/1/1/1/1/1/1/1, and since there are no stat requirements anymore for multiclassing, what would be the 'best' way of not gimping yourself completely?

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Originally Posted by Boblawblah
Serious question though, if you were going to go 1/1/1/1/1/1/1/1/1/1/1/1, and since there are no stat requirements anymore for multiclassing, what would be the 'best' way of not gimping yourself completely?

I'll quote my post with some thoughts from another thread:

Originally Posted by neprostoman
I am actually more interested in building the one and only god of multiclassing with 1 level in each class.

The dump stats for such build will most likely be Dexterity and Constitution. CON because you can start as a barbarian and have as much HP with 8 CON the rogue has with 14. Dexterity, because heavy armor is a thing.

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Originally Posted by Qoray
Originally Posted by N7Greenfire
Originally Posted by Qoray
Tempest Clerics can use their channel divinity to guarantee max lightning damage.
With spells that only use dice (like lightning bolt, or later chain lightning) that means you double!!! lightning damage.

If enemies are wet, that doubles lightning and cold damage. So 4x in total.

A Storm Sorcerer 10/ Tempest Cleric 2 can first cast create water with quicken spell, and then in the same turn do 160 AoE lightning damage. Guaranteed, without any variance.

You also have the normal sorcerer stuff, like twinned spell, subtle spell making you immune to being counterspelled or heightened spell to hit, and, most importantly, con proficiency, so you will not loose your concentration easily.

Thanks to Cleric, you have heavy armor proficiency and a very high armor class, especially for a caster, without any major investment.

And with their strange rules for multiclassing, it seems that you get the spell lists of BOTH the cleric and sorcerer by multiclassing, which is otherwise a very powerful Divine Soul Sorcerer subclass feature. That means all the fun cleric spells, but with metamagic!

For leveling, go 5 levels in sorc, then 2 cleric, then the rest sorc.
That way, you are strong at every single level, and can use Lightning Bolt as the go to lightning spell before you get chain lightning. Still a respectable 96 guaranteed damage
You would loose access to chain lighting with this build though as you need atleast 11 sorc levels

You wouldn't, because based on the italian article, if you have 3rd level spell slots, you can cast 3rd level spells of your classes. Even if in tabletop, you would not have access to that. This is the rework, everyone is complaining about smile

Sorcerers and Clerics both are full spell casters. So in total, you are a 12th level spell caster. If it works as described in the interview, you WILL have Chain Lightning
Using your highest casting level is diffrent than combining spell levels though.

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Why not trade 3 Sorcerer levels for 3 Rogue levels to pick up Thief and an extra Bonus Action and cast 3 Eldritch Blasts a turn? :P

Last edited by Elessaria666; 11/07/23 06:09 PM.
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Two levels of warlock for all characters, all with devils sight, to exploit darkness for permanent advantage.

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Originally Posted by Boblawblah
what would be the 'best' way of not gimping yourself completely?
Pick one class ... and play it as that one?

I would start as Barbarian, create regular Barbarian ... and then started adding things, focusing on buff and utility spells like Shield for Wizard or Armor of Agathys from Warlock. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Originally Posted by Boblawblah
what would be the 'best' way of not gimping yourself completely?
Pick one class ... and play it as that one?

I would start as Barbarian, create regular Barbarian ... and then started adding things, focusing on buff and utility spells like Shield for Wizard or Armor of Agathys from Warlock. smile
Barbs can't cast spells while raging, so I don't think Shield works great there, though Armor of Agathys would be cool.

To not gimp yourself, I'd start with 2 levels of Fighter for Action Surge. Any class can use the extra action, especially since BG3 doesn't limit spells per turn.

Last edited by Flooter; 11/07/23 06:54 PM. Reason: wrong number of fighter levels

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