Anyone know whether Arcane Ward is intended to be implemented according to 5E rules.

As of Patch 9,Arcane Ward is treated like temp HP from other sources (such as False Life) and it is unclear whether it protects against having to make concentration saving throws.

[img]https://imgur.com/a/CuTfSCq[/img]
Description of Arcane Ward

[img]https://imgur.com/a/Zl3X94N[/img]
Arane Ward provides 11 HP, after casting Tyr's Protection

[img]https://imgur.com/a/cMzHnzj[/img]
Casting False Life has no apparent impact. Temporary HP remains the same.

[img]https://imgur.com/a/rIG5eF7[/img]
Arcane Ward is lost after being hit, but before damage resolves. Also, it appears that an arrow of Ilmater forces two separate concentration saving throws, one for the piercing damage and one necrotic damage.

Last edited by Kind_Flayer; 11/07/23 07:55 PM.