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Originally Posted by biomag
Originally Posted by Blackheifer
I am sad that we have to tell people that putting additional illithid tadpoles in your brain is probably a bad idea. Then again we have instructions on packs of toothpicks.

I would choose to see this as an option for people who choose "power at any cost" - this is pure Lord Voldemort and Horcruxes. You gain power at the expense of yourself.

Remember, Astarion WANTS the tadpole but wants to control it because it "frees" him to some extent. So this is related to that.

What is incredible is that this is likely just a tiny part of the game that incorporates a path you can go down and its supports how much you want to descend into iniquity and self destruction.

Bravo!

I don't think people needed a warning to understand that tadpoles are bad in the EA, but now you see a whole screen and upgrade tree related to them and nothing that actually encurages you to ignore a system of the game that seems to be a large part of your potential character progression.

Everything up to that point is about how having a tadpole in your head is suuuuper bad.

Look, I get it, there are gamers out there that don't have two braincells to rub together and have zero awareness and for THOSE people they are going to just roll their faces across the keyboard in response to everything, die horribly 500 times and quit the game. All of this on story mode btw.

You will NEVER be able to dumb the game down enough to make it safe for them.

The average gamer will get tadpole = bad and won't mess with it.

Then you get the super gamers, the roleplayers, and the smart lasses and laddies who are going to have a lot of fun with this in various ways.


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The changes to humans have to be intentional to get people to not play them. Dark vision alone is better than all of the trash they gave humans and every race with dark vision has multiple other racial advantages.

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This is interesting but I still have so many questions about this class and race thing, and about how multiclassing works!

Like others I find it hard to envisage at least some of the companions as other classes, though I'm firmly in the camp that thinks it's no skin off my nose what people decide to do in their own playthroughs. And while I imagine I'll be sticking with the classes given for level 1, I guess I could see, for example, trying out SH as a shadow monk on my umpteenth playthrough.

What I'm interested in is whether this only affects origins as companions or as player characters as well. As I mentioned elsewhere, I don't think you could change class in character creator for origins, but now I'm wondering if I got that wrong. And if it's not possible in CC, is it on respec? I can imagine that Larian might put a restriction on PCs that doesn't apply to characters to prevent players from unknowingly locking themselves out of content for their own character, I suppose. And I definitely wouldn't play an origin character as anything other than their recommended class, so in a sense it makes no odds to me. But I still want to know!

I also want to know exactly what racial feats humans, half-elves and any other subraces basically nerfed by only getting a +2/+1 ability bonus will be getting to compensate. (I know we have speculation about polearms and light armour for humans, but I want to see if that's configurable, and whether the feat is just a proficiency or actually gives us some other benefit too.)

And I definitely want more detail about exactly how multiclassing is going to work differently from 5e, other than the removal of restrictions that I don't really mind about.

I'm looking forward to more vids coming over the next few days!


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Originally Posted by HZM
The changes to humans have to be intentional to get people to not play them. Dark vision alone is better than all of the trash they gave humans and every race with dark vision has multiple other racial advantages.
Its good for bladelocks, clerics and any full caster who wants be be able to do decently in melee.

We also know race will be important for magic items.

All it takes is one really good magic item for that race and people will plan builds around them

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What makes you think we even will have the option to remove the tadpole? Its obvious that Larian sees the tadpole as a feature and an integral part of your character. They won't let you remove it. Thats why you have this strange shift in the story in act 1 to normalize the tadpole.

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Actually come to think about it, the lead writer's playthrough had Shadowheart solo and he said she was more powerful because she had killed her teammates. I think you absolutely will be able to kill some if not all the origin characters as early as act 1 for their tadpoles. Wild.

The evil route of Mask of the Betrayer had a similar mechanic when the cumulative effect of your desire for power lead to more and more heinous acts until almost all your companions turned on you and you were despised by all

I wouldn't be surprised if there's an ending where you end up an abomination to all, illithid and non alike, either with or without any semblance of who you were before.

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Originally Posted by RagnarokCzD
Originally Posted by Blackheifer
+2/+1 is tied to CLASS - but can be changed.
Other racials still in place.
This made me hopefull ...
But as i listened to the video, it shows out it was false hope. frown

Originally Posted by benbaxter
What about Half-elves and Shield Dwarves? Did they just get nerfed?
Yes.
And Humans too.

I strongly suspect we do not have all the information on human racial bonuses.

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Originally Posted by Buri
If putting the tadpoles into your brain, with all it's possible negative side-effects, isn't addressed really early in game through a npc/book/cinematic, this is a horrible decision. Just from the ui look alone, with it's black tendrils covering your brain, it feels like this will have big ramifications and the incentive to go "bad" with these extreme good bonus abilities is massive. The vast vast majority of players will have ONE play through not multiple to see different outcomes of bad/good/neutral play-styles. This might ruin the games overall experience for a lot of players if there isn't a counter incentive for the tadpoles in your brain or a huge red letter warning. Furthermore an dialogue option 30 minutes before the games ending to make it all undone and just remove the brainmaggots without any consequences would be the worst path this could take.

I swear to God, if they pull a last minute "lul, don't worry, none of your choices over the last 80 hours matter, you can just undo it all. Spent the whole time using tadpole powers? Didn't touch a single tadpole power? It's all the same! don't worry!" I'll be annoyed.

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Originally Posted by Ixal
What makes you think we even will have the option to remove the tadpole? Its obvious that Larian sees the tadpole as a feature and an integral part of your character. They won't let you remove it. Thats why you have this strange shift in the story in act 1 to normalize the tadpole.

They literally show you creepy purpple brain matter taking over where the tadpoles are...

We also know we apparently meet "the guardian" in act 2. So either way there's going to be concenquences.

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Originally Posted by Ixal
What makes you think we even will have the option to remove the tadpole? Its obvious that Larian sees the tadpole as a feature and an integral part of your character. They won't let you remove it. Thats why you have this strange shift in the story in act 1 to normalize the tadpole.
Searching for the means to remove it is a large part of the plot. And it's not just the player character but they are putting these tadpoles in stasis in as many people as they possibly can. I imagine the story has to do with a plot that likely revolves around suddenly having large numbers of people all undergoing ceremorphosis at once as they go about their daily lives in populated areas. Suddenly having hundreds or thousands of mind flayers appear in a city could overwhelm it immediately...it might be the plat to conquer Baldur's Gate or more...even powerful guards and magic users would have a hard time dealing with such a crisis. So we'll probably have to deal with whoever or whatever keeps the tadpoles in stasis but also have a plan for removing them from people because once out of stasis you're on a short timeline before A LOT of mind flayers are born.

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Originally Posted by The Red Queen
I also want to know exactly what racial feats humans, half-elves and any other subraces basically nerfed by only getting a +2/+1 ability bonus will be getting to compensate. (I know we have speculation about polearms and light armour for humans, but I want to see if that's configurable, and whether the feat is just a proficiency or actually gives us some other benefit too.)

In the latest Fextralife video he mentions in the comments, in response to one of the many questions about humans that they got 20 pounds of carry weight (in addition to the pole arm and light armor proficiencies people already saw in the PFH footage). There was no mention, that I could find, of anything any of the other 'nerfed' races got so, presumably considering how bad humans were handled, they get nothing.

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Originally Posted by N7Greenfire
Originally Posted by Emberwild
So we're going on a quest that has the primary objective of removing the tabpole from our brain but yet we're going to stick more tabpoles inside there while we're on the journey? Eh, I don't know about that. And if I don't want my PC to do it because it literally makes no narrative sense whatsoever, then I miss out on all of these really cool abilities. Come on.

Honestly, I really liked how they had it before, where you could manipulate others' minds and have one ability that you could use or not use. It was tempting enough but didn't feel like you had to do it, in other words, I feel like the EA had a good balance going.

At least if they wanted this progression system they could have just made them powers given to us by the single tadpole FORCED into our brain as opposed to putting new ones in as we simultaneously rush to figure out how to get them out. Man, that makes me confused even just typing it out.

And what's the reward for sticking on a good path? Is there one? Because there are a lot of players out there, probably a good majority, that want to play a good-aligned PC.

I was more excited about this game's release than I have been for any other game in years but my excitement the past couple of days has been tempered a bit. Between the reveal of this news and even more so the news about the potential multiclassing changes. Idk. Larian is so close to making the perfect game but it looks like they might be screwing things up in the zero hour. Imo. I know others will disagree and that's fine.
Some people are going to stick more tadpoles in their head for power, some want them gone asap

But you can't do a story about corruptive power if the power trying to corrupt you isn't attractive.

Yeah, I get that. I'm just saying they could've continued with the mechanic they have already implemented in EA, having players decide if they want to use their abilities from the tadpole they already had forced upon them, while still introducing this progression system and more abilities. Introducing more tadpoles that we "find" and then proceed to willing put in our heads while at the same time searching for how to remove them just doesn't seem like good storytelling to me.

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Originally Posted by Eagle Pursuit
I strongly suspect we do not have all the information on human racial bonuses.
What makes you think that?

There was only one icon that was unknown on PFH ...
And since in this video we were told that Humans got new Racial Feature ... +20 Carry weight ...

I think we know everything we need.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Emberwild
So we're going on a quest that has the primary objective of removing the tabpole from our brain but yet we're going to stick more tabpoles inside there while we're on the journey? Eh, I don't know about that. And if I don't want my PC to do it because it literally makes no narrative sense whatsoever, then I miss out on all of these really cool abilities. Come on.

Honestly, I really liked how they had it before, where you could manipulate others' minds and have one ability that you could use or not use. It was tempting enough but didn't feel like you had to do it, in other words, I feel like the EA had a good balance going.

At least if they wanted this progression system they could have just made them powers given to us by the single tadpole FORCED into our brain as opposed to putting new ones in as we simultaneously rush to figure out how to get them out. Man, that makes me confused even just typing it out.

And what's the reward for sticking on a good path? Is there one? Because there are a lot of players out there, probably a good majority, that want to play a good-aligned PC.

I was more excited about this game's release than I have been for any other game in years but my excitement the past couple of days has been tempered a bit. Between the reveal of this news and even more so the news about the potential multiclassing changes. Idk. Larian is so close to making the perfect game but it looks like they might be screwing things up in the zero hour. Imo. I know others will disagree and that's fine.

If IIRC it is the tadpole itself that just incubates in you and becomes the Illithid. If you put many up there, I'm not sure how that would pan out. Would they have to eat each other until only one survived?

Regardless, I am on the same page as you regarding the tadpole issue. Maybe there's an alternate path for destroying them and absorbing their essence somehow.


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Why do I get the feeling playing a 'good' character is going to be super generic and not that fun compared to the alternative? When they said they wanted to tempt players to do a more evil playthrough, I was hoping it wouldn't be at the expense of a good playthrough. Completely new mechanics/systems/skill trees solely for 'evil' players seems a bit much imo.

who knows though, maybe it all comes together better than i'm thinking.

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Originally Posted by Emberwild
Originally Posted by N7Greenfire
Originally Posted by Emberwild
So we're going on a quest that has the primary objective of removing the tabpole from our brain but yet we're going to stick more tabpoles inside there while we're on the journey? Eh, I don't know about that. And if I don't want my PC to do it because it literally makes no narrative sense whatsoever, then I miss out on all of these really cool abilities. Come on.

Honestly, I really liked how they had it before, where you could manipulate others' minds and have one ability that you could use or not use. It was tempting enough but didn't feel like you had to do it, in other words, I feel like the EA had a good balance going.

At least if they wanted this progression system they could have just made them powers given to us by the single tadpole FORCED into our brain as opposed to putting new ones in as we simultaneously rush to figure out how to get them out. Man, that makes me confused even just typing it out.

And what's the reward for sticking on a good path? Is there one? Because there are a lot of players out there, probably a good majority, that want to play a good-aligned PC.

I was more excited about this game's release than I have been for any other game in years but my excitement the past couple of days has been tempered a bit. Between the reveal of this news and even more so the news about the potential multiclassing changes. Idk. Larian is so close to making the perfect game but it looks like they might be screwing things up in the zero hour. Imo. I know others will disagree and that's fine.
Some people are going to stick more tadpoles in their head for power, some want them gone asap

But you can't do a story about corruptive power if the power trying to corrupt you isn't attractive.

Yeah, I get that. I'm just saying they could've continued with the mechanic they have already implemented in EA, having players decide if they want to use their abilities from the tadpole they already had forced upon them, while still introducing this progression system and more abilities. Introducing more tadpoles that we "find" and then proceed to willing put in our heads while at the same time searching for how to remove them just doesn't seem like good storytelling to me.
You only got tadpole powers in the old system by letting it eat parts of your brain too... Players trying to stay pure wouldent take either option

Last edited by N7Greenfire; 12/07/23 04:49 PM.
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Originally Posted by Boblawblah
Why do I get the feeling playing a 'good' character is going to be super generic and not that fun compared to the alternative? When they said they wanted to tempt players to do a more evil playthrough, I was hoping it wouldn't be at the expense of a good playthrough. Completely new mechanics/systems/skill trees solely for 'evil' players seems a bit much imo.

who knows though, maybe it all comes together better than i'm thinking.
I think most of that feeling stems from the fact that very few games even allow you to play evil in the first place and of the times you can a lot of those endings just try to make you feel bad that you took that path and like a loser. Oh you didn't take the good path, here, put this dunce cap on, go sit in a corner, and think about what you did...which are really lame. And good endings have been beaten to death...make sacrifices for greater good here, unite cities or countries there, blah blah blah. Most of that stuff has been rehashed a million times over. I hope Larian can do something unique and original with the good endings too but it will be much harder than just having some evil endings don't try to make you feel miserable for having picked them.

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Perhaps, but there is a significant difference between leaning in the thing already in your head and allowing multiple creatures to crawl through your eye and take up residence in your brain. The original version was imperfect, but the lack of a perfect solution doesn't mean all solutions are equally good.

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Originally Posted by Gray Ghost
Perhaps, but there is a significant difference between leaning in the thing already in your head and allowing multiple creatures to crawl through your eye and take up residence in your brain. The original version was imperfect, but the lack of a perfect solution doesn't mean all solutions are equally good.
Not equally good. This makes far less sense to do but it communicates much more clearly what benefits you get and gives you some options so you can do stuff that fits your build. Though like I said it would make much more sense to just say the tadpole in your brain just communicates with and gets some information the the ones in the dying people and you can choose to allow it to give you some powers. Because just you putting more tadpoles in your head is just a bit ridiculous. I don't mind it too much, some suspension of disbelief is fine.

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Originally Posted by Emberwild
Originally Posted by N7Greenfire
Originally Posted by Emberwild
So we're going on a quest that has the primary objective of removing the tabpole from our brain but yet we're going to stick more tabpoles inside there while we're on the journey? Eh, I don't know about that. And if I don't want my PC to do it because it literally makes no narrative sense whatsoever, then I miss out on all of these really cool abilities. Come on.

Honestly, I really liked how they had it before, where you could manipulate others' minds and have one ability that you could use or not use. It was tempting enough but didn't feel like you had to do it, in other words, I feel like the EA had a good balance going.

At least if they wanted this progression system they could have just made them powers given to us by the single tadpole FORCED into our brain as opposed to putting new ones in as we simultaneously rush to figure out how to get them out. Man, that makes me confused even just typing it out.

And what's the reward for sticking on a good path? Is there one? Because there are a lot of players out there, probably a good majority, that want to play a good-aligned PC.

I was more excited about this game's release than I have been for any other game in years but my excitement the past couple of days has been tempered a bit. Between the reveal of this news and even more so the news about the potential multiclassing changes. Idk. Larian is so close to making the perfect game but it looks like they might be screwing things up in the zero hour. Imo. I know others will disagree and that's fine.
Some people are going to stick more tadpoles in their head for power, some want them gone asap

But you can't do a story about corruptive power if the power trying to corrupt you isn't attractive.

Yeah, I get that. I'm just saying they could've continued with the mechanic they have already implemented in EA, having players decide if they want to use their abilities from the tadpole they already had forced upon them, while still introducing this progression system and more abilities. Introducing more tadpoles that we "find" and then proceed to willing put in our heads while at the same time searching for how to remove them just doesn't seem like good storytelling to me.


You're mistaking storytelling with character motivation and choice. I doubt any good character of mine will be tempted but I would certainly like the choice if I decide to explore a character with different motivations. You're using using EA logic, but we have actually seen a spoiler character mentioning that they won't let us become an illithid and again depending how you want to choose to roleplay your character, the choice should be there if the narrative supports the choice too.

Most sensible people would avoid it like the plague, but we all know dumbasses who think they can gain the system surely? Faerun's dumbest criminals maybe? I mean Gale's pretty smart and he thinks he can outwit a devil, which seems like a recipe for disaster, but also seems very in character for Gale

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