I'd say sales are booming despite that scene. There are so many selling points about the game that they fortunately drown it out.
Personally, I found the Karlach date, tactician mode and multiple paths to Moonrise to be a much better showcases.
Right, but also wrong. You can't use your personal opinion be any sort of factor on what a company's business would have been.
There was absolutely no doubt a risk/reward discussion on the scene and the possibility of losing potential customers would probably have come up. However any company will take a satisfied customer over a dissatisfied one even at a 1:1 rate. Better word of mouth, better metacritic etc. This scene more or less filtered this out. Lost sales are bad obviously, but sometimes you have to chose what customer you want. This is not a bland, not going to upset anyone game so getting the right player is important first and foremost
This scene had a laser focused purpose though. Player choice. They emphasised this time and time again throughout the presentation. Every video, interview and lots and lots of the comments I see 'bear' this out. If they're this committed to something I'll never see in my or most playthroughs, what other level of choice will I get in my game?
They got lucky with it actually taking off beyond crpg players obviously, but you definitely have to assume they hoped it might. They seem to have a keen eye for adding the sort of meme ability or scene in the game as they've done it for practically every PFH (salami, throwing gnomes, musical performances etc). They obviously have someone switched on in this department
I mean, it was a dice roll and it did put people off, but no-one can argue it wasn't successful, only that it might have been more successful without it. That's something that people can never know tbh, but tbh if they just went the gay sex scene route for that, we all know some people would have refused to buy the game for that too.