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Can't currently see it myself and thus can't make a summary, but you probably want to know.

Spoilers of course.



Last edited by Ixal; 13/07/23 01:34 PM.
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I will just note that it does contain spoilers regarding specific items in the game.

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Race specific gear, pretty nifty! I do wonder if some items will be locked behind some story paths...

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Really nice, all interesting things!
I love the first bracers he spoke about, he's right saying that it can lead to a complete change of a playstyle, or just being a straight buff to barbarians.


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Nice! Thanks for posting this. You should set a spoiler tag!

Notes:
ACT 2 has a huge number of more epic and powerful items.
Vendors start stocking tons of items, with multiple variants of different item slots.
All clothing items have armor proficiency. (we knew that really)
More weapon abilities and even unique ones as you get further into the game.
Weapons tied to Race/ Weapon abilities tied to Race
9 Legendary Items in Bg3 - they are extremely powerful (obv) - they are very well hidden.

Items mentioned and confirmed to be in game.
Gloves of the Growling Underdog - Advantage on melee attack rolls when surrounded by two or more foes.
Warped Headband of Intellect - sets Int to 17 - It's in the same place.
Gloves of Dexterity - Sets your dexterity to 18 (Act 2)
Vital Conduit Boots - When wearer casts a spell that uses concentration they gain 8 temp hit points.
Graceful Clothes - 10 AC + 2 dex up to max of 20.
Unknown chest Item - 10 AC + 2 Strength up to a max of 20
Deathstalker Mantle - Gain Expertise in stealth checks. You gain the ability to turn Invisible for 2 turns if you kill someone.
Soulbreaker Greatsword +1 - +2 Initiative Roles/ 1d4 increased Psychic damage if you are Githyanki
Unknown Weapon - Does 1d4 extra poison damage if you are Drow.

Last edited by Blackheifer; 13/07/23 01:47 PM.

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Originally Posted by Sansang2
Really nice, all interesting things!
I love the first bracers he spoke about, he's right saying that it can lead to a complete change of a playstyle, or just being a straight buff to barbarians.

Barbarians have easy access to advantage already.
But for other tanks, especially fighters and paladins, this is going to be huge!

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Originally Posted by Blackheifer
Nice! Thanks for posting this. You should set a spoiler tag!

Notes:
ACT 2 has a huge number of more epic and powerful items.
Vendors start stocking tons of items, with multiple variants of different item slots.
All clothing items have armor proficiency. (we knew that really)
More weapon abilities and even unique ones as you get further into the game.
Weapons tied to Race/ Weapon abilities tied to Race
9 Legendary Items in Bg3 - they are extremely powerful (obv) - they are very well hidden.

Items mentioned and confirmed to be in game.
Gloves of the Growling Underdog - Advantage on melee attack rolls when surrounded by two or more foes.
Warped Headband of Intellect - sets Int to 17 - It's in the same place.
Gloves of Dexterity - Sets your dexterity to 18 (Act 2)
Vital Conduit Boots - When wearer casts a spell that uses concentration they gain 8 temp hit points.
Graceful Clothes - 10 AC + 2 dex up to max of 20.
Unknown chest Item - 10 AC + 2 Strength up to a max of 20
Deathstalker Mantle - Gain Expertise in stealth checks. You gain the ability to turn Invisible for 2 turns if you kill someone.


The Graceful Clothes are actually a little bit more complicated than that. They give the wearer 2 dex, but also limit the dex armour bonus to +2. So an attack and damage bonus for monks, but an AC penalty.

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So, the racial gear isn't really race-locked. It just has added benefits to certain races.

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Yeah, to me it sounds like a lot of fuzz about nothing special. Sure if you are focused on min-maxing this video and channel will be interesting, but for RPG-focused players its the same as in every game. I don't think those items are broken or too important for builds. I guess people who will be respecing for optimal builds will have also items to help them out...

So items might be actually well done by Larian by offering interesting options without being oppressive.

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Originally Posted by crashdaddy
The Graceful Clothes are actually a little bit more complicated than that. They give the wearer 2 dex, but also limit the dex armour bonus to +2. So an attack and damage bonus for monks, but an AC penalty.


I listened to the video again and I didn't hear that bit, is this an item outside of Bg3?

Last edited by Blackheifer; 13/07/23 01:46 PM.

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Originally Posted by crashdaddy
The Graceful Clothes are actually a little bit more complicated than that. They give the wearer 2 dex, but also limit the dex armour bonus to +2. So an attack and damage bonus for monks, but an AC penalty.

Depends on the monk's WIS score, as their Unarmored Defense feature adds their WIS bonus and their DEX bonus to AC. So for monks not focusing on DEX it's highly effective.

All in all I think there are way too many magic items, especially powerful ones. I just hope the game isn't balanced to strongly around them, as I have little to no inclination to use them.

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Originally Posted by Blackheifer
Gloves of the Growling Underdog - Advantage on melee attack rolls when surrounded by two or more foes.

Actually, that's not really correct (potentially). The exact text we see in the video is "Gives you an advantage on your melee attack rolls while surrounded by two or more folks". So
- You gain "an advantage". It does not say Advantage, as in the Advantage concept of 5E. Do I think that the game's code gives you Advantage ? Yes. But that's not what the tooltip unequivocally says.
- You gain that bonus if you're surrounded by "two or more folks". So (a) it doesn't specify that they have to be hostiles, in fact one of these folks could definitely be an ally ; and (b) if you're surrounded by 2 foes that are not folks (such as Beasts or Monstrosities), it's not clear that you gain the bonus.

As I said in my earlier comment about this, I don't know to what extent the text we see in this video is the actual BG3 text. If the Fextralife guy wrote this himself, then fine. If that's the BG3 text, oh my dog, this is sloppy and very bad style.

Last edited by Drath Malorn; 13/07/23 02:42 PM.
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Originally Posted by crashdaddy
The Graceful Clothes are actually a little bit more complicated than that. They give the wearer 2 dex, but also limit the dex armour bonus to +2. So an attack and damage bonus for monks, but an AC penalty.
That "This is a very real actual in-game screenshot" should be perceived as a sarcasm. None of tooltips with that phrase are very accurate.

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Originally Posted by Zellin
That "This is a very real actual in-game screenshot" should be perceived as a sarcasm. None of tooltips with that phrase are very accurate.

Given how sloppy the languge is, I certainly hope so. Although coming from Larian and their sense of humour, nothing would surprise me, and they could totally have added this on the showcase build of the game.

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It gives me hope for Moonblades in the game eventually.

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Originally Posted by Kendaric
All in all I think there are way too many magic items, especially powerful ones. I just hope the game isn't balanced to strongly around them, as I have little to no inclination to use them.
Then again, it's not like BG2 was exactly stingy with magic items, either.


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Originally Posted by Kendaric
Originally Posted by crashdaddy
The Graceful Clothes are actually a little bit more complicated than that. They give the wearer 2 dex, but also limit the dex armour bonus to +2. So an attack and damage bonus for monks, but an AC penalty.

Depends on the monk's WIS score, as their Unarmored Defense feature adds their WIS bonus and their DEX bonus to AC. So for monks not focusing on DEX it's highly effective.

All in all I think there are way too many magic items, especially powerful ones. I just hope the game isn't balanced to strongly around them, as I have little to no inclination to use them.


Not at all. Monks *need* dex for attack and damage. The only way this is useful is if it stacks with the Gloves of Dexterity, in which case you can totally dump DEX, but that would be a complete respec trick, as you wouldn't want to play the early game like that.

It allows you to get 18 dex to 20 from 4 and then get your wis from 16 to 20 at levels 8 and 12. But before then you're still losing 2 points of ac from dex, so it will be a trade off most of the game . I think it's a fair one though. It will only balance out at level 12 when your wis is max. If it stacks with the gloves, it's incredible obviously.

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No it won't stack. Gloves of dexterity sets your dex to 18 if you wear it, so it will always be at 18 no matter what.

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Hardly need spoiler tags tbh. Going by items in PnP, BG1&2 and Solasta, none of these items surprise me in the least. In fact some of them are a homage, such as Gloves of dexterity from BG1&2.

Don't get me wrong, they're all cool. I just won't be surprised if we discover a Staff of the woodlands, or Cloak of the bat.

Now the 9, and only 9 legendary items. That's interesting. Here's my wild speculation:

1, Holy avenger sword, pal
2, Staff of the Magi, wiz/sorc/war
3, Belt of Storm Giant Strength, any
4, Vorpal weapon, any melee
5, Ring of three wishes, any
6, Deck of many things, anyone foolish
7, Sphere of Annihilation, any spellcaster
8, Well of many worlds, any
9, Ollamh harp, bard

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No way, there has to be a legendary longbow for my gloom stalker.

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