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journeyman
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OP
journeyman
Joined: Jul 2022
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From what I've read, it seems like multiclassing spellcasters will be more synergistic than they are in the tabletop. And with short rests being instant and with bards being able to give you MORE short rests in-between long rests, it seems like coffeelocks will be able to build up tons of spell slots. Sure, it won't be the theoretically infinite amount that you can get in the tabletop game, but it's going to be a lot.
For those unaware, warlock/sorcerer multiclasses can abuse sorcerers' flexible casting ability to convert spell slots into sorcery points and vice versa. Since warlocks regain spell slots on a short rest, you can convert warlock spell slots into sorcery points, which you then convert into "temporary" sorcerer spell slots, take a short rest, and repeat ad nauseum until you have way more slots that day than you could ever have normally. It's called the "coffeelock" because you could (at least originally) in the tabletop do 6 short rests in place of a long rest, which coffeelocks would spend converting spell slots instead of ever sleeping. Any sane DM puts an end to that asap, but video game programming is often not as rational as a human being is.
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veteran
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veteran
Joined: Aug 2020
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Okay I have wondered what coffeelocks were for ages. Thank you for finally informing me, that's hilarious.
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enthusiast
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enthusiast
Joined: Dec 2020
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I think Larian only allow 2 short rests before along rest? So your coffee will be weaker...
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enthusiast
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enthusiast
Joined: Nov 2022
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Coffeelocks will not really be viable for the following reasons:
1) No more "one levelled spell per turn" limit Yes, Eldritch Blast is strong. It is certainly stronger than doing nothing on your Bonus Action. But are you SURE it is stronger than a high level spell? A disintegrate, haste, chain lightning, ...?
2) Quicken costs 3 sorcery points now The cost of quicken was increased by 50%, because you can now cast leveled spells. That means at lv 12 (so sorc level 10 or 9), you can use it 3 times per long rest!!!
3) No hexblade in the game This means no hexblades curse, which doubles your crit chance, and is a stronger hex spell without concentration. It also means no medium armor or shields for high defense, and no shield spell, so you will take warlock spells that are not really useful to you in all likelihood
4) No clockwork soul sorcerer This is BY far the strongest sorcerer, and any sorcerer without this subclass is a lot weaker already. Half the spells, no wall of force, no armor of agathys + bastion of law, ...
5) No Independent resting Where Sorlocks shine is that you can chose not to long rest at all (by taking a race that does not need to sleep in earlier versions, and now using greater restoration from divine soul sorcerer/ clockwork soul sorcerer to not get exhaustion levels)
But now, you can not short rest while your friends long rest. If they long rest, all of you do. Short rests are also limited to three per long rest (if you use a bard), so you can not spam them.
Finally, yes, you can short rest three times before the big boss fight and stock up on sorcery points and low level spell slots. But then again, every party can rest before every fight, if they want to, and that already makes the game trivial. Even a normal sorcerer on higher levels will not blow all his spells on a single boss, so is this even necessary/ beneficial?
Last edited by Qoray; 14/07/23 07:28 AM.
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journeyman
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OP
journeyman
Joined: Jul 2022
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I think Larian only allow 2 short rests before along rest? So your coffee will be weaker... Yes you won't be able to get absurd amounts of spell slots, but even 2 short rests is enough to boost your number of spell slots you can use in a single fight. And Bards' Song of Rest ability gives you more short rests between long rests, so by level 12 you'll be able to get 10+ more spell slots per day. Finally, yes, you can short rest three times before the big boss fight and stock up on sorcery points and low level spell slots. But then again, every party can rest before every fight, if they want to, and that already makes the game trivial. Even a normal sorcerer on higher levels will not blow all his spells on a single boss, so is this even necessary/ beneficial? That's because players will generally mitigate their spell slot usage before and during hard fights. With the coffeelock, they could theoretically machinegun fireballs with no real drawbacks.
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enthusiast
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enthusiast
Joined: Nov 2022
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If you go warlock 2, you get 2 SP per short rest, so 6 in total, which is ONE additional fireball (3rd level spells cost 5 SP).
However, in return, you will be 2 levels behind in spell progression. While you get fireball, other sorcerers already have a 4th level spell slot and so on... You permanently lose spell progression!
You can absolutely not machinegun fireballs. Not more so than regular sorcerers, that is
If you take 3 levels in warlock, you get 4 SP per short rest, or 12 total. Which is 2 additional fireballs. Which yes, is more fireballs, but now you are 3!! levels behind other sorcerers. That is anything but free
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journeyman
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OP
journeyman
Joined: Jul 2022
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4 more 2nd level spells per encounter, IMO, much better than one 4th level slot. Scorching ray is only 2d6 less damage than Fireball, and a sorcerer can (literally) burn down any boss in a few turns with it.
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addict
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addict
Joined: Oct 2020
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I'm not entirely confident the game will even let you convert warlock spell slots into sorcery points. The EA interface only shows sorcerer spell slots for conversion, and while levels in most other classes stack for the purpose of spell slots, warlock spell slots are tracked separately.
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enthusiast
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enthusiast
Joined: Nov 2022
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4 more 2nd level spells per encounter, IMO, much better than one 4th level slot. Scorching ray is only 2d6 less damage than Fireball, and a sorcerer can (literally) burn down any boss in a few turns with it. Scorching ray is single target, fireball is AoE. And the higher the level get, the more you will miss high level spells. And besides, neither fireball nor scorching ray are all that effective. Where sorcerers really shine is twinning haste, so that your GWM fighter and Paladin both double their damage output 
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