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Hey!
I wanted to suggest(/ask) if we the game Release
could(/will) include Divine Soul Sorcerer and Hexblade Warlock at release or in the future?

As sorcerer only has three classes Id especially curious for Divine Soul Sorcerer as they bring a lot of healing utility the table making clerics be less mandatory.

Any feedback/insights would be appreciated.

Best regards

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Sorcerer Subclasses that will be in the game at launch are Draconic, Wild Magic, and Storm.

Hexblade is not in the game but BG3 is using a version of Pact of the Blade has many of its' features rolled in.
Pact weapons will automatically use Charisma to hit and damage and Pact of the Blade Warlocks get 2 weapon attacks at level 5.

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Last edited by Alodar; 15/07/23 03:19 AM.
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Given the way multiclassing works in BG3, a single level cleric dip gives you the Divine Soul's stuff. And Pact of the Blade gives warlocks the hexblade's stuff.

So both are redundant in BG3.

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In which way are the Divine Soul and Hexblade redundants ?
Both subclasses can be summed up by a single feature that can either be fulfilled or abused by some other classes ?

What about the rest of the features they bring, or even (god forbid), the RP, themes or gameplay they provide without resorting to minmaxing and multiclassing?

I guess it's easy for people that weren't interested in these subclasses to begin with to say it's no big deal and it's
enough to multiclass or extract the one feature people are only interested in and throw the rest into the river. 😅

In any case it's impossible to please everybody, let's hope for mods then. 😛

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Originally Posted by Macchia
In which way are the Divine Soul and Hexblade redundants ?
Both subclasses can be summed up by a single feature that can either be fulfilled or abused by some other classes ?

What about the rest of the features they bring, or even (god forbid), the RP, themes or gameplay they provide without resorting to minmaxing and multiclassing?

I guess it's easy for people that weren't interested in these subclasses to begin with to say it's no big deal and it's
enough to multiclass or extract the one feature people are only interested in and throw the rest into the river. 😅

In any case it's impossible to please everybody, let's hope for mods then. 😛
Hexblade is a cludge fix for the PnP version of Bladepact being borked. It is to vague to provide good "RP opportunities" in a game like this. The Undead and Genie patrons have far more RP potential, in that they actually have patrons you can have a chat with.

Last edited by FrostyFardragon; 15/07/23 01:44 PM.
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Originally Posted by FrostyFardragon
Originally Posted by Macchia
In which way are the Divine Soul and Hexblade redundants ?
Both subclasses can be summed up by a single feature that can either be fulfilled or abused by some other classes ?

What about the rest of the features they bring, or even (god forbid), the RP, themes or gameplay they provide without resorting to minmaxing and multiclassing?

I guess it's easy for people that weren't interested in these subclasses to begin with to say it's no big deal and it's
enough to multiclass or extract the one feature people are only interested in and throw the rest into the river. 😅

In any case it's impossible to please everybody, let's hope for mods then. 😛
Hexblade is a cludge fix for the PnP version of Bladepact being borked. It is to vague to provide good "RP opportunities" in a game like this. The Undead and Genie patrons have far more RP potential, in that they actually have patrons you can have a chat with.

Sentient weapon that corrupts the wielder is a very old trope, and does have its place, but they never made it clear enough what your patron really is...
Sentient weapon? Raven queen? Spirit from the shadowfell?

And if your patron is a weapon, is it really appropriate to have it just be a regular sword? Should it level somehow with you? Should your DM give you some artifact at lv 1?

Or is (because your don't HAVE to take the pact of the blade) your pact weapon a weapon your sentient weapon gave you to fight with?

Weird... wink

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Originally Posted by Qoray
Originally Posted by FrostyFardragon
Originally Posted by Macchia
In which way are the Divine Soul and Hexblade redundants ?
Both subclasses can be summed up by a single feature that can either be fulfilled or abused by some other classes ?

What about the rest of the features they bring, or even (god forbid), the RP, themes or gameplay they provide without resorting to minmaxing and multiclassing?

I guess it's easy for people that weren't interested in these subclasses to begin with to say it's no big deal and it's
enough to multiclass or extract the one feature people are only interested in and throw the rest into the river. 😅

In any case it's impossible to please everybody, let's hope for mods then. 😛
Hexblade is a cludge fix for the PnP version of Bladepact being borked. It is to vague to provide good "RP opportunities" in a game like this. The Undead and Genie patrons have far more RP potential, in that they actually have patrons you can have a chat with.

Sentient weapon that corrupts the wielder is a very old trope, and does have its place, but they never made it clear enough what your patron really is...
Sentient weapon? Raven queen? Spirit from the shadowfell?

And if your patron is a weapon, is it really appropriate to have it just be a regular sword? Should it level somehow with you? Should your DM give you some artifact at lv 1?

Or is (because your don't HAVE to take the pact of the blade) your pact weapon a weapon your sentient weapon gave you to fight with?

Weird... wink
The thing is, the thing that made hexblade mechanically distinctive has been taken away. Which would mean that the subclass would have to be changed significantly, even if you retained the theme.

You might come up with a Pact of the McGuffin. The patron appears as an object in the player's inventory, which they can talk to, and change into any type of weapon. As the warlock gains levels the weapon becomes more powerful. Furthermore, it could function differently if the warlock chose Pact of the Chain - a floating sword as a familiar - or Pact of the Book - a spellcasting focus that gives a bonus to spell attacks and save DCs.

But this is very different to the Hexblade in terms of mechanics.

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I dont see how cleric would substitute DS sorcerer in its entirety - im not so fmailiar with how multiclass is going to work as it isnt released in EA so if you know more please enlighten me.

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Originally Posted by Reakd
I dont see how cleric would substitute DS sorcerer in its entirety - im not so fmailiar with how multiclass is going to work as it isnt released in EA so if you know more please enlighten me.
In PnP, caster levels stack for the purpose of determining number and level of spell slots, but class level is used to determine number of spells you can know/have prepared. This means that you are likely to have spell slots but not know any of spells of that level to cast with them. For example, lets consider a character who is cleric 1/sorcerer 10. They would have 5th level spell slots, but only have 1st level cleric spells and 4th level sorcerer spells.

What I could infer from what Larian where saying about "fixing" multiclassing, is that if you have spell slots of a certain level you can know/prepare spells of that level. I.e. our cleric 1/sorc 10 can prepare 5th level cleric spells and know 5th level sorcerer spells.

That's not exactly the same as a divine soul - the number of cleric spells you can prepare will be limited to what you would have at level 1 (wisdom modifier + 2 from your domain), would require wisdom to cast, and would be swappable on a long rest, but it does encroach on it's design space. And you would get a deity tag for extra role play options.

With this level of overlap, I think it would be better to look at more distinctive options for future DLC. I would suggest Shadow Sorcerer, since Aberrant Mind is so overpowered compared to what is currently in the game.

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I see, guess will have to wait how it ends up on release. smirk Im so hyped i even think to join a online roll20 or sth campaign cause i cant wait :')

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My plan was to rebuild my divine sorcerer warlock who basically uses the spirit guardians and eldritch blast with the 10ft grab.

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Will the pact of blade warlock just get two weapon attacks? Or could you cast eldritch blast twice?

Id love to make my sorlock so I could use sorcery points (I think twinning) or whichever let’s u cast a cantrip twice so you could technically do 4 eldritch blasts per turn.

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Originally Posted by Baronvonheadless
Will the pact of blade warlock just get two weapon attacks? Or could you cast eldritch blast twice?

Id love to make my sorlock so I could use sorcery points (I think twinning) or whichever let’s u cast a cantrip twice so you could technically do 4 eldritch blasts per turn.

I don't know if anyone knows for sure, but if it's based on the Thirsting Blade invocation, it would only apply to attacks with your pact weapon.

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Also thanks for elaborating.
I think I failed to say that.)

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Originally Posted by Siege664
Originally Posted by Baronvonheadless
Will the pact of blade warlock just get two weapon attacks? Or could you cast eldritch blast twice?

Id love to make my sorlock so I could use sorcery points (I think twinning) or whichever let’s u cast a cantrip twice so you could technically do 4 eldritch blasts per turn.

I don't know if anyone knows for sure, but if it's based on the Thirsting Blade invocation, it would only apply to attacks with your pact weapon.
I doubt we will know these types of details until the full game is live. Technically, it's easier to code it to apply to everything. Restricting it is additional work.

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Originally Posted by Reakd
Also thanks for elaborating.
I think I failed to say that.)
No problem, you question was perfectly reasonable.

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So if i understand correctly, spell lvl arent divided to class Progression but rather spellslot progression of the highest class whilst unlocking via multiclassing? Very interesting.

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Originally Posted by Reakd
So if i understand correctly, spell lvl arent divided to class Progression but rather spellslot progression of the highest class whilst unlocking via multiclassing? Very interesting.
With the caveat that this is just my inference from what Larian have said in interviews about multiclassing, and my EA observations of how the game handles this stuff and what would be easiest to implement.

But I could be completely wrong. It wouldn't be the first time!

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I see, looking forward to see if you are right)

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Reason for hexblade: Warlock already had 3 sub-classes in the PHB so didn't get any new ones
Reason for Storm Sorcerer: They wanted to provide at least 3 subclasses per class so they added one. They also wanted to keep things simple, so sorcerer got a 'blaster' subclass to prevent confusion in new players.


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