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Originally Posted by Boblawblah
Originally Posted by benbaxter
Originally Posted by Boblawblah
Originally Posted by Mercury4711
Races i would like to see are Githzerai and Aasimar, and vHuman.

Subclasses i'm mostly fine with, Grave Clerics are cool, and i really like Circle of Stars druids.

Not knowing anything about Githzerai, I looked them up and wow, yea, that would have been incredible as a contrast to Lae'zel and the other Githyanki in the game.

I have 0 idea why they didn't have a Gith Race and just make the yanki and zerai subraces. On a good note that is going to be one of the easiest mods to make.

The only thing I can venture a guess about the reasoning is that they are basically KoS for each other, so they didn't want to have to deal with a whole chunk of act 2 being completely unusable because you picked the wrong sub-race.

So I guess I have 1 idea...

Githzerai and Lae'zel see each other in the tutorial..

[Linked Image from media.tenor.com]
And Shadowheart would probably join in and assume that both the Githzerai and Lae'zel are the same people,

Honestly a Githzerai and Githyanki is no different than Lolthsworn Drow and Seldarine Drow, same race different cultures, also unsure if Gothzerai lay eggs like the Githyanki or if that was just part of Vlaakith's deal with Tiamat.

Last edited by Sai the Elf; 19/07/23 04:21 AM.
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Originally Posted by Odieman
Just to be clear The Raven Queen isnt the same as Critical Roles Taldorei Setting.

In The forgotten realms she wasnt really a thing until a couple of years ago, where she got tagged in.

ALOT of her properties and background in Taldorei, are a copy of Kelemvor.

And Kelemvor is her equivelant in the Forggoten Realms. He also predates her if Im not mistaken.

To be fair (sic)... all of the Critical Role Deities are just based on/reskinned Greyhawk/Faerun deities anyway - that's intentional.

Raven Queen has been around since 2008 in D&D, so not exactly new... but yeah, I get what you're saying if you mean specifically to the Forgotten Realms - they definitely did a "time of troubles"esque reboot for 5E.

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I just want to be a goblin

the goblins in act 1 are really cool goblin design, they look great. I want to be a goblin. I wanna be a lil guy who everyone hates and has negatives on every stat
let me be a little guy


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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Originally Posted by Lotus Noctus
Originally Posted by fylimar
I would love to see the Artificer, so I can make my newest DnD character (gnome artificer named Mirabelle Layne)
Races: there are none in particular, I like to see, I hope, they fixed the halflings proportion in the finished game though. Aasimar might be nice, since Tieflings are in too.

Nice one and I would make a Shield Dwarf Artillerist Guild Artisan. A few blasts to uncover gold veins or to rake enemies from a distance with a Walking Ballista (turret) and keep them in line would be something very fine. To play a Goblin Necrolock would be nice too.

EDIT: An Arcane Archer variant, i.e. Arcane Sniper that is also applicable to crossbows would be very welcome. And ofc Variant Human.
Shield Dwarf? If you chose Gold Dwarf you'd get the same feats, plus +1 hp/Level.

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I would like the four least popular races to be fixed. They all lost abilities in the transition from 5e to BG3, which didn't happen to the more popular races. If you add new races, the four least popular... will just remain the four least popular. Halflings need Stealth Proficiency. Rock/Deep/Forest Gnomes need Expertise in Sleight of Hand/Stealth/Animal Handling. Dwarves need Shield Proficiency (and Shield Dwarves need another Armor Proficiency). Githyanki need Psionic Resistance. Put all the races on equal footing before adding new ones.

I think you could also add Artificers, at the very least just to have another class that relies on INT. Clerics are the least popular class, so maybe some subclasses would boost them a bit. Swashbuckler Rogue sounds coolest though.

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I'd love to see more sub-classes. For me personally Arcane Domain, Order of Scribes, Bladesinger, Arcane Archer, Divine Soul would be great. For races, I'd like to have more content for the ones we already have in place and looking into making the Fearun specific sub-races implemented wholly (in dialogue options etc.)

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Originally Posted by Totoro
I would like the four least popular races to be fixed. They all lost abilities in the transition from 5e to BG3, which didn't happen to the more popular races. If you add new races, the four least popular... will just remain the four least popular. Halflings need Stealth Proficiency. Rock/Deep/Forest Gnomes need Expertise in Sleight of Hand/Stealth/Animal Handling. Dwarves need Shield Proficiency (and Shield Dwarves need another Armor Proficiency). Githyanki need Psionic Resistance. Put all the races on equal footing before adding new ones.

I think you could also add Artificers, at the very least just to have another class that relies on INT. Clerics are the least popular class, so maybe some subclasses would boost them a bit. Swashbuckler Rogue sounds coolest though.
I agree with all your suggestions. Plus I would like the traditional roll for stats option and the 5e stat distribution so that races feel more distinct.

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Originally Posted by Totoro
I would like the four least popular races to be fixed. They all lost abilities in the transition from 5e to BG3, which didn't happen to the more popular races. If you add new races, the four least popular... will just remain the four least popular. Halflings need Stealth Proficiency. Rock/Deep/Forest Gnomes need Expertise in Sleight of Hand/Stealth/Animal Handling. Dwarves need Shield Proficiency (and Shield Dwarves need another Armor Proficiency). Githyanki need Psionic Resistance. Put all the races on equal footing before adding new ones.

I think you could also add Artificers, at the very least just to have another class that relies on INT. Clerics are the least popular class, so maybe some subclasses would boost them a bit. Swashbuckler Rogue sounds coolest though.
I agree with everything here. I still love my halfling, the Lucky feat is great, but I want to have her stealth too.


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Genasi of Earth Water Fire Air.

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On clerics being unpopular, I usually play clerics in RPGs, but I didn't in BG3 because SH is one. Like, a party can sometimes need two rogues, or two wizards or two fighters but, there's not often a time when you go, "aue! I wish I had two clerics!" not wihtout 3.5's very OP negative/positive energy channeling where you'd want one of both or something.


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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In 5E cleric is a really stacked class, and there isn't any less reason for taking 2 of them than for taking 2 Wizards.

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Originally Posted by BlueGuy
Originally Posted by Totoro
I would like the four least popular races to be fixed. They all lost abilities in the transition from 5e to BG3, which didn't happen to the more popular races. If you add new races, the four least popular... will just remain the four least popular. Halflings need Stealth Proficiency. Rock/Deep/Forest Gnomes need Expertise in Sleight of Hand/Stealth/Animal Handling. Dwarves need Shield Proficiency (and Shield Dwarves need another Armor Proficiency). Githyanki need Psionic Resistance. Put all the races on equal footing before adding new ones.

I think you could also add Artificers, at the very least just to have another class that relies on INT. Clerics are the least popular class, so maybe some subclasses would boost them a bit. Swashbuckler Rogue sounds coolest though.
I agree with all your suggestions. Plus I would like the traditional roll for stats option and the 5e stat distribution so that races feel more distinct.
Totally, but I feel like the stat distribution has sailed due to instructions from on high (WotC). At this point I think we would get more traction by suggesting alternative feats/traits. Like if you give Shield Dwarves Medium Armor + Shield and bump it up to Heavy if Class grants Medium or up to Heavy Armor Master if Class grants Heavy, at least Shield Dwarves would have their niche. I don't know what to say about the stupid Light Armor + Shield + Polearms for Humans and Half-Elves, but giving humans a feat instead of all their crap would make them interesting; and that is pretty close to variant Human. Half-Elves are much trickier and I could easily see 6 different suggestions about how to fix them from 6 different people. I think I might make the Half-Elf choice cosmetic and have you pick either the Human benefits or the Elf benefits, but I imagine 5 out of 6 players wouldn't like that.

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I actually love playing Cleric in 5e, they are surprisingly versatile, but I think they are less popular because either people assume that Clerics are just healers, or they don't want to be forced into the role of a healer by others who assume that Clerics are just healers.

And, as much as I really want more planetouched races, and lots of subclasses, I'm going to have to add my vote to the fixing the stuff we have now before adding new stuff.

I need them to add rolling for stats though, I'm so annoyed by point-buy.

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I feel the best races to add are those which are basically already in-game and work with armor textures/meshes, namely Hobgoblin and Aasimar. Aasimar is after all, just a new texture for a human body while the Hobgoblins already exist, although they may need more customization (and possibly a female body type? I don't know if I've seen any female hobs in the city). Class wise what I really hope for and feel like it would be great given that shapeshifted Druids seem to function alright, is cavalier introducing mounts. Gimme a horse Larian.

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Races and classes are always a preferrence thing. They took stuff out of several different books apart from the core rules. So implementing anything from there should be a possibility. IF they plan to. No idea what they plan in the future fot this game...you could do a lot. Faerun is big. But then it would probably not be named Baldur's Gate...we will see. I am hoping.

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I am not sure if I said it on this thread yet.

A divinity pack, with celestial warlock, divine soul sorcerer, and Aasimar... along with more spells.

Would all generally be very good to have

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I think Kenku, Tabaxi, Tortle etc would be difficult to add unless they changed some existing NPCs to those races too. Shopkeepers etc. Populate the world with them.

Would love to see Kobolds as a playable race ? let me bring Deekin to Baldur's, pls, especially since they exist in the game already. Genasi could be a shout, too. Maybe even Myconids since they're in the game too – they aren't really individuals, but then neither are mindflayers and there are individualistic mindflayers in-game.

Perhaps a full Orc? More monstrous races. Goblins, Orcs, Bugbears, along with the Kobolds.

As for classes, it'd be more about adding subclasses to me. More sorcerer origins, swashbuckler rogue, etc.

Not a race/class, but I'd like to see more mental half-feats. Seems like many of them are CON or DEX, very little in the way of INT or WIS +1 with another bonus.

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I'm hoping for an air genasi or shapeshifter. As I have two character sheet for my d&d campaigns that are that species specifically.

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i think be amazing to add vampire to the main game as a class beacuse it is in dnd... i think it will add some cool features allowing us become more friends with astarion and if wanna be turn by him from human then its a choice from making vampire in main game as in from start you can pick a vampire class ... not only vampire pawn but also like caszador .. it think be cool..maybe even hate you from the start and then warm up too you as time goes on.. be cool .. maybe add some back story or even class too..

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Originally Posted by Piff
I actually love playing Cleric in 5e, they are surprisingly versatile, but I think they are less popular because either people assume that Clerics are just healers, or they don't want to be forced into the role of a healer by others who assume that Clerics are just healers.

And, as much as I really want more planetouched races, and lots of subclasses, I'm going to have to add my vote to the fixing the stuff we have now before adding new stuff.

I need them to add rolling for stats though, I'm so annoyed by point-buy.
Also if you DO play healer.. healers are goddamn terrible in 5e.

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