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For non-D&D players, the game is full of unknown nouns.
What is Ability Scores and Modifiers?
Proficiency Bonus?
Ability Checks?
Using Each Ability?
Saving Throws?
AC?
DC?
even 1d20?
How is the hit rate calculated and how can I increase it?
How is the damage statement calculated and how do I increase it?
These things don't need to be told to the player at the beginning, but they need to be told to the player later in the tutorial, rather than having to read the rule book

Last edited by liuyuncangye; 18/07/23 03:31 AM.
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https://www.polygon.com/deals/21294...5e-guide-spells-dice-character-sheets-dm

https://versemag.com.au/home/dungeons-dragons-for-dummies/

https://wellplayedasheville.com/blog/a-beginners-guide-to-getting-started-with-dd/#:~:text=Choose%20An%20Adventure&text=One%2Dshot%20campaigns%20generally%20come,entry%20point%20into%20the%20game.

Last edited by Doomlord; 18/07/23 03:37 AM.

DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
Astragarl Hornwood, Mage of Elembar - Year of the Tusk
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Originally Posted by Doomlord
https://www.polygon.com/deals/21294...5e-guide-spells-dice-character-sheets-dm

https://versemag.com.au/home/dungeons-dragons-for-dummies/

https://wellplayedasheville.com/blog/a-beginners-guide-to-getting-started-with-dd/#:~:text=Choose%20An%20Adventure&text=One%2Dshot%20campaigns%20generally%20come,entry%20point%20into%20the%20game.
These things are great, but they should be in the game, not the player looking for them.

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I think people over think to much. Get your feet wet I have faith in humans, for the most part.


DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
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im not going to load EA back up but I believe a lot of this is in game, as you hovering over stats and such it tell you what it is and .. so forth.


DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
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For me, I played for an hour or so without even noticing that there's a tutorial. It was hidden within the Journal, which I also didn't notice. I really hope there's a better tutorial, because even if you (think you) know how to play based on prior knowledge, that doesn't mean you know how to play the game. I'd prefer a session 0 style tutorial or maybe turn the entire ship into a tutorial walkthrough.

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In ages past we had game instructions to study when installing a game. Now we can learn about game mechanics online if we so wish, or do a tutorial (curses upon those devs that make them mandatory or part of a campaign).

Or we can do it the fun way - learn while playing the game and check any aspects we don't fully understand online.

This is not a grand strategy game, it doesn't need an advanced tutorial (and even those don't really have it, looking at you Crusader Kings <.<).

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If I could updoot this post I would. I have watched a LOT of new players seriously fuck everything up when they didn't know what they were doing. I am really hoping Larian gets this bit right.

I imagine also that WOTC wants people to buy the PHB and other books though so they may be forced to compromise by only explaining core systems and not the actual rules.

I mean, that's literally what i did when I first purchased the EA, I bought the PHB and the handbook on my iPad. I regret nothing.


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I'm hoping they've been working on an improved tutorial since a good tutorial should be standard in every game. But I doubt WOTC have anything to do with it. From what I understand, tutorials are the last part of a game to get done, so it's pretty natural that they haven't implemented it yet. It makes sense since they've been tweaking the rules and systems all this time.

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The game is a lot more enjoyable when you understand the 5e ruleset IMO but most people usually don't read tutorials (much less a 200 pages handbook xD)

My guess is most people would go and watch youtube guides if they want to learn the ''bg3 ruleset'' but I do agree the game should have all the information whether people read it or not (tutorials and codex)

I know there's a few tutorials already but I don't think they're nowhere near comprehensive enough to learn everything there's to learn. I might be wrong tho, it's been a while since I last played and I don't really have any use for bg3 tutorials.

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Originally Posted by Adgaroth
The game is a lot more enjoyable when you understand the 5e ruleset IMO but most people usually don't read tutorials (much less a 200 pages handbook xD)

My guess is most people would go and watch youtube guides if they want to learn the ''bg3 ruleset'' but I do agree the game should have all the information whether people read it or not (tutorials and codex)

I know there's a few tutorials already but I don't think they're nowhere near comprehensive enough to learn everything there's to learn. I might be wrong tho, it's been a while since I last played and I don't really have any use for bg3 tutorials.


I pray I DONT come accross as an elites some how.

I have played dnd in the past, Never 5th edition and I jumped in with no problem, Honestly I think people are WAY over thinking this. THe game isnt even really pnp (pen and paper dnd)

You read the dialoge you make choices, you hit things and kill them. If you have played any game in the last 40 years, from Atari to Sega to Nintendo to PlayStation, you should have no issue playing this game. Really, jump in and play, youll love it


DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
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I think you get out what you put in to getting to grips with the ruleset used by BG3.

It's true that you can pick up and start playing and have fun straight away, but I found that to get decent at the game took quite a bit of homework on my part. I'm sure this will vary from person to person, but I do think that more could be done to ease newbies into the game so they don't get frustrated when, eg, they find their hit chance is stubbornly low or their spells aren't doing much damage.


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Originally Posted by Doomlord
Originally Posted by Adgaroth
The game is a lot more enjoyable when you understand the 5e ruleset IMO but most people usually don't read tutorials (much less a 200 pages handbook xD)

My guess is most people would go and watch youtube guides if they want to learn the ''bg3 ruleset'' but I do agree the game should have all the information whether people read it or not (tutorials and codex)

I know there's a few tutorials already but I don't think they're nowhere near comprehensive enough to learn everything there's to learn. I might be wrong tho, it's been a while since I last played and I don't really have any use for bg3 tutorials.


I pray I DONT come accross as an elites some how.

I have played dnd in the past, Never 5th edition and I jumped in with no problem, Honestly I think people are WAY over thinking this. THe game isnt even really pnp (pen and paper dnd)

You read the dialoge you make choices, you hit things and kill them. If you have played any game in the last 40 years, from Atari to Sega to Nintendo to PlayStation, you should have no issue playing this game. Really, jump in and play, youll love it

Nah, not at all, I just at some point started to watch D&D streams and I wanted to learn the system to fully understand what was happening and that added to the fact that I wanted to play Solasta and BG3 did the rest.

I'm not saying you NEED to buy the PHB and learn it not to be a pleb, I'm saying that IMO the game is better when you know what you're doing but most people don't want to learn the game through ''wall of text'' tutorials. But the game should have them and a codex for people that want to use them.

Most ''experienced gamers'' will pick up most of the game mechanics pretty fast but some other things like illumination, AC and stuff like that it's harder to ''brute force''

Last edited by Adgaroth; 18/07/23 05:01 PM.
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Originally Posted by Doomlord
Originally Posted by Adgaroth
The game is a lot more enjoyable when you understand the 5e ruleset IMO but most people usually don't read tutorials (much less a 200 pages handbook xD)

My guess is most people would go and watch youtube guides if they want to learn the ''bg3 ruleset'' but I do agree the game should have all the information whether people read it or not (tutorials and codex)

I know there's a few tutorials already but I don't think they're nowhere near comprehensive enough to learn everything there's to learn. I might be wrong tho, it's been a while since I last played and I don't really have any use for bg3 tutorials.


I pray I DONT come accross as an elites some how.

I have played dnd in the past, Never 5th edition and I jumped in with no problem, Honestly I think people are WAY over thinking this. THe game isnt even really pnp (pen and paper dnd)

You read the dialoge you make choices, you hit things and kill them. If you have played any game in the last 40 years, from Atari to Sega to Nintendo to PlayStation, you should have no issue playing this game. Really, jump in and play, youll love it

I had played 2E and 3.5E but I had to study the rules and mechanics to get really good at this game. There is a lot of important nuance that can be lost on new players if they are not familiar with all the systems in play.

The learning curve for this game is steep and I have seen first hand what happens when otherwise intelligent but inexperienced players have to contend with these systems for the first time. Take a look at felicia Day's playthrough, or this guy:



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To add to confusing terms:
- Character group called Origins, which may become Companions
- Character group called Companions which may become Companions.


I have a feeling that somebody somewhere made a poor choice of terms to use.
A tutorial would be useful - I had to unlearn 2/3/3,5 ed knowledge.

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I agree. I see lots of posts online about the combat being too hard and I think a lot of it has to do with new players not understanding a lot of the mechanics. Content creators like Fextralife and WolfheartFPS have made some excellent tutorials on combat and understanding the game mechanics. It would be create if Larian could put some similar tutorials in the game and right when you leave Character creation (or perhaps right before the big encounter on the ship) a pop up could say something like "Would you like to view a tutorial on combat/game mechanic basics? if you are new to D&D or CRPGs this is recommended." If they dismiss the tutorial, then a message should tell them were they can find it later on if they want to view it. Casual gamers don't want to have to go search the internet to learn about the game. They just want to press a button and have someone show it to them.


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