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So if you accidently break your sacred paladin oath, all you need to do is to pay some money, to some shady guy, and you good to go, like nothing happened? Even if you kill a whole family of innocent owlbears or something? How is that work? I understand that there should be a way to redeem yourself, for the gameplay reasons, but pay off, with the literal coins, for something so metaphysical as the oathbreaking sin is a bit too trivial and gamey, in my opinion. I would understand if there will be some quest generated to redeem yourself, and proof that you still worth your oath, or you would need to do something good on your travels, or maybe even sacrifice some kind of a rare item, that would make sense to sacrifice in that situation, like a golden medal of the antient paladins, or something, but as it is right now your oath just doesn't worth very much in the roleplay terms

Last edited by Seventrussel; 20/07/23 02:17 AM.
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Paying money to expunge sin isn’t American. That’s some olde worlde Catholicism. In American Protestantism all you need to do is ask forgiveness and you’re good.

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I agree. I like how they did it in BG2. There was *one* way, and you could do it *once*. Fall again, or already done that quest? You're now a crappy fighter for the rest of the game.


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Originally Posted by Warlocke
Paying money to expunge sin isn’t American. That’s some olde worlde Catholicism. In American Protestantism all you need to do is ask forgiveness and you’re good.
*Protests in Televangelist*


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This sounds like indulgences where people could pay the church in medieval times to absolve them of their sins.

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.. Yeah, except you pay some evildoer who will.... badguy the sin away.


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Originally Posted by Warlocke
Paying money to expunge sin isn’t American. That’s some olde worlde Catholicism. In American Protestantism all you need to do is ask forgiveness and you’re good.

Seriously, that's straight up an old school European thing lol. But "America bad" eh?

Last edited by Boblawblah; 19/07/23 12:19 AM.
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Originally Posted by rodeolifant
.. Yeah, except you pay some evildoer who will.... badguy the sin away.

Probably not but maybe it's social commentary about the church/religion.

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Originally Posted by Boblawblah
Originally Posted by Warlocke
Paying money to expunge sin isn’t American. That’s some olde worlde Catholicism. In American Protestantism all you need to do is ask forgiveness and you’re good.

Seriously, that's straight up an old school European thing lol. But "America bad" eh?


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Originally Posted by Boblawblah
Originally Posted by Warlocke
Paying money to expunge sin isn’t American. That’s some olde worlde Catholicism. In American Protestantism all you need to do is ask forgiveness and you’re good.

Seriously, that's straight up an old school European thing lol. But "America bad" eh?

Its as well accurate for the modern america. You can get away with any sin with enough money, plus a lot of pay-for religious practices, and its probably have roots in the medival europe too, so kind of the same thing in spirit. The point is though that its a not very good devotion mechanic, and there is no actual redemption in paying money to someone

Last edited by Seventrussel; 19/07/23 02:46 AM.
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Originally Posted by rodeolifant
.. Yeah, except you pay some evildoer who will.... badguy the sin away.

The temptation to make another joke about the medieval Catholic Church is strong right now.

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The whole scene with the oathbreaker is bizarre. According to Larian, every time a paladin falls, this guy shows up to give them the choice or becoming an 'oathbreaker' or paying a set sum of gold to restore their powers is.....a huge retcon, and just....very weird.

Like this guy should be a huge deal in the lore if the situation he presents is even remotely representative of how this sort of thing works, but he literally didn't exist in the setting before Larian introduced him in the Paladin patch.

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Originally Posted by Leucrotta
The whole scene with the oathbreaker is bizarre. According to Larian, every time a paladin falls, this guy shows up to give them the choice or becoming an 'oathbreaker' or paying a set sum of gold to restore their powers is.....a huge retcon, and just....very weird.

Like this guy should be a huge deal in the lore if the situation he presents is even remotely representative of how this sort of thing works, but he literally didn't exist in the setting before Larian introduced him in the Paladin patch.

Yea, that's my thoughts too. imho it feels like a very quickly written filler, to showcase the oathbreaker subclass for the direct. My hopes that its work in progress still and they'll develop this route a little bit more for the release, but you never know

Last edited by Seventrussel; 19/07/23 02:06 AM.
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Yeah it's surprising that the oathbreaker bloke made it out of the discussion he was brought up in and into the actual game. Redeeming your paladin or going down the path of the oathbreaker could have been an awesome narrative gameplay experience, but instead it's just the paladin tax man magics up out of nowhere and asks you to pay your club dues. Beyond just missing the opportunity to do something great they chose instead to shoehorn in something immersion breaking and horrible from a player experience perspective.

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Originally Posted by Warlocke
Paying money to expunge sin isn’t American. That’s some olde worlde Catholicism.
This may be offtopic ...
But it made me wonder ...

Since today Americans were Europeans in those days ... well, lets just say i fail to see the difference.

Anyway!
On topic:
Personaly i have no problem with that ... especialy concidering how are Oaths implemented. :-/
And what dialogue options we have ...
Since in some scenes (rescuing Lae'zel is prime example) you can only decide how you SHOULD break your oath. :-/


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Originally Posted by Seventrussel
Its as well accurate for the modern america. You can get away with any sin with enough money, plus a lot of pay-for religious practices

Okay, I'd prefer we kept away from the modern day cultural critiques. We neither can nor should (given this is a gaming forum) do them the justice here that their complexity deserves, and oversimplifications just risk being insulting and offensive. Let's keep our focus on the game, or if we really need to bring up comparisons let's stick to history.


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I'd have liked them to use soul coins instead of just gold


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Careful, I raised this some time ago and got slaughtered because it absolutely should be measured by coin.

I just call him for what it is, an oath vendor. A merchant.

I just hope the rest of the game following Act 1 isn't this shallow.

Last edited by SgtSilock; 19/07/23 08:58 AM.
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Didn't know how to get paladin back as I specifically tried to get Oathbreaker on the one paladin I made. But if it really is just a matter of coin then it's not that different from BG1/2 where you can just keep throwing money at the temples' charity bowls to maintain a high reputation. As long as you don't drop too low (below 8 reputation I think?) you can keep getting away with any number of evil acts. And far as I know the first BG doesn't even have an option to redeem yourself once fallen, so this is progress of a sort.


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Originally Posted by rodeolifant
I agree. I like how they did it in BG2. There was *one* way, and you could do it *once*. Fall again, or already done that quest? You're now a crappy fighter for the rest of the game.

In BG1 you could slaughter everyone in the Friendly Arm Inn, getting a villainous reputation in the process, walk across the courtyard to the church and donate enough money to be a hero again.

Money for redemption is a BG tradition.

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