5e and Bg3 is not hard to learn the basics, but there is a LOT of nuance to playing the game that can trip you up if you are not aware of it.
I put together this "10 simple rules for playing Bg3."
First though – go to Settings and turn OFF Karmic Dice. It won’t help and will only make things harder. See this discussion for why if you want the details:
Karmic Dice Info Let's start with the basics:
1. Understanding what ability score helps to land spells with the different classes A) Cleric/Druid/Ranger spells WISDOM - B) Wizard Spells INTELLIGENCE C) Sorcerer, Bard, Paladin, and Warlock spells CHARISMA.
2. It’s important to understand what attributes affect your ability to hit with different weapon TYPES: DEXTERITY for FINESSE weapons (daggers, scimitars, short swords, bows) - STRENGTH for all other weapons. (The dex rules are really optional - IF your dex is higher with finesse weapons the game will use that instead of STR)
3. You can ONLY concentrate on one “Concentration” spell at a time per player. So READ descriptions of spells carefully. If you cast a second spell that requires concentration you lose the original spell you were concentrating on. (Not all spells require concentration - Like
Fireball doesn't require it, but
Bless does
4. Avoid Using ODD numbered attribute levels such as 11, 13, 15, 17. With a few minor exceptions this is a waste of points. Example: 10 and 11 are functionally the same (+1 proficiency) for everything but strength - Strength odd numbers only affect carry weight.
5. Using weapons you are not proficient in gets you a -2 to hit- you can check your weapon proficiency under the character sheets. Fighters, Rangers, Paladins, Barbarians and Valor Bards are proficient in everything. Everyone else is more limited.
6. Same for armor, if you are not proficient in that armor you will get locked out of abilities and spellcasting. You CAN cast if you have the proficiency, even as a Wizard. Some races start with armor proficiency.
7. Trying to run away from an enemy that is engaged with you WITHOUT using the DISENGAGE action will result in them getting a FREE opportunity attack against you. Also ending your turn with a ranged weapon in hand, instead of melee weapon when an opponent is engaged with you means you don't get an Opportunity attack against them. It's a free action to switch in Bg3.
8. Being Threatened and trying to use a ranged spell or ranged attack. If any enemy is within 5 feet of you then you become "Threatened" - which means you have DISADVANTAGE* on any ranged spell or ranged attack (Bows) against any enemy. In these cases switch to a Melee Spell (Inflict Wounds, Thorn Whip, Shocking Grasp**) or Melee weapon attack.
9. Light Matters! Darkvision as a racial trait is important - as it is related to accuracy of attacks underground/inside - in darkness. Knowing what races have darkvision and what races don't is important. Elves, Half-elves, Dwarves, Tieflings, Gnomes have Darkvision (60 feet). Drow, and Deep Gnomes have Superior Darkvision (120 feet) and Human, Githyanki and Halflings DON'T have it - so they will need to have a light source or magic or a magic item that grants it. Clerics have a handy Light spell that can be cast on Characters and lasts 100 rounds. If your TARGET is obscured because of the lack of light you have DISADVANTAGE* against that target.
10. Your most important keys: "TAB" - shows all character sheets and inventory. "K" - shows your abilities in case you lose one off the hot bar and need to put it back. Also you can (and should) LOCK your hotbar!
Finally – take your time.
Explore, read books, go slow and pay attention. Study your enemy. This isn't Diablo.
If you want to start out with some solid character builds, here are some that will help you:
These all go to the Larian Forums:
Githyanki Battle Wizard - Githyanki/ Evocation Wizard - Can wear medium Armor, and gets high Intel so High DPS and 17 AC.
Githyanki Battle WizardThe Dark Sniper - Drow/Rogue (Thief Subclass) very high dps (you can solo the game with this one)
Dark SniperThe Radiant Tank - Cleric of Light/Half Wood Elf - A nearly Unkillable Tank with crazy high DPS and Fireball at level 5.
Radiant TankFinally, the best way to learn is to play with others. Larian has a Discord to play multiplayer runs.
https://discord.gg/larianstudiosJust head to
Bg3-lfg and you should usually be able to find groups.
*DISADVANTAGE - means you roll two dice and take the lower one, it's equivalent to a -5 on your attack.
**Shocking Grasp is the greatest cantrip in all of D&D besides Eldritch Blast.