Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Jul 2023
S
stranger
Offline
stranger
S
Joined: Jul 2023
This one is confusing. I'm assuming they just didn't want to implement loading? Otherwise I see no upside to this. It doesn't make ranged weapons more fun, as bows still exist. There is a feat that can fix this issue if you have a problem with it, and having bows and crossbows act differently just adds variety to the ranged weapons (which is nice imo, and also realistic).

Joined: Mar 2021
C
member
Offline
member
C
Joined: Mar 2021
I think people are missing the point here.

Very few people take this feat in PnP for the removal of loading. I mean feats are just too expensive for what amounts to a 1 d2 upgrade. And while the removal of short range disadvantage is nice, it's also very situational at best as you're really not advised to stand point blank when you're an archer. Again not worth a feat per se.

The VAST majority of people who take the feat do so for the 3rd quality, the extra bonus attack with a hand crossbow (not offhand so with full dex modifier). Weaponising your bonus action, especially early, is always worth a feat for martials and rogues too. That is primarily why this feat is taken at 4 by optimisers, even before sharpshooter or ASIs.

From the screenshots I've seen this has been removed which pretty much makes the feat totally worthless. That the real issue here. Without the need for loading or the extra attack this feat is utterly useless

Also I can't believe I have to say this, but if you don't think crossbows should get extra attack without the feat, just don't use them on your archer. That's what I did for my ranger run. It's really a very simple fix

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Question for all:
Presuming this information is legit ... and larian is indeed removing Loading property ...

Would you like them to even damage between Bows and Crossbows?

Aka ... either make Heavy Crossbow and Longbow BOTH deal 1d10 or BOTH deal 1d8?
And ... either make Light Crossbow and Shortbow BOTH deal 1d8 or BOTH deal 1d6?
I think Hand Crossbows can remain as they are.

Bcs i would ...
I love Bows, and hate Crossbows (yes, i know, my obsessions are my own problem) so it would certainly please my little dead heart to be able to wield a bow with my Elven Ranger without loosing damage.

Last edited by RagnarokCzD; 20/07/23 01:47 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Nov 2022
enthusiast
Offline
enthusiast
Joined: Nov 2022
Originally Posted by Metalogic
Originally Posted by Potatoo
I don't see how loading matters in any way. Crossbows are nothing special even if you don't have to load them.

Crossbow, hand 1D6
Crossbow, heavy 1D10 (two handed)
Crossbow, light 1D8 (two handed)

I mean what is so special about crossbows that makes them OP if you take the loading action away???

Because it makes Shortbows (1d6 damage) and Longbows (1d8 damage) pointless. With loading, if you have an Extra Attack, then you need to decide whether to make one attack with a crossbow at 1d8/1d10 or two attacks with a regular bow at 1d6/1d8 (unless you have the Crowsbow Expert Feat). Without loading, there is no point in using a regular bow, unless it has some special ability you want to use. Crossbows still have a point in 5e, because if you don't have an Extra Attack, then they do more damage, and if you're willing to take the Crossbow Expert feat, you can do more damage AND use them for your Extra Attack.

Okay, it's not a game changer, but it can't be that hard to implement to make this work properly and to leave regular bows as a viable alternative option.

While all of this is true, I think it is important to remember that much of the strength will come from unique magic items, not a slightly higher damage die.

I am almost certain there will be a lot more (and thus probably better) magic short and longbows than hand crossbows.

In EA, there is only one special hand crossbow to my knowledge (Firestroker. Which is OK, but not as strong as for example spellthief)

Last edited by Qoray; 20/07/23 01:55 PM.
Joined: Jul 2023
5
Banned
Offline
Banned
5
Joined: Jul 2023
Hi Sylph, I agree it doesn't make sense.

Joined: Jul 2023
member
Offline
member
Joined: Jul 2023
Originally Posted by Qoray
While all of this is true, I think it is important to remember that much of the strength will come from unique magic items, not a slightly higher damage die.

I am almost certain there will be a lot more (and thus probably better) magic short and longbows than hand crossbows.

In EA, there is only one special hand crossbow to my knowledge (Firestroker. Which is OK, but not as strong as for example spellthief)

That's quite a point. It's off topic but the arguments against armors for casters works in the same sense too.
I usually reason with mundane weapons, but being this a videogame it feels fair to have more magic items all over the place, and these weapons makes most of these doubts less impacting.


... because it's fun!
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Eh... I'm not sure how huge a difference it is for you to load a crossbow in 1/10th the time it takes in real or 1/20th. Either is completely unrealistic and the extra 1 damage isn't going to break the game.

I agree that getting rid of the BA attack from the feat does make it useless though.


Back from timeout.
Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Originally Posted by Metalogic
Originally Posted by N7Greenfire
Depends on the crossbow Chinese repeating crossbows are 2000 years old

Yes, but that's not what we're talking about, and those were underpowered and inaccurate.


Irl crossbows were underpowered and inaccurate. Just ask the French

It kind if is what we are talking about. You can't make sweeping generalizations about an entire class of weapons.

There are rapid fire crossbows irl

Joined: Sep 2017
Location: Norway
S
addict
Offline
addict
S
Joined: Sep 2017
Location: Norway
Originally Posted by KLSLS
I'm hoping this is just due to what we've seen not being the final version, even if the tag was inactive, crossbows in EA had the loading property. Having crossbows and bows play by the same rules doesn't make sense when one is clearly superior...
I wouldn't get my hopes up. Larian doesn't do balancing if it all conceivably interfers with their perception of fun. Besides, they have a track-record of making crossbows clearly superior to bows (DOS2) albeit not quite as blatantly as what seems to be the case here where shortbows and longbows are made completely redundant.

Page 2 of 2 1 2

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5