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We already have DDO and Neverwinter. How to we measure their success?

One is a good oldie, the second a blatant cash-grab mind you, but the fact MMOs seems to be a thing of the past (the new fad seems to be Fortnite-ish games, no idea how they are even called?) doesn't inspire many devs I bet.

I, for one, am happy single player games are back in serious business.

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Originally Posted by Vitani
One is a good oldie, the second a blatant cash-grab mind you, but the fact MMOs seems to be a thing of the past (the new fad seems to be Fortnite-ish games, no idea how they are even called?)
Live service

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Originally Posted by Wormerine
Originally Posted by Vitani
One is a good oldie, the second a blatant cash-grab mind you, but the fact MMOs seems to be a thing of the past (the new fad seems to be Fortnite-ish games, no idea how they are even called?)
Live service
If Larian switches to live service games I would never trust a developer ever again.


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Thanks for this response.

In any case i want to clarify a few points.


First, i said 3-4 years, and yeah i should have probably go depper on that...


I meant or really wanted to say, 3-4 years from the moment development starts, up to Early Access, which can easily be another 3 years. And its not like if i say this, they will begin development tomorrow.


I Expect that they will support BG3 heavily at least for the next 3 years, then they will keep on support for at least what? 5-7 more years (but with a reduced team), so in 3 years from now, its not far fetched that they'd begin development that would last 3-4 years, and having Early Access on 7 years up from now. Its quite reasonable.

Yes, probably on a Divinity's Engine 5.0, thay they'd be developing while working on BG3 expansion or what not.


No one is saying, drop support from BG3 (i would be the first that would hate that), or anything.


And finally, I KNOW THAT PEOPLE KIND OF HATE MMO'S RIGHT NOW. But to be honest, They do not really hate MMO's or Live Service games, what they really hate is the monetization structures and stupid incentives that go on there.


If an Studios like Larian want to really make an MMO for the players, and to have fun, based on such an exiting universe as Baldur's Gate with the D&D universe to pull from. I really think they can nail it.

And it is extremely closed minded to say stuff like, they dont have expirience doing MMOs (no one did the first time, what kind of argument is that), Blizzard didnt have exp with wow, nor is Riot and they are making an MMO, Ashes of Creation is from Intrepid and they have even less expirience than Larian.


And finally, if by the end of things, you call it MMO, or whatever, what i want is persistence. Persistence on a living world shared. Because at the end i think it adds to the expirience.

You are welcome to hate the idea, but please come with counter arguments, not fallacys (like saying, no because they dont have exp, how did anyone get XP in the first play if not trying it out ?)

Last edited by swimcito; 21/07/23 06:19 PM.
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Originally Posted by swimcito
You are welcome to hate the idea, but please come with counter arguments, not fallacys (like saying, no because they dont have exp, how did anyone get XP in the first play if not trying it out ?)

Again, you keep taking so much for granted. They get experience by hiring people with experience and then they let go of people that don't have that experience - which means that you potentially lose a source of institutional knowledge and experience on your bread and butter thing which made you successful.

So it's a huge risk in a market that doesn't really want more MMO's and which has a ridiculously high failure rate and then you are either bankrupt or you are in a position where you lost a bunch of your institutional knowledge...or both.

At this point I am *almost* convinced you may secretly be Ray Muzyka and you want to try to destroy Larian so you don't get shown up by their superior game-building skills over and over. Also because you are salty that WoTC rejected you for the BG3 nod. /s

Look - as it stands BG3 has some of the very best multiplayer I have ever seen, and there is nothing from stopping them (or anyone) from creating a mod that would allow multiple people to play at once up to whatever the server could handle within a persistent environment that is hosted. You would need a handful of modifications and a pretty powerful server depending on how many people you wanted to host - obviously you would need to build a custom module for whatever you wanted people to do (PvP, a Town with roleplaying events, a dynamic environment that uses Baldur's Gate as the jumping off point...etc...)

Last edited by Blackheifer; 21/07/23 11:44 PM.

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Originally Posted by swimcito
I Expect that they will support BG3 heavily at least for the next 3 years, then they will keep on support for at least what?
While I don’t have insight into post launch BG3 plans I find it unlikely. Larian usually releases complete games and doesn’t sell extra content post launch - they are that cool. Traditionally they have been doing big updates about a year after initial release (which would coincide with console ports) but with simultaneous release for BG3, I don’t know if we can still expect that. My bet would be that some of the Larian will keep working on BG3 to perhaps provide some of the missing features and enhancements, while the rest will (and probably already does) work on the next project.

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wouldn't even be the same type of game anymore - MMOs generally have way weaker stories, you wouldn't have all of the reactivity.....all the (single/co-op) things that allow BG3 to have all of its permutations and multiple story elements wouldn't even exist. Nah - not a baldurs gate MMO...I get the excitement, but i think what you want already exists.....and the game that you're looking forward to...wouldn't/couldn't even be made as an MMO

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Originally Posted by Ghost214
wouldn't even be the same type of game anymore - MMOs generally have way weaker stories, you wouldn't have all of the reactivity.....all the (single/co-op) things that allow BG3 to have all of its permutations and multiple story elements wouldn't even exist. Nah - not a baldurs gate MMO...I get the excitement, but i think what you want already exists.....and the game that you're looking forward to...wouldn't/couldn't even be made as an MMO

Well, OP has apparently scarpered - I think I was right about them being Ray Muzyka the CEO of Bioware - trying to take down Larian again. /s

I agree with you btw, that an MMO applied to this system would be a weak mess and not needed.

I think what the Divinity 4.0 Baldur's Gate engine can currently do is more than sufficient to create even fairly large communities of hosted players - with a much higher quality of story and player interactions, just like Neverwinter Nights did back in the day.

I mean, you could easily re-use existing assets, you just have to scrape out all the Plot and many of the Event tags. We could have PvP arenas, various adventure jumping off points using the city and its environs, a reactive economy with shops, instanced or respawning dungeons, although you'd need to change resting to the NVN way of doing it - that wouldn't be that difficult - you could even limit that resting cycle to once per day.

There are so MANY possibilities with this engine, and I know there are mods that are thinking along these lines and I can't wait to see what they come up with and what larian adds to the system over time.


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Originally Posted by Blackheifer
Originally Posted by Ghost214
wouldn't even be the same type of game anymore - MMOs generally have way weaker stories, you wouldn't have all of the reactivity.....all the (single/co-op) things that allow BG3 to have all of its permutations and multiple story elements wouldn't even exist. Nah - not a baldurs gate MMO...I get the excitement, but i think what you want already exists.....and the game that you're looking forward to...wouldn't/couldn't even be made as an MMO

Well, OP has apparently scarpered - I think I was right about them being Ray Muzyka the CEO of Bioware - trying to take down Larian again. /s

I agree with you btw, that an MMO applied to this system would be a weak mess and not needed.

I think what the Divinity 4.0 Baldur's Gate engine can currently do is more than sufficient to create even fairly large communities of hosted players - with a much higher quality of story and player interactions, just like Neverwinter Nights did back in the day.

I mean, you could easily re-use existing assets, you just have to scrape out all the Plot and many of the Event tags. We could have PvP arenas, various adventure jumping off points using the city and its environs, a reactive economy with shops, instanced or respawning dungeons, although you'd need to change resting to the NVN way of doing it - that wouldn't be that difficult - you could even limit that resting cycle to once per day.

There are so MANY possibilities with this engine, and I know there are mods that are thinking along these lines and I can't wait to see what they come up with and what larian adds to the system over time.


I dont know who that is, and contrary to you, i do have a life. I dont go taking to heart a forum poster, and making up conspiracy theories, I dont even know who that is, but i can make it out of context.

Do you really believe a CEO from competition would write this?

Also you seem to think i was taking down Larian. I dont know what in my post made you come to this conclusion. In any case, its up for Larian for consideration, not for you to say it

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Originally Posted by swimcito
[quote=Blackheifer]


I dont know who that is, and contrary to you, i do have a life. I dont go taking to heart a forum poster, and making up conspiracy theories, I dont even know who that is, but i can make it out of context.

Do you really believe a CEO from competition would write this?

Also you seem to think i was taking down Larian. I dont know what in my post made you come to this conclusion. In any case, its up for Larian for consideration, not for you to say it

I apologize if I offended you. I did put an "/s" to let you know I was kidding around, and not at all serious.

Having said that - you are welcome to respond to the points I made when I responded to you. You did ask for serious arguments and pointing out that what you are requesting would probably result in the firing of a large chunk of the current devs which would result in a serious loss of institutional knowledge while taking on a huge amount of risk is a pretty solid point.


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