Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 4 of 8 1 2 3 4 5 6 7 8
Joined: Jul 2022
Location: Moscow, Russia
veteran
Offline
veteran
Joined: Jul 2022
Location: Moscow, Russia
Originally Posted by Llengrath
Originally Posted by Ixal
Also as usual people use extreme cases to defend minmaxing. Is a Str 14 barbarian inept? No, but minmaxer want you to think so.
True, a 14 Str Barbarian is not inept per se, but have you tried playing one throughout the entire length of a campaign while there is a 16 Str Fighter in the same group? It's not fun. Starting on fair footing compared to other players is not min-maxing. It'd be far less of a problem if your low Str could be compensated for by other stats, but with the way DnD5e is designed there is always one ability your class relies on significantly more than others.

5e is fundamentally designed around the assumption that you start with at least a 16 in your primary ability. All origin companions available in the EA reflect this. It has nothing to do with min-maxing.

The only people who want to start on fair footing with minmaxers are other minmaxers.

Edit: also, where did you find the info about 5e being fundamentally designed for starting with 16 in the attribute?

Last edited by neprostoman; 24/07/23 09:37 AM.
Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Originally Posted by N7Greenfire
I dont see what the asi change has to do with running a suboptimal characters, you can still do that with the asi change. But yeah most people in games about being a hero want to be a hero.
Being a hero doesn't require minmaxed stats.

And its related to ASI because the biggest reason ASI was changed was to allow minmaxers to play other race/class combinations than the previously optimal ones, meaning WotC now confirmed that their way if thinking that a character firs and formost needs to have minmaxed stats is the correct one and that playing what you want even if not optimized was wrong. Hence they made it easier to minmax even to the detriment of immersion and lore.

Joined: Sep 2022
F
addict
Offline
addict
F
Joined: Sep 2022
Originally Posted by Llengrath
5e is fundamentally designed around the assumption that you start with at least a 16 in your primary ability. All origin companions available in the EA reflect this. It has nothing to do with min-maxing.

Not quite true. 2014 5E D&D's baseline playtest characters have a 15 in starting main attribute. Races with handy ASIs are for newer players to help steer them to optimal builds that match popular archetypes. Experienced players then try unusual combinations, like Half-orc bard, which are viable.

This all said, OneD&D has increased baselines across the board. It looks like all characters now baseline at 16/17, and start with an extra modest feat.

Joined: Sep 2020
member
Offline
member
Joined: Sep 2020
Originally Posted by neprostoman
The only people who want to start on fair footing with minmaxers are other minmaxers.

Edit: also, where did you find the info about 5e being fundamentally designed for starting with 16 in the attribute?
I don't have an official source that would tell you so. It's more of an understanding I've developed over the years of dm-ing 5e and interacting with the math. The whole CR system for rating monsters factors their AC and HitPoints into a defensive score which represents how difficult they are to kill, which factors into their overall challenge rating, which is then used for designing balanced combat encounters. Whenever I deviated from the curve by, for example, allowing players to start with 18+ abilities, they would easily steamroll any by-the-book encounter even after adding an enemy or two. As a similar example, I once had a player with a tiefling fighter with 15 Dex, whom I later allowed to respec as if they'd started with a 17 because it was an atrocious experience for them. A +1 difference is very easy to underestimate, but its impact is far-reaching in a d20 system, especially when it affects frequent rolls which are crucial to your success..

If it sounds like I'm only generalizing based on intuition and personal anectodes, please bear in mind that all BG3 companions as well as pre-made characters at dndbeyond follow the same pattern and I'm quite sure they do so for a reason.

Originally Posted by FreeTheSlaves
Not quite true. 2014 5E D&D's baseline playtest characters have a 15 in starting main attribute.
That's interesting. I had no idea since I wasn't around for the release of 5e, but I can't seem to verify this. According to this page all playtest characters for 2014 5e started with a 16 or 17 in their primary ability, and so did those during the 2013 DnD Next playtests.

Joined: Sep 2022
F
addict
Offline
addict
F
Joined: Sep 2022
I wonder where I got that idea from?

I read so much back then, 5E was to D&D what BG3 is to CRPGs. Can't verify, so withdraw that position.

Joined: Jun 2023
I
enthusiast
Offline
enthusiast
I
Joined: Jun 2023
Originally Posted by benbaxter
Originally Posted by Ieldra2
That's always my main concern as well. I see combat as a means to add some tension to a story, not an end in itself. Reasonable people of all kind should *always* avoid a lethal fight where that's possible without compromising their goals too much, because that's how everyone but a madman actually behaves. There are three situations where you fight (not counting a brawl): if it's unavoidable, if your goal appears to be worth risking your life, or if you're so powerful compared to the enemy that the outcome appears to not be in question. Real prolonged fights, most of the time, actually are the result of people underestimating the strength of the enemy. I guess we have a rather prominent RL example at the moment.

With that in mind, I prefer games where combat is a highlight and not the rule. There are quite a few persuasion situations in the EA version of BG3, and that includes main story events, so I think you actually *can* play BG3 that way. However, the question is whether you'll get enough xp that way that you can resolve combat situations where they are unavoidable or where it would be appropriate for our characters to start a fight. And because I don't know that, I'll do some min-maxing.

BG3 is a game where we are trying to stop the followers of the gods of death and murder from sacrificing hundreds or thousands of people to empower their deities. This isn't going to be a diplomatic adventure. No one was going to convince Hitler to "be chill about the whole concentration camps thing, my dude".

It sounds like you would be interested in a political intrigue setting where the occasional assassin has to be stopped to protect your delegation, but most things are accomplished through espionage and conversation.

That sounds like a fun game for sure, but it is far more niche than a AAA game can be afford to be while still making money.

I appreciate you planning to min-max to account for that difference though. It's good to see that people can appreciate the game for what it is rather than expecting it to be something it's not.
There is usually a ton of diplomacy and intrigue in these games, even if the main bad guy has to be fought. You ally with factions, convince street gangs to leave you alone, help someone out to gain a specific piece of information and so on. What I want is for that to matter, and for the game to regard diplomacy or intimidation as an equally valid approach where it appears plausible, in terms of xp. I do not demand it to be plausible all the time, just to apply some damn realism. You might get into countless brawls in a day depending on where you are, but people do not enter lethal fights lightly.

Joined: May 2019
veteran
Offline
veteran
Joined: May 2019
Originally Posted by Wormerine
Originally Posted by Darth_Trethon
Originally Posted by N7Greenfire
Originally Posted by Volourn
Nope, it doesnt.
Try playing a wizard with int as a dump stat
This...or try playing a barbarian with 8 strength. D&D is a game that harshly punishes ineptitude, and greatly rewards competence.
I think it all comes down to D&D origins as a wargame. Character build has little impact on roleplaying - what gets impacted is: your AC, your chances to hit, your ability to act first, your Damage output etc. There is no reward for building a suboptimal character - there is no drawback to being very strong and very intelligent. D&D got better - there is far more impact in terms of social skills depending on build, than it was the case in Advanced D&D but it is still an afterthought.

Construction of of DND and DND-like games is also important - there are combat/exploration/conversation - and those are things every character will have to engage with to a decent extend. Creating inefficient character doesn’t lead to new opportunities - it just makes him or her inefficient in the core gameplay loop.

Some do pointed out, though, that creating a well functioning character and min-maxing isn’t one and the same. The game does provide rewards, though, for being optimised, and doesn’t have much to offer for those who choose flavour. The player of course has a freedom to imagine it is not so, and do whatever they find most rewarding, but playerbase by and large will do what the game encourages them to do.
Well said. Totally agree.

Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by kanisatha
Well said. Totally agree.
Very poorly said. As I have already iterated:

Originally Posted by Darth_Trethon
A bunch of you guys are entirely missing the point. But I'll focus on this:

Originally Posted by Ixal
Also as usual people use extreme cases to defend minmaxing. Is a Str 14 barbarian inept? No, but minmaxer want you to think so.
The entirety of D&D is systemic...the game is literally built on the notion of maximizing odds of success and eliminating odds of failure. There is no reward built into the tabletop rules to punish a maxed out character and no rewards for a sub optimal character. Now this can become an issue at a table with real people where you can hog all the spotlight and reducing the enjoyment others get from the game and so on if your character shines too much so you shouldn't do it there. But in BG3 there is little reason not to do so...and the game heavily incentivizes min maxing by handing you items vastly more powerful than anything the tabletop would dare hand you even from act 1. BG3 even offers vastly more power still if you want to walk an evil path. BG3 is literally built to enable vastly higher min-maxing than the tabletop and it's not subtle about it...it offers you respec AND insanely powerful items right from the start. The game is literally saying: here, take this and see just how far you can push your power curve.

Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Originally Posted by Darth_Trethon
Originally Posted by kanisatha
Well said. Totally agree.
Very poorly said. As I have already iterated:
What you described is a wargame like Warhammer AoS/40K or Heroquest, not a role playing game.

Last edited by Ixal; 24/07/23 03:06 PM.
Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by Ixal
What you described is a wargame like Warhammer AoS/40K, not a role playing game.
What I described is literally what every tabletop RPG is...D&D, Pathfinder, etc...whatever your favorite is. If there are dice involved your main task is creating a character with the best chance to land its attacks and spells, and the best chance to negate damage coming your way. If it's a game of chance you are ALWAYS playing the odds...no matter how much or how little you think you are min-maxing, no matter how much you think should be optimized, the game forces you to play the odds and to optimize to some extent...the entire game is literally ALL about your odds. Every action is about your odds of success vs odds of failure.

You are literally not allowed to play until you created a character...and that entire process is optimization...what's your role in the party, what abilities do you take, how do you attack, what are your odds of success and how much damage do you do, etc. etc. etc.

Last edited by Darth_Trethon; 24/07/23 03:10 PM.
Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Originally Posted by Darth_Trethon
Originally Posted by Ixal
What you described is a wargame like Warhammer AoS/40K, not a role playing game.
What I described is literally what every tabletop RPG is...D&D, Pathfinder, etc...whatever your favorite is. If there are dice involved your main task is creating a character with the best chance to land its attacks and spells, and the best chance to negate damage coming your way. If it's a game of chance you are ALWAYS playing the odds...no matter how much or how little you think you are min-maxing, no matter how much you think should be optimized, the game forces you to play the odds and to optimize to some extent...the entire game is literally ALL about your odds. Every action is about your odds of success vs odds of failure.

You are literally not allowed to play until you created a character...and that entire process is optimization...what's your role in the party, what abilities do you take, how do you attack, what are your odds of success and how much damage do you do, etc. etc. etc.

And here we have the problem. This is the attitude currently catered to which leads to the decline of rpgs. Reducing role playing games to war games where "the main task" is to create optimized combat character for combat encounters. Immersing you into the world? Experience a story with interesting characters? Playing a role in a fantasy world? All of this is playing wrong, unless your role is +5 attack 2d6 damage DD/off-tank.

Attitudes like this are literally destroying the very core of rpgs and should be opposed instead of catered to by butchering the immersion of settings to make minmaxer happy like with the ASI change.

Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by Ixal
And here we have the problem. This is the attitude currently catered to which leads to the decline of rpgs. Reducing role playing games to war games where "the main task" is to create optimized combat character for combat encounters. Immersing you into the world? Experience a story with interesting characters? Playing a role in a fantasy world? All of this is playing wrong, unless your role is +5 attack 2d6 damage DD/off-tank.

Attitudes like this ate literally destroying the very core of rogs and should be opposed instead of catered to by butchering the immersion of settings to make m7nmaxer haooy like with the ASI change.
That's the thing...it's REALLY not just about combat encounters...literally EVERYTHING you do in DND lives and dies by the odds of the dice. If you need to talk your way out of a situation, best hide behind the face of the party...whoever has the charisma and deception/persuasion rolls. Want to steal an item? Better let whoever has the best slight of hand and stealth proficiencies. etc.

There is literally no game to be had at all without considering optimization first.

And D&D is a very brutal game...you can be fighting gods, running into instant death traps. Pull a card from a deck and the soul of your character is taken away and locked in a prison in a different dimension without your party having even a clue as to what happened. You REALLY are forced to optimize to a large extent.

Joined: Aug 2021
A
enthusiast
Offline
enthusiast
A
Joined: Aug 2021
Originally Posted by Darth_Trethon
Originally Posted by kanisatha
Well said. Totally agree.
Very poorly said. As I have already iterated:

Originally Posted by Darth_Trethon
A bunch of you guys are entirely missing the point. But I'll focus on this:

Originally Posted by Ixal
Also as usual people use extreme cases to defend minmaxing. Is a Str 14 barbarian inept? No, but minmaxer want you to think so.
The entirety of D&D is systemic...the game is literally built on the notion of maximizing odds of success and eliminating odds of failure. There is no reward built into the tabletop rules to punish a maxed out character and no rewards for a sub optimal character. Now this can become an issue at a table with real people where you can hog all the spotlight and reducing the enjoyment others get from the game and so on if your character shines too much so you shouldn't do it there. But in BG3 there is little reason not to do so...and the game heavily incentivizes min maxing by handing you items vastly more powerful than anything the tabletop would dare hand you even from act 1. BG3 even offers vastly more power still if you want to walk an evil path. BG3 is literally built to enable vastly higher min-maxing than the tabletop and it's not subtle about it...it offers you respec AND insanely powerful items right from the start. The game is literally saying: here, take this and see just how far you can push your power curve.

I do not think you are wrong in your summary of how 5E works mechanically. I also do not think that this is a strength in 5E. To me it feels more like a massive flaw, insofar as the purpose of 5E is to be a foundation for "role playing" instead of math attacking, number crunching, rules lawyering, and aggressive resource optimization.

Now, those things can all be fun but they are not, in my view, remotely related to anything that constitues "role playing" unless your character happens to be an accountant or an economist. In which case, I recommend a gnome and I recommend shouting at your raging barbarian friend to take out the smaller gobbos first, based on the principle of the lowest hanging fruit, so 80% of the tasks to be achieved can be gotten out of the way early, which will no doubt impress shareholders into a more bullish investment profile. I'm sure your barbarian friend would also greatly appreciate this advice.

The salient point, however, is that role playing is different from ARPG toon optimization in that your character isn't just a "toon". It's an actual character, like one you'd find in a movie or a book. And the task at the table is to try to be that character. What does he see, what does he feel, what does he think, what does he do, how does he do it, and when does he do it? When you instead resort to using your knowledge of D&D rules to optimize everything to hell and back, you're really not acting in character. The choices you're making on behalf of your character are not being made because they make sense to your character but because they make sense at a meta level that is way beyond your character.

This isn't to say that min-maxing is wrong, particularly not if it isn't bothering anyone else, but could we please not pretend that min-maxing constitutes role playing?

Joined: Jul 2009
I
old hand
Offline
old hand
I
Joined: Jul 2009
Originally Posted by Darth_Trethon
Originally Posted by Ixal
And here we have the problem. This is the attitude currently catered to which leads to the decline of rpgs. Reducing role playing games to war games where "the main task" is to create optimized combat character for combat encounters. Immersing you into the world? Experience a story with interesting characters? Playing a role in a fantasy world? All of this is playing wrong, unless your role is +5 attack 2d6 damage DD/off-tank.

Attitudes like this ate literally destroying the very core of rogs and should be opposed instead of catered to by butchering the immersion of settings to make m7nmaxer haooy like with the ASI change.
That's the thing...it's REALLY not just about combat encounters...literally EVERYTHING you do in DND lives and dies by the odds of the dice. If you need to talk your way out of a situation, best hide behind the face of the party...whoever has the charisma and deception/persuasion rolls. Want to steal an item? Better let whoever has the best slight of hand and stealth proficiencies. etc.

There is literally no game to be had at all without considering optimization first.

And D&D is a very brutal game...you can be fighting gods, running into instant death traps. Pull a card from a deck and the soul of your character is taken away and locked in a prison in a different dimension without your party having even a clue as to what happened. You REALLY are forced to optimize to a large extent.
Nothing of that requires minmaxing.
Your character might be good at something and bad with other things, but that doesn't mean that he will always use his abilities optimally. He might be overconfident and pick fights he can't win, or too scared to play out his stength.
That is the true strength of RPGs. Creating a character, immersing yourself into a fantastic world and experience the story of this character with all the ups and downs, successes and failues. Even Larian still markets the game with choices and consequences instead of the tactical combat

Not everyone plays like this, but this is the true strength of rpgs and all of them should at least aspire to offer this.
What you described does not. It takes all the unique things rpgs can offer an throws it into the garbage. The only thing remaining is tactical combat/conflicts. Gone are the wants and fears of a character, its now only a block of numbers and the only correct way of playing is to match the highest bonus to the current problem. If Larian would have followed that philosophy to the end BG3 would be a tactical combat game like the Blackguards titles.
And yet both Larian and WotC more and more reduce their rpgs to tactical combat games, including by showing that optimized combat characters are more important than immersive and consistent characters, for example by removing racial ASI, no matter how nonsensical that is, or allowing complete respecs

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
I find it bizarre that someone would say that min-maxing is required to play DND. What kind of awful DM would allow a TPK a group of people having fun and roleplaying simply because they weren't min-maxing? Sure, dice are part of the game, but the point of the game is to have fun, and good DMs will constantly fudge rolls, or change stats to let their party have a more enjoyable experience. That level 1 wizard that technically gets focused by two goblins and is insta-gibbed? oops, that 20 roll is now a 12 and they barely survive.

It's a bit sad to hear of DND in such dry mechanical terms. It's supposed to be an RPG, not just a table top strategy game like 40k.

Last edited by Boblawblah; 24/07/23 04:14 PM.
Joined: Sep 2020
member
Offline
member
Joined: Sep 2020
Originally Posted by Ixal
Originally Posted by Darth_Trethon
Originally Posted by Ixal
What you described is a wargame like Warhammer AoS/40K, not a role playing game.
What I described is literally what every tabletop RPG is...D&D, Pathfinder, etc...whatever your favorite is. If there are dice involved your main task is creating a character with the best chance to land its attacks and spells, and the best chance to negate damage coming your way. If it's a game of chance you are ALWAYS playing the odds...no matter how much or how little you think you are min-maxing, no matter how much you think should be optimized, the game forces you to play the odds and to optimize to some extent...the entire game is literally ALL about your odds. Every action is about your odds of success vs odds of failure.

You are literally not allowed to play until you created a character...and that entire process is optimization...what's your role in the party, what abilities do you take, how do you attack, what are your odds of success and how much damage do you do, etc. etc. etc.

And here we have the problem. This is the attitude currently catered to which leads to the decline of rpgs. Reducing role playing games to war games where "the main task" is to create optimized combat character for combat encounters. Immersing you into the world? Experience a story with interesting characters? Playing a role in a fantasy world? All of this is playing wrong, unless your role is +5 attack 2d6 damage DD/off-tank.

Attitudes like this ate literally destroying the very core of rogs and should be opposed instead of catered to by butchering the immersion of settings to make m7nmaxer haooy like with the ASI change.
Combat has always been a central pillar of rpgs, but it's not necessarily all they've been about throughout the years. To paraphrase the very video that kicked off this entire thread, war gaming is literally the root from which ttrpgs as we know them today sprouted, even if they're about something else today and focus much more on roleplaying and narrative. No "core" is being destroyed here. The purpose may differ, but the underlying mechanical principles are still there. To create a character is to decide what you want to be good at and then finding out how to be good at it. This is technically optimizing. It may not always be a priority, but setting your starting Charisma to 16 because you envision your character as a diplomatic smooth-talker who's good at defusing conflict is a kind of optimizing (as opposed to just making a talkative character with average charisma). Interesting characters have memorable strengths and weaknesses and in a game I would expect the mechanics to reflect them.

In fact, I'll go as far as to say that min-maxing your ability scores is fantastic for roleplaying and creating memorable characters, because it gives them both prominent strengths and weaknesses. Take Minsc, for example - the pinnacle of physical perfection with a hamster-sized brain.

Joined: Mar 2020
Location: Belfast
veteran
OP Offline
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by Ixal
And here we have the problem. This is the attitude currently catered to which leads to the decline of rpgs. Reducing role playing games to war games where "the main task" is to create optimized combat character for combat encounters. Immersing you into the world? Experience a story with interesting characters? Playing a role in a fantasy world? All of this is playing wrong, unless your role is +5 attack 2d6 damage DD/off-tank.
Not “wrong” - ther “wrong” way of playing is whatever you find unfun. But that’s not something the game is set up to encourage and take into account.

BG3 is a fine example to examine - I didn’t multiple playthroughs, with different classes and builds and the major difference between the runs was the combat. My capabilities and options outside combat were mostly the same in each playthrough. This is partially because D&D systems are very combat heavy, and partially because for some reason Larian took steps (at least in EA) to unify tools available to everyone - with Speaking with Dead/Animal, vision cones and stealth rarely relying on stealth checks etc. “social” skills just aren’t much of a concern. What would be a benefit if coming up with unusual attribute spread? I see those more as a test of player’s system knowledge, rather than a meaningful choice. Whatever attribute spread I pick, same roleplaying choices will be available to me.

I don’t think those combat heavy RPGs are necessarily bad - I like them a lot - but character building does mostly encourage thinking about your character’s combat efficiency.

There are games that are more roleplay focused. Classic Tim Cain RPGs had a wider array of character roles, with combat being one of potential expressions, not necessarily a main gameplay pillar. Lowering intelligence would change conversation options. Recently Disco Elysium tried some interesting thing with specialisation - with high ability scores coming with downsides as well as benefits. Those games reward and encourage roleplaying.

Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by Ixal
Your character might be good at something and bad with other things, but that doesn't mean that he will always use his abilities optimally. He might be overconfident and pick fights he can't win, or too scared to play out his stength.
Literally no player would do that in high stakes circumstances unless the player has no idea what he's doing and what he's messing with. D&D gets very brutal and very real. There high level enemies that pose very real TPK threats and at a tabletop game there's no reloading the last save either. There are enemies designed very intentionally to basically never be messed with and even the most min-maxed of level 20 parties can fall to them if they get a couple unlucky rolls. You spellcaster better not fail that saving throw against the Feeble Mind Spell. Your better be sure you want to mess with disarming the instant death traps rather than walk around them, etc.

Some people act like minmaxing is a dirty word or oh you better not optimize too much or else. But the game is absolutely mercyless. Even with mastery and guidance and everything else stacked in your favor all it really takes is one nat1 roll at the worst time and you are done...permanently, irredeemably done.

Last edited by Darth_Trethon; 24/07/23 04:19 PM.
Joined: Feb 2022
Location: UK
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Feb 2022
Location: UK
Fortunately, we can decide ourselves how we’re likely to have most fun playing BG3. I think it’s reasonable to assume that EA difficulty will more or less equate to normal in the full release, and minmaxing certainly isn’t a requirement for that. It can make fights easier if that’s what people want, and it’s of course perfectly fine if they do. And having a really poorly-built character can make things much harder and more frustrating, but as folk have said, there’s a long distance between trying to make sure your character doesn’t suck and minmaxing.

There aren’t any right or wrong answers as to how the game should be played, beyond us playing in the way that we each will find most rewarding. But over the course of EA my experience has been that the game’s very flexibility can make it hard for us to work out the best way to interact with its systems to extract maximum enjoyment for ourselves. And it doesn’t hand-hold us through the process, so I suspect it would be possible for someone to play in a way that succeeded, but that they didn’t hugely enjoy, when they could have had more fun with a different approach. I certainly found it took many tens of hours playing the game before I figured out what worked best for me. And I’m now very grateful to BG3 as some of those lessons also apply to other cRPGs that I now realise I have been playing “wrong” all these years, by which of course I mean in a way that doesn’t maximise my enjoyment of them.

Personally, I know I have more fun if I pick a roleplay concept and stick with it, even if it makes some elements of the game harder. Finding ways as a player to overcome those weaknesses is one of the challenges I find interesting and rewarding about cRPGs. I still try to make a reasonably effective character, but wouldn’t sacrifice roleplay for it. Others might prefer the challenge of finding the “perfect” build. Or want a different challenge each time they play.

Because of this, I think it’s totally valid for the PC Gamer article to suggest that people reflect on whether they might have more fun taking a different approach, from the experience of someone who had previously enjoyed minmaxing but found that wasn’t the best way for them personally to enjoy the game. Everyone’s different, of course, and people are of course perfectly at liberty to ignore the suggestion but it seems a fair enough one to chuck out there for people to ponder.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Originally Posted by Ixal
Originally Posted by N7Greenfire
I dont see what the asi change has to do with running a suboptimal characters, you can still do that with the asi change. But yeah most people in games about being a hero want to be a hero.
Being a hero doesn't require minmaxed stats.

And its related to ASI because the biggest reason ASI was changed was to allow minmaxers to play other race/class combinations than the previously optimal ones, meaning WotC now confirmed that their way if thinking that a character firs and formost needs to have minmaxed stats is the correct one and that playing what you want even if not optimized was wrong. Hence they made it easier to minmax even to the detriment of immersion and lore.
Maxing your primary stat isn't even min maxing, it's just the standard way to play the game.

Page 4 of 8 1 2 3 4 5 6 7 8

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5