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EDIT: Removing my original opening since I've gotten reassurances from you all and a thinly veiled threat from The Red Queen.

And my neck is too pretty for the headsman's axe.

Moving on now, I wanted to leave some suggestions for the game developers to be a, as Auntie Ethel would say, "wiggler swimming around in your brain juice".

1. Autosave---Autosave needs to trigger WAY more often than it does. There are two situations in particular that I believe that autosave should trigger: (1)Fast Travel. Autosave really should trigger after using Fast Travel. (2) When you successively manage to subdue Auntie Ethel, before the conversation triggers. The reason is the ridiculously high dice roll needed to succeed (20) in threatening/persuading her. It would be one thing if we could have more than just 4 Inspirations at any given time, but we cannot, so this is why I believe players would benefit from an autosave in this situation.

2. Inventory Management---I'd like to see multiples of weapons be stackable. Like, I have Astarion keep a small number of knives for throwing in his inventory, but each knife takes up a spot in the inventory. They are all exactly the same so it seems a little weird that they can't be stacked, especially after finding a couple of weapon drops already in a stack (I've come across 2 spears in a single stack a couple of times).

Last edited by Haygood; 27/07/23 11:50 AM.
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1. Though early access doesn't always allow saving during conversations, this should be fixed in the release version. With quicksave/quickload, you should be set to save as often as you like, incuding just before a difficult check.

2. Despite similar requests from the community, this doesn't seem to be changed on release.

3. My impression is that gold is quite plentiful. If you're running low, maybe you could benefit from improving your reputation with vendors. It's a bit fiddly, but you can give stuff for free to vendors who will then give you better deals. Not sure how it will be balanced on release, but in early access the benefits of positive vendor reputation far outweigh the cost of getting a good rep.


Larian, please make accessibility a priority for upcoming patches.
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Originally Posted by Haygood
Before I type anything in this thread let me just make one thing perfectly clear: DO NOT POST ANYTHING THAT DOES NOT HAVE ANYTHING TO DO WITH GAMEPLAY IMPROVEMENTS!
I started playing the BG3 EA about 2 weeks ago and only started checking the forums about 1 week ago. I was disgusted to find what appeared to be 85-90% of the forums covered in political/religious/social BULL****. The whole point of RPGs is to be an escape from reality. So, can we please agree to leave the real-world issues, bull**** or otherwise, in reality and just play the god damned game?


Moving on now, I wanted to leave some suggestions for the game developers to be a, as Auntie Ethel would say, "wiggler swimming around in your brain juice".

1. Autosave---Autosave needs to trigger WAY more often than it does. There are two situations in particular that I believe that autosave should trigger: (1)Fast Travel. Autosave really should trigger after using Fast Travel. (2) When you successively manage to subdue Auntie Ethel, before the conversation triggers. The reason is the ridiculously high dice roll needed to succeed (20) in threatening/persuading her. It would be one thing if we could have more than just 4 Inspirations at any given time, but we cannot, so this is why I believe players would benefit from an autosave in this situation.

2. Party Management---Please give us a way to manage our party without having to return to the camp EVERY FREAKING TIME we need to adjust our party's make up.

3. GOLD---We need more of it. Either reduce the prices of merchants or make every enemy, regardless of what it is, drop gold and more of it. Or, you know, maybe both?

I've only had 1 coffee this morning, so this is all I've got for now, but I'll probably be adding to this list later on.


Regarding point 3, I find myself having a different thought. I found the management of gold and merchants very similar to the experience in DOS2. In practice, you accumulate mountains of gold, but merchants hardly ever sell anything better than what you find in loot or as a reward for a quest. Moreover, the ease of robbing merchants allows you to have an enormous amount of gold right from the beginning. Add Astarion to the party, maybe you can cast Guide on him to facilitate it even further, and you're good to go.

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Originally Posted by Haygood
Before [/b]
I was disgusted to find what appeared to be 85-90% of the forums covered in political/religious/social BULL****. The whole point of RPGs is to be an escape from reality. So, can we please agree to leave the real-world issues, bull**** or otherwise, in reality and just play the god damned game?

Yeah, that's the rule here. This forum has a no tolerance rule for bigotry and trolling. Some snark is permitted with good use of emoji's, but no personal attacks.

The Banhammer will strike quite fast otherwise

Originally Posted by Haygood
1. Autosave---Autosave needs to trigger WAY more often than it does. There are two situations in particular that I believe that autosave should trigger: (1)Fast Travel. Autosave really should trigger after using Fast Travel. (2) When you successively manage to subdue Auntie Ethel, before the conversation triggers. The reason is the ridiculously high dice roll needed to succeed (20) in threatening/persuading her. It would be one thing if we could have more than just 4 Inspirations at any given time, but we cannot, so this is why I believe players would benefit from an autosave in this situation.

Agreed, I would like to see this improved or at least an option in the full game, too few autosave points and slots in EA.


Originally Posted by Haygood
3. GOLD---We need more of it. Either reduce the prices of merchants or make every enemy, regardless of what it is, drop gold and more of it. Or, you know, maybe both?

I've only had 1 coffee this morning, so this is all I've got for now, but I'll probably be adding to this list later on.

First, only 1 cup of coffee? Pfft, amatuer. you know the LD 50 on coffee is 20 cups. Get to it :P

Ok, so Gold! There are some great ways to make gold.

1. The vendor thing he mentioned above is HUGE. Auntie Ethel is a great 'person' to use this on. You switch to Barter mode (toggle at the top) then put Gold and or items in the barter window and just give them to her until your reputation bar (Bottom right) gets to 100 Green. Major difference in price. Also use your highest Charisma party member. Reputation and charisma is not shared through the party. Not sure about full game.
2. Withers generates above 1000 gold per long rest which you can steal from him without consequences, even if you fail.Not sure if this will carry to full game.
3. There are hidden treasure chests in the game with 1000 + gold in them. There is one in the shattered sanctum, you just have to think vertically and be a bit sneaky sneaky.

Anyway, I set the above as spoilers since you said not to post anything that didn't have to do with gameplay improvements.

A lot of people complain the game has too much Gold, and Larian actually lowered the sell price of those Crystals in the underdark to prevent us from generating insane amounts of gold. My multiplayer team set up an entire mining operation and I think we had like 30,000 gold! Haha!

I would like it if Larian explained about vendor reputation and charisma better and how it affects sell prices honestly.

Also the full game has a crafting system which I am sure will add economic benefits to harvesting and crafting items.

Anyway, welcome to the forum.


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Absolutely un-conditionally against making things cheaper and adding more gold to my RPGs. The game becomes 99% pointless having a currency by mid-game. In DOS2 it becomes pointless in the first hour of the game.

For example...If a permit to use magic in the city of Baldurs Gate was necessary and cost 1000 gold, I would change it right away with a mod to 10,000+ gold ( I did this with BG2, made the permit 30K and price for the required info 100K) To me this makes the game so much more interesting. I would also make items you sell VERY cheap. like 5% if original prices. If its junk commons, ZERO gold.

So total opposite. Make things more expensive, or remove more of the gold making items more important and precious.

Power gamers, streamers and casuals of course will probably hate that. smile More ways to cheat = more fun nowdays.
As a balanced approach, I really hope Larian came up with a great way to MAKE you spend all that gold.

Last edited by Count Turnipsome; 25/07/23 09:26 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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Originally Posted by Count Turnipsome
Absolutely un-conditionally against making things cheaper and adding more gold to my RPGs. The game becomes 99% pointless having a currency by mid-game. In DOS2 it becomes pointless in the first hour of the game.

For example...If a permit to use magic in the city of Baldurs Gate was necessary and cost 1000 gold, I would change it right away with a mod to 10,000+ gold ( I did this with BG2, made the permit 30K and price for the required info 100K) To me this makes the game so much more interesting. I would also make items you sell VERY cheap. like 5% if original prices. If its junk commons, ZERO gold.

So total opposite. Make things more expensive, or remove more of the gold making items more important and precious.

Power gamers, streamers and casuals of course will probably hate that. smile More ways to cheat = more fun nowdays.
As a balanced approach, I really hope Larian came up with a great way to MAKE you spend all that gold.


I agree with you but I don't like the "it's cheating" framing when nobody has done anything outside the rules presented.


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I loot just about everything and sell it. But even without doing that, there is plenty of gold to go around, and with all the potions, scrolls, food, weapons and most importantly magic items that you ultimately wont use anymore, there is plenty enough gold. Which leads me to the fact that mid to late EA theres not much you need buy actually.


"They say he who smelt it dealt it."
Sooo technically... this burnt corpse is your fault officer."

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Originally Posted by Blackheifer
1. The vendor thing he mentioned above is HUGE. Auntie Ethel is a great 'person' to use this on. You switch to Barter mode (toggle at the top) then put Gold and or items in the barter window and just give them to her until your reputation bar (Bottom right) gets to 100 Green. Major difference in price. Also use your highest Charisma party member. Reputation and charisma is not shared through the party. Not sure about full game.
2. Withers generates above 1000 gold per long rest which you can steal from him without consequences, even if you fail.Not sure if this will carry to full game.

Holy crap! The method to make the vendors happy wasn't mentioned ANYWHERE on Steam so thanks for that. Now I'm kicking myself for never figuring this out. And I'll for sure be checking Withers inventory after this, had no idea you could pickpocket him either!

I'll be removing gold from my list thanks to you!

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I've got a few suggestions (not sure how useful/realistic):
1) Sorting items by value/weight. I rarely care what items are heaviest; I am much more likely to care about lbs. per gp value when deciding what to carry around.
2) A dead feat bonus. Like if you choose a class that gives you Martial Weapons and Medium Armor Proficiency and you are a Shield Dwarf, you get some little bonus.
3) If a creature doesn't know what to do on its turn after it has been attacked, have it run toward last known location of attacker, run behind cover compared to where the attack came from, or run in a random direction (better than standing still).
4) Have all characters enter combat at the same time. Have combat end if NPCs cannot detect characters for a certain number of rounds.
5) Proficiency (or expertise) in an INT-based skill per INT bonus. I mean, INT really sucks right now.

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Originally Posted by Count Turnipsome
Absolutely un-conditionally against making things cheaper and adding more gold to my RPGs. The game becomes 99% pointless having a currency by mid-game. In DOS2 it becomes pointless in the first hour of the game.

For example...If a permit to use magic in the city of Baldurs Gate was necessary and cost 1000 gold, I would change it right away with a mod to 10,000+ gold ( I did this with BG2, made the permit 30K and price for the required info 100K) To me this makes the game so much more interesting. I would also make items you sell VERY cheap. like 5% if original prices. If its junk commons, ZERO gold.

So total opposite. Make things more expensive, or remove more of the gold making items more important and precious.

Power gamers, streamers and casuals of course will probably hate that. smile More ways to cheat = more fun nowdays.
As a balanced approach, I really hope Larian came up with a great way to MAKE you spend all that gold.

Agree 100% - magical items should be very rare & very expensive - I still find the whole idea of magical item vendors a complete nonsense but its a thing so i try not to purchase anything other than the most simple items i.e +1 armour,, potions etc....i thinkonly magical items found should be in the game at all ...

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My signature says it all.

This game should be as immersive as possible in order to feel like a real RPG that does not hold your hand. Of course, I do NOT want the game to be without HUD, markers, minimap, I just want them to be togglable so if a player wants to be handheld he would toggle the stuff on and more immersive players would let it all off.

I think HUD or UI is a very underrated topic that most of developers just do not care about, but IMHO that's wrong because the UI is a crucial element of every game and part of games' gameplay. I think every game should have an adjustable UI like Final Fantasy XIV or Daemon X Machina which are the best examples of when developers really care about immersion and customizability - by that I mean that you can turn on/off every single part of the HUD, its size and even its position on the screen.

Larian uses the same technology as they used in Divinity: Original Sin and Original Sin 2 which means there are just poor UI options that a player just cannot fully work with in order to achieve the immersive experience he/she wants.

So that is why my suggestions are to make:

- the minimap togglable
- the map having icon a filter that permanently turns off or on individual icons on the map
- the quest markers togglable
- individual HUD elements togglable

What Id love to see in the game is also:
- a notes support that I could use to write my own notes like in the Pillars of Eternity series or the first Deus Ex game


MAKE BALDUR'S GATE 3 MORE IMMERSIVE!!

  • NO QUEST MARKERS
  • NO MINIMAP
  • NO QUEST AUTOTRACKING
  • NO ICONS ON THE MAP
  • NO HANDHOLDING
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Due to forum performance issues yesterday I didn’t see the original post here until just now, and I’ll admit that while I am all for not having unnecessary political or other potentially controversial discussion here, I’m even less a fan of people chucking around the word bullshit (even masked by asterisks) to describe “85-90%” of what we talk about here.

If I’d seen this thread yesterday I’d probably have locked it and suggested the OP tried again with less heated language, or at least asked them to edit it, but as I missed the boat I’ll let it go this once as long as no one responds further to that unconstructive element of their post. And as long as I don’t see more similarly hyperbolic language from people taking their cue from this.


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In all cRPG games I've played at a certain point money becomes a matter of no concern as you are swimming in it.
I've seen a mod for BG2 where you "lose" a certain amount of money every day.
Bg3, no day cycle? Then make it per Long Rest - let us say ... hmmm ... 500gp or maybe 10% of monetary wealth per LR?

Another thing I'd like to see - fast travel only between one gate and another, i.e. the entire party has to be within a certain radius of the Rune to teleport. Combined with "click to point on map and have the party trudge there".

Last edited by Buba68; 26/07/23 08:14 AM.
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losing a certain amount of money every day? where's logic in it? the solution is make everything more pricey or gain less money


MAKE BALDUR'S GATE 3 MORE IMMERSIVE!!

  • NO QUEST MARKERS
  • NO MINIMAP
  • NO QUEST AUTOTRACKING
  • NO ICONS ON THE MAP
  • NO HANDHOLDING
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Originally Posted by Haygood
Originally Posted by Blackheifer
1. The vendor thing he mentioned above is HUGE. Auntie Ethel is a great 'person' to use this on. You switch to Barter mode (toggle at the top) then put Gold and or items in the barter window and just give them to her until your reputation bar (Bottom right) gets to 100 Green. Major difference in price. Also use your highest Charisma party member. Reputation and charisma is not shared through the party. Not sure about full game.
2. Withers generates above 1000 gold per long rest which you can steal from him without consequences, even if you fail.Not sure if this will carry to full game.

Holy crap! The method to make the vendors happy wasn't mentioned ANYWHERE on Steam so thanks for that. Now I'm kicking myself for never figuring this out. And I'll for sure be checking Withers inventory after this, had no idea you could pickpocket him either!

I'll be removing gold from my list thanks to you!

No problem bro.

It's a carryover from DOS2, so it's not something that they tell you about. I do hope it remains in the full game but they REALLY need to point this out to people because it's not obvious. Maybe I will make a video once the game comes out.

Me a streamer? HMMMM!


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Originally Posted by The Red Queen
If I’d seen this thread yesterday I’d probably have locked it and suggested the OP tried again with less heated language, or at least asked them to edit it, but as I missed the boat I’ll let it go this once as long as no one responds further to that unconstructive element of their post. And as long as I don’t see more similarly hyperbolic language from people taking their cue from this.

It's because you guys have trained us so well. ;D

Also I got the sense that he was talking about the Steam forums, not here, and that he was upset by something he experienced there.

Oh well, moving on.

Last edited by Blackheifer; 26/07/23 01:52 PM.

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Originally Posted by Haygood
2. Party Management---Please give us a way to manage our party without having to return to the camp EVERY FREAKING TIME we need to adjust our party's make up. EDIT: I had an additional thought on this last night while I was playing; what if we could fast travel to the camp, rearrange our party as necessary, and fast travel back out w/o having to trigger Long/Short Rest? Like the Long/Short Rest only occurs if you interact w/ the bedroll?

I can already do this? Open Map, click camp, change party members, open map, click leave camp?

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Originally Posted by Loktide
Originally Posted by Haygood
2. Party Management---Please give us a way to manage our party without having to return to the camp EVERY FREAKING TIME we need to adjust our party's make up. EDIT: I had an additional thought on this last night while I was playing; what if we could fast travel to the camp, rearrange our party as necessary, and fast travel back out w/o having to trigger Long/Short Rest? Like the Long/Short Rest only occurs if you interact w/ the bedroll?

I can already do this? Open Map, click camp, change party members, open map, click leave camp?

Right after I saw this I immediately went into the game to check, and lo and behold there it was at the top of the list....I can't even claim it was hidden in plain sight, ugh. *quickly crawls under a rock in embarrassment*

There goes another off of my list. Thanks for pointing out my boneheaded mistake Lok!

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I must have done something incorrectly yesterday because now I can't edit my original post so here's my updated list (for now).

1. Autosave---Autosave needs to trigger WAY more often than it does. There are two situations in particular that I believe that autosave should trigger: (1)Fast Travel. Autosave really should trigger after using Fast Travel. (2) When you successively manage to subdue Auntie Ethel, before the conversation triggers. The reason is the ridiculously high dice roll needed to succeed (20) in threatening/persuading her. It would be one thing if we could have more than just 4 Inspirations at any given time, but we cannot, so this is why I believe players would benefit from an autosave in this situation.

2. Inventory Management---I'd like to see multiples of weapons be stackable. Like, I have Astarion keep a small number of knives for throwing in his inventory, but each knife takes up a spot in the inventory. They are all exactly the same so it seems a little weird that they can't be stacked, especially after finding a couple of weapon drops already in a stack (I've come across 2 spears in a single stack a couple of times).

3. NPC/Enemy Line of Site---I only just tried this while trying to set the field for robbing that tiefling blacksmith so I don't know if it's already been commented on or not, but I tried setting crates and barrels up to obstruct the view of the nearby NPCs so that I could safely rob the guy only to find that they don't affect the red zones at all and it looks like Auntie Ethel can look through her tent's lining. I really feel like these objects, which already obstruct movement, should also obstruct line of site. Again, only just tried this so I apologize if this has already been pitched to the developers.

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Originally Posted by Haygood
I must have done something incorrectly yesterday because now I can't edit my original post so here's my updated list (for now).

There is a forum-wide setting that restricts editing posts after a few days, so you've probably run into the time limit.

Also, and my apologies if I'm telling you something you're already bearing in mind, but we expect a number of things to change in just a few days (!) when the full game releases, and obviously there's not going to be any changes made by Larian in response to feedback between now and then. If you're planning this thread to capture detailed feedback that you want Larian to pick up on, then you might be better off waiting and reviewing the release version. We're of course perfectly okay to chat about what we're hoping to see come the 3 August, but I suspect that Larian won't be combing Early Access feedback any further, and instead will be waiting to see what we make of the full game.


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