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Lol @ the idea that long bows and heavy crossbows shouldn't be 'starting equipment'. They're literally included in the phb as starting equipment...

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I guess we can cancel the release of BG3 because no longbows in the starting area. It seems that people are way too bored because they have to start splitting hairs on every trivial matter.

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Originally Posted by Potatoo
I was not trying to be funny or anything. I was just having normal discussion without thinking that much what I say because it's not normal to start some feud about every little word that other people say. Just man up and get a resilient feat, people can exchange words without you and your buddy coming to assess every word that was said.

You are free to say what you wish and I never tried to restrain you actually. Thats not within my jurisdiction, hah! Doesn't change the fact that you were not useful at answering the OP question, not informative on the topic discussed and not even funny. It would be more useful to the whole platform if you could at least spark a laugh or something! laugh
IMO, if you don't have anything constructive to say then better stay silent. But you do you, of course. I said my part!

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Originally Posted by Potatoo
I guess we can cancel the release of BG3 because no longbows in the starting area. It seems that people are way too bored because they have to start splitting hairs on every trivial matter.

Can confirm, am bored and splitting hairs. Though also not sure why anyone would use a longbow when crossbows are right there... (half-sarcasm)

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Originally Posted by neprostoman
Originally Posted by Potatoo
I was not trying to be funny or anything. I was just having normal discussion without thinking that much what I say because it's not normal to start some feud about every little word that other people say. Just man up and get a resilient feat, people can exchange words without you and your buddy coming to assess every word that was said.

You are free to say what you wish and I never tried to restrain you actually. Thats not within my jurisdiction, hah! Doesn't change the fact that you were not useful at answering the OP question, not informative on the topic discussed and not even funny. It would be more useful to the whole platform if you could at least spark a laugh or something! laugh
IMO, if you don't have anything constructive to say then better stay silent. But you do you, of course. I said my part!
OP asked why there are no longbows in EA and I told him that there are four different longbows in EA. So I answered OP's question and then you came in and started to derail this thread into something totally different.

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Originally Posted by RagnarokCzD
Originally Posted by Solarian
Now why would you chose to use a short bow instead of a longbow then?
Shortbow is starting equipment ...
Yes, it is weaker ... it is supposed to be weaker, so your gear can get better easily.

Better question is when you compare Longbow (1d8) and Heavy Crossbow (1d10) ...
Since neither of those is starting equipment ... and just the fact that one is better in every aspect (there is no Loading property in BG-3) kinda excludes means for the other to exist.

Same comparsion is for Shortbow (1d6) and Light Crossbow (1d8) ...
Why even bother with Shortbow, when Light Crossbow have same proficiency requirements and do all things exactly the same ... only up to two points stronger? laugh

Yeah thats a problem right there. The only difference right now is the 'Hamstring Shot' vs 'Piercing Shot', and I'd say the latter is much more tempting for use in the game where almost all of the fights are about the highest damage.

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Originally Posted by Potatoo
OP asked why there are no longbows in EA and I told him that there are four different longbows in EA. So I answered OP's question and then you came in and started to derail this thread into something totally different.

Sooo.. any other thoughts on where to find longbows? wink

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Originally Posted by neprostoman
Originally Posted by Potatoo
OP asked why there are no longbows in EA and I told him that there are four different longbows in EA. So I answered OP's question and then you came in and started to derail this thread into something totally different.

Sooo.. any other thoughts on where to find longbows? wink
Longbows are not hidden in the game, they can be found as often as longswords and any other regular weapons. Just keep your eyes open and look. Shops have random gear, they can appear there too.

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Originally Posted by Solarian
A longbow is almost like a short bow, except it's a longer piece of wood and string so may be a bit more expensive. A composite bow would be special because it is a special design requiring some extra skill to make. In some cultures the longbow was the common bow to use, and I do think elves commonly use longbows, not shortbows. Thus it is natural to start out with a longbow if you are human sized. Halflings would have to use short bows, but humans or elves could easily start out with a longbow at level 1. The difference is 1d6 vs 1d8, hardly a big game changer. If you start out with a longsword it is 1d8 too.

Now why would you chose to use a short bow instead of a longbow then? Well if you're a goblin or a halfling you can't use a longbow because of your size.

Keep in mind that proficiency plays a big part here, too. It doesn't matter that a longbow uses a larger die if you don't know how to use it well. As for compound bows, they aren't separate like they were in 2E, which is sad, because it made bows viable for strength based characters.

Honestly the whole "dex is for bows" thing is dumb anyway. Real Longbows have ridiculous draw weights and are far more strength dependent than agility based. Dex is for crossbows and maybe shortbows would be fine enough, but Longbows should be completely strength based or at least have it be either/or like a finesse weapon.


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Originally Posted by Volourn
Lol @ the idea that long bows and heavy crossbows shouldn't be 'starting equipment'. They're literally included in the phb as starting equipment...

I still would have liked to be able to choose my starting layout.

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Originally Posted by benbaxter
Honestly the whole "dex is for bows" thing is dumb anyway. Real Longbows have ridiculous draw weights and are far more strength dependent than agility based. Dex is for crossbows and maybe shortbows would be fine enough, but Longbows should be completely strength based or at least have it be either/or like a finesse weapon.

Dragon Age Origins did a good job with translating longbows and short bows into the game mechanically. If I remember correctly, in DAO bows get damage boosts from both STR and DEX equally, but they only get attack boost from DEX. It kinda makes sense, because you need both a quick draw and a steady aim to hit and deal damage.

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We're lucky that the Mind Flayers even let us keep our weapons at all. It would make more sense that we'd have to find our stuff in a box somewhere.

I'm sure Larian wanted to give people equipment that made sense so that newbies wouldn't hurt themselves, but also give us room to grow.

Besides, it's one more dopamine rush they can add in, so I don't really see a problem with it.


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Originally Posted by benbaxter
We're lucky that the Mind Flayers even let us keep our weapons at all. It would make more sense that we'd have to find our stuff in a box somewhere.

It seems in the intro that everyone captured is just teleported straight into the pods, so any weapons and armour comes along for the ride. They probably don't see much reason to open the pods to strip the victims of gear, it's not like getting out is commonplace if Shadowheart's efforts are any indication.


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Originally Posted by Silverstar
Originally Posted by benbaxter
We're lucky that the Mind Flayers even let us keep our weapons at all. It would make more sense that we'd have to find our stuff in a box somewhere.

It seems in the intro that everyone captured is just teleported straight into the pods, so any weapons and armour comes along for the ride. They probably don't see much reason to open the pods to strip the victims of gear, it's not like getting out is commonplace if Shadowheart's efforts are any indication.

Fair Point.


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Speaking of long- and other bows, is point-blank shot and the penalty for using a bow at short range still a thing?

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Originally Posted by Beechams
Speaking of long- and other bows, is point-blank shot and the penalty for using a bow at short range still a thing?
Kind of.

In 5e RAW, shooting through a creature gives it a +2 AC bonus, but Cover isn't implemented in BG3.

In 5e, shooting a ranged weapon while within melee range of an enemy gives that attack Disadvantage to hit. This is implemented in BG3.

In 5e, there is the Sharpshooter Feat which allows one to ignore cover, shoot from long range without disadvantage, and take a -5 penalty to hit in exchange for +10 damage on ranged attacks. In BG3, the middle and latter should be useful.

In 5e, there's also the Crossbow Expert Feat which, among other things, allows one to shoot while in melee without imposing Disadvantage.

We don't know(?) exactly how these 2 feats will be implemented in 5e.

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Originally Posted by mrfuji3
Originally Posted by Beechams
Speaking of long- and other bows, is point-blank shot and the penalty for using a bow at short range still a thing?
Kind of.

In 5e RAW, shooting through a creature gives it a +2 AC bonus, but Cover isn't implemented in BG3.

In 5e, shooting a ranged weapon while within melee range of an enemy gives that attack Disadvantage to hit. This is implemented in BG3.

In 5e, there is the Sharpshooter Feat which allows one to ignore cover, shoot from long range without disadvantage, and take a -5 penalty to hit in exchange for +10 damage on ranged attacks. In BG3, the middle and latter should be useful.

In 5e, there's also the Crossbow Expert Feat which, among other things, allows one to shoot while in melee without imposing Disadvantage.

We don't know(?) exactly how these 2 feats will be implemented in 5e.

Thanks for the answer.

One of the reasons I asked is because in Solasta the stats for a bow give a min and max range but there is no PBS type feat and I never experienced or noticed any warning or malus so I wondered what the point of the min range was.

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Originally Posted by neprostoman
Originally Posted by benbaxter
Honestly the whole "dex is for bows" thing is dumb anyway. Real Longbows have ridiculous draw weights and are far more strength dependent than agility based. Dex is for crossbows and maybe shortbows would be fine enough, but Longbows should be completely strength based or at least have it be either/or like a finesse weapon.

Dragon Age Origins did a good job with translating longbows and short bows into the game mechanically. If I remember correctly, in DAO bows get damage boosts from both STR and DEX equally, but they only get attack boost from DEX. It kinda makes sense, because you need both a quick draw and a steady aim to hit and deal damage.


Didn't there used to be 'compound'(?) bows in D&D which added STR or something?

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Originally Posted by Beechams
Originally Posted by neprostoman
Originally Posted by benbaxter
Honestly the whole "dex is for bows" thing is dumb anyway. Real Longbows have ridiculous draw weights and are far more strength dependent than agility based. Dex is for crossbows and maybe shortbows would be fine enough, but Longbows should be completely strength based or at least have it be either/or like a finesse weapon.

Dragon Age Origins did a good job with translating longbows and short bows into the game mechanically. If I remember correctly, in DAO bows get damage boosts from both STR and DEX equally, but they only get attack boost from DEX. It kinda makes sense, because you need both a quick draw and a steady aim to hit and deal damage.


Didn't there used to be 'compound'(?) bows in D&D which added STR or something?
Composite Bows, yeah.

In 3.5e*, bows added your Dex modifier to hit and had *no bonus* to damage. Composite bows allowed you to add your Str mod to damage.
However, 5e was simplified so that you automatically add your Dex to damage with all bows. Composite bows were removed.

*Most of my Earlier D&D Edition information is extrapolated from my knowledge of Pathfinder, so might not exactly match 3.5e.

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Speaking of combat mechanics and modifiers on bow to hit and damage, don't forget that if a system was made that would be 100% realistic in RL, it would most certainly be too complex for practical gameplay. Yes, it might work in a computer game, but then it wouldn't be D&D. That is why I never complain about the details in the rules as long as there is balance and the rules are not completely crazy compared to what is being modelled. In reality I would think that skill, dex and str worked together in determining the outcome. But hit points are an abstraction modelling levels of 'heroism'. In real life you could be killed by a single arrow or a hit at the right spot even from an unwounded condition if you were unlucky, but then again, in real life magic wouldn't exist either.

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