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Ieldra2 Offline OP
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I've watched several videos on BG3 multiclassing. They all said that if we multiclass, we won't necessarily gain all standard abilities of our second class, but did not mention any specifics.

So I have this idea for a sorcerer who takes 3 levels of Rogue, subclasses into Thief to gain the additional bonus action, so that once they've acquired the necessary sorcery points, they can use their metamagic to cast up to three leveled spells per round once in a while. Having the Rogue's higher number of skills would also be highly appreciated, and since I tend to swap CON for DEX as secondary attribute when I play sorcerers anyway I'd not have to sacrifice a lot in attribute points either.

The question is: if I multiclass into Rogue, will I be able to subclass to Thief and actually gain that extra bonus action? Or is this one of those abilities I won't get?

I haven't the slightest idea if this would be feasible in practice if it works, but if isn't even possible I can stop thinking about it. Does anyone know?

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Yes, that is something you'll get. But, things like armor and/or weapon proficiencies might not. You may have to sacrifice a skill proficiency or two, as well. But how it works *exactly*, we don't know yet.


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In table top, the only thing you are missing out on when you multiclass is some starting proficiencies and the capacity to hit max level with any single class.

BG3 probably isn’t much different in this regard. What you are planning should be fine. Fireball spam away.

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Thanks! Losing armor and weapon proficiencies would be unpleasant but bearable, losing skills very unpleasant, but it's nice to know that this would work in principle. And I know I'll lose access to level 6 spells, which is why I don't know if I'll regret it later. Bit since we can respec, that's not too much of a problem.

Last edited by Ieldra2; 31/07/23 07:01 PM.
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Not sure how effective that would be as you have to remember that by multiclassing you are giving up potential in both cllasses...by taking 3 levels of rogue you give up 3 levels of sorcerer and spellcasting really isn't what the rogue is about. And a level 3 rogue really isn't much of a rogue at all. The only positive I can see is if you take rogue as your first class at level 1 you can gain a lot skill profficiencies for a more effective skill monkey but that's about it. But yeah...not great for gameplay. I'd rather stick to pure rogue or pure sorcerer and leave what you can do to another class. The positive is both Rogue and Sorcerer are great face classes in their own rights and being the face of the party is the only role companions can't properly fill.

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Originally Posted by Darth_Trethon
Not sure how effective that would be as you have to remember that by multiclassing you are giving up potential in both cllasses...by taking 3 levels of rogue you give up 3 levels of sorcerer and spellcasting really isn't what the rogue is about. And a level 3 rogue really isn't much of a rogue at all. The only positive I can see is if you take rogue as your first class at level 1 you can gain a lot skill profficiencies for a more effective skill monkey but that's about it. But yeah...not great for gameplay. I'd rather stick to pure rogue or pure sorcerer and leave what you can do to another class. The positive is both Rogue and Sorcerer are great face classes in their own rights and being the face of the party is the only role companions can't properly fill.
Thanks for the recommendation. As I said, I'm not sure. Perhaps I'll relegate that to an experimental playthrough first where I go wild with respeccing, as opposed to a regular playthrough where I tend to avoid that.

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Originally Posted by Darth_Trethon
Not sure how effective that would be as you have to remember that by multiclassing you are giving up potential in both cllasses...by taking 3 levels of rogue you give up 3 levels of sorcerer and spellcasting really isn't what the rogue is about. And a level 3 rogue really isn't much of a rogue at all. The only positive I can see is if you take rogue as your first class at level 1 you can gain a lot skill profficiencies for a more effective skill monkey but that's about it. But yeah...not great for gameplay. I'd rather stick to pure rogue or pure sorcerer and leave what you can do to another class. The positive is both Rogue and Sorcerer are great face classes in their own rights and being the face of the party is the only role companions can't properly fill.

Thief gets 2 bonus actions. Metamagic allows for spell casting as bonus actions. This build could cast 3 spells a turn and do cool things like Misty Step twice in one turn. It’s a good build idea.

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Ieldra, since quickened spell costs 3 sorcery points, you have 2 turns per long rest of triple spell casting. More if you cannibalize spell slots.

An alternative is to take 2 levels of fighter and get action surge. You can only do this once per day, but you get an extra level as sorcerer.

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You'll lose your 6th levels spells with thins.

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Originally Posted by Warlocke
Originally Posted by Darth_Trethon
Not sure how effective that would be as you have to remember that by multiclassing you are giving up potential in both cllasses...by taking 3 levels of rogue you give up 3 levels of sorcerer and spellcasting really isn't what the rogue is about. And a level 3 rogue really isn't much of a rogue at all. The only positive I can see is if you take rogue as your first class at level 1 you can gain a lot skill profficiencies for a more effective skill monkey but that's about it. But yeah...not great for gameplay. I'd rather stick to pure rogue or pure sorcerer and leave what you can do to another class. The positive is both Rogue and Sorcerer are great face classes in their own rights and being the face of the party is the only role companions can't properly fill.

Thief gets 2 bonus actions. Metamagic allows for spell casting as bonus actions. This build could cast 3 spells a turn and do cool things like Misty Step twice in one turn. It’s a good build idea.
Yeah but you're also giving up spell slots and spells by giving up 3 levels of sorcerer as well as you get capped to one level lower of spells. So 3 spells per turn sounds great but you do give up a lot of other stuff for them and you burn through your fewer spell slots faster.

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Originally Posted by Darth_Trethon
Originally Posted by Warlocke
Originally Posted by Darth_Trethon
Not sure how effective that would be as you have to remember that by multiclassing you are giving up potential in both cllasses...by taking 3 levels of rogue you give up 3 levels of sorcerer and spellcasting really isn't what the rogue is about. And a level 3 rogue really isn't much of a rogue at all. The only positive I can see is if you take rogue as your first class at level 1 you can gain a lot skill profficiencies for a more effective skill monkey but that's about it. But yeah...not great for gameplay. I'd rather stick to pure rogue or pure sorcerer and leave what you can do to another class. The positive is both Rogue and Sorcerer are great face classes in their own rights and being the face of the party is the only role companions can't properly fill.

Thief gets 2 bonus actions. Metamagic allows for spell casting as bonus actions. This build could cast 3 spells a turn and do cool things like Misty Step twice in one turn. It’s a good build idea.
Yeah but you're also giving up spell slots and spells by giving up 3 levels of sorcerer as well as you get capped to one level lower of spells. So 3 spells per turn sounds great but you do give up a lot of other stuff for them and you burn through your fewer spell slots faster.

Yup. That’s the cost. The benefit is much high spike damage.

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Originally Posted by Warlocke
Yup. That’s the cost. The benefit is much high spike damage.
I don't think it is actually...and I don't think it's worth it either. It's much better to have more higher level spell slots because then you can upcast your spells too as well as have level 6 spells which more than makes up for any power lost by not having the extra bonus action and you don't have that many metamagic uses anyway, they're a very finite resource so you just spend them all in two turns and then have nothing left to do without bonus actions and the fewer spell slots also means you burn out faster in combat.

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Originally Posted by Ieldra2
Thanks! Losing armor and weapon proficiencies would be unpleasant but bearable, losing skills very unpleasant, but it's nice to know that this would work in principle. And I know I'll lose access to level 6 spells, which is why I don't know if I'll regret it later. Bit since we can respec, that's not too much of a problem.
Here's where "we don't know how it's going to work" comes into play. No class in D&D gets two bonus actions a round, so there's nothing to compare a BG3 thief to in D&D. In D&D, a character can cast two spells in a round only if one of them is a leveled spell that takes a bonus action and the other is a cantrip that takes a full action. That's also how casting multiple spells works in EA.

In D&D, when multi-classing into rogue, you gain light armor prof (and a skill prof), so if BG3 works like PnP, you won't lose armor prof if you go from sorc to rogue.

Last edited by branmakmuffin; 31/07/23 08:16 PM.
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In pathfinder this is doable, in dnd there is usually a hard rule where multiple bonus actions are impossible even if it would normal logic dictated otherwise. However BG3 breaks all the rules as one of the exceptions in game is Astarion who can dash twice, or disengage twice per turn as bonus action. As the above poster said, we just do not know enough yet.

Now let's assume that you can infact do that. Would it be competitive build? My answer is definite NO. You would be better of taking 2 fighter for action surge, and then casting haste with a scroll. To allow your level 10 sorc to cast a twined metamagic spell and cast two Milef Minute meteors for 12d6 *2 + fireball action surge, and use twined cone of cold for 8d8, and then hit again with disintegrate for 21d6. This combo is way stronger then any Rogue sorc combo if my math is correct


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