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Whether it's time for doom and gloom or not, we can be pretty sure that we don't know the full details because of past outcry when Larian made changes to D&D rules.

The game has 3 constituencies: BG, D&D, and DOS. All three groups have had to make compromises and seems likely that MC rules will lean towards the DOS players.

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I personally think people with find ways to have fun... and that is what matters, its single player game, with so many possible ways to play it... i think people are more or less getting upset over possibilites no one forces them to do, if you dont fancy arrow in foot, its simple dont shoot yourself in the foot... I only see possibilitieswith this game, and considering the coop aspects, i do hope for a GM client, what iwe seen of BG, so many possible campaigns...

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Originally Posted by Aurora42
I personally think people with find ways to have fun... and that is what matters, its single player game, with so many possible ways to play it... i think people are more or less getting upset over possibilites no one forces them to do, if you dont fancy arrow in foot, its simple dont shoot yourself in the foot... I only see possibilitieswith this game, and considering the coop aspects, i do hope for a GM client, what iwe seen of BG, so many possible campaigns...
Except it's a multiplayer game and we shouldn't have to deal with bad homebrew becoming the new norm.

I'm sure there would be players who would love to play Cleric 9 / Bard 1 / Wizard 1 / Druid 1 if Larian makes it a Cleric +++. But I don't want to lose multiplayer team mates over that. I'm open to rule changes but the more Larian trample over 5e rules the less changes I want from them and the "Divinity mindset".

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Originally Posted by 1varangian
Originally Posted by Aurora42
I personally think people with find ways to have fun... and that is what matters, its single player game, with so many possible ways to play it... i think people are more or less getting upset over possibilites no one forces them to do, if you dont fancy arrow in foot, its simple dont shoot yourself in the foot... I only see possibilitieswith this game, and considering the coop aspects, i do hope for a GM client, what iwe seen of BG, so many possible campaigns...
Except it's a multiplayer game and we shouldn't have to deal with bad homebrew becoming the new norm.

I'm sure there would be players who would love to play Cleric 9 / Bard 1 / Wizard 1 / Druid 1 if Larian makes it a Cleric +++. But I don't want to lose multiplayer team mates over that. I'm open to rule changes but the more Larian trample over 5e rules the less changes I want from them and the "Divinity mindset".

Why would you lose multiplayer teammates over that? In order to get to 12th level you would need to be playing with somebody for dozens of hours. If you like playing with them and enjoy their company enough to schedule an entire narrative RPG campaign together, are you really just going to drop them because of their build?

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I think it's worth bringing up that if someone doesn't like the new multiclass rules then their only option is to not multiclass, and if they wanted to multiclass using the old rules then yeah, it's a problem for them. Also regarding people saying that attribute limits are an issue limiting spellcaster multiclassing, Larian have said they're putting in more items like the headband of intellect that make that point moot.

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Originally Posted by Gray Ghost
I think it's worth bringing up that if someone doesn't like the new multiclass rules then their only option is to not multiclass, and if they wanted to multiclass using the old rules then yeah, it's a problem for them. Also regarding people saying that attribute limits are an issue limiting spellcaster multiclassing, Larian have said they're putting in more items like the headband of intellect that make that point moot.

Yeah, but by all reports there are some very potent gear pieces and sets that can fundamentally change a character build in the game. By choosing an item that boosts a secondary casting stat I am giving that up, and for what? So my wizard can cast a few cleric spells? I would rather just recruit a cleric.

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So how does multiclassing work? Can 4wiz/1cleric prepare and cast fireball?

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Probably in the wrong place but is anyone else having problems with edge panning switching off all the time. Haven't played the game in nearly three years and it still hasn't been fixed. Its a game breaking bug having to reset it all the time. how on earth did it get released with this bug that was known nearly three years ago. Maybe it needs another 3 years in the oven. Spoiling what could be a great game.

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Originally Posted by Kerro
Probably in the wrong place but is anyone else having problems with edge panning switching off all the time. Haven't played the game in nearly three years and it still hasn't been fixed. Its a game breaking bug having to reset it all the time. how on earth did it get released with this bug that was known nearly three years ago. Maybe it needs another 3 years in the oven. Spoiling what could be a great game.


Yes, issues like this are best posted in their own threads. There's one for this at https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=874758#Post874758. Btw, I hadn't noticed this problem in EA for some time, so I believe it's a bug (or unfortunate design change) that's been newly introduced with the full release, or possibly reintroduced as you say though this isn't one I recall from before!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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From reddit:

Multi-classed wizards can learn spells of any level they have slots for from scrolls, even if they don't have the required wizard level for it. So a lvl 1 dip gives bards, clerics, sorcerers etx. access to the entire wizard spell list up to lvl 6,

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Yeah Wizard is special case because they can learn spells from scrolls and it allows you to learn any spell level you have slots for. So 11 level cleric / 1 level Wizard can learn and cast 6th level Wizard spells because they have 6th level spell slots. Might be a bug, but impossible to say

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Originally Posted by zamo
From reddit:

Multi-classed wizards can learn spells of any level they have slots for from scrolls, even if they don't have the required wizard level for it. So a lvl 1 dip gives bards, clerics, sorcerers etx. access to the entire wizard spell list up to lvl 6,

But does this translate into the ability to prepare spells that the wizard would normally be unable to learn? In PnP, rules for learning and preparing spells are different. Even if the wizard can prepare spells s/he should not be able to learn, the number they can prepare should be limited based on their wizard level.

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Originally Posted by Mordant
Originally Posted by zamo
From reddit:

Multi-classed wizards can learn spells of any level they have slots for from scrolls, even if they don't have the required wizard level for it. So a lvl 1 dip gives bards, clerics, sorcerers etx. access to the entire wizard spell list up to lvl 6,

But does this translate into the ability to prepare spells that the wizard would normally be unable to learn? In PnP, rules for learning and preparing spells are different. Even if the wizard can prepare spells s/he should not be able to learn, the number they can prepare should be limited based on their wizard level.


That should be pretty easy to test. Just multiclass Shadowheart into a Cleric 1 / Wizard 1 once you find her and check - she SHOULD be able to prepare 1 Wizard spell and 4 Cleric spells at this level and class combination.


Solasta D&Does what BG3 D&Doesn't.
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