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I'm trying to sort out what class I will play when the game launches. I had planned on playing as a dragon-born sorcerer; however, it does not make sense to me that a person would possess an innate magic power and not seek to study and understand it. For this though, wouldn't they have to dabble into wizardry? I had thought of multi-classing as a sorcerer and a wizard, but everything I read online says that a bad idea. Also, Im of the understanding that Sorcerers do not get the ability to use necromancy. This is something I had wanted to experiment with. This has led me to think that maybe I should play as a wizard. But, I also like the role-play and the advantages of playing as a sorcerer with the organic ability to control magic over a wizard's manipulation of it. I had wondered about starting as a sorcerer and putting the rest of my class points into wizardry. or just 2 class points in wizardry and the rest in sorcery. If I did this would that be of a disadvantage? My Character will be something of a power-obsessed villain whose ultimate goal is to achieve godhood. I feel that a sorcerer fits that role better than a wizard. any thoughts?

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The reason mixing sorcerer and wizard in dnd5e is a questionable decision is the attribute requirements: Wizards have their spell success tied to INT, and sorcerers to CHA. Having high scores in both is usually not possible, especially since you need DEX and CON for survival, so mixing the classes would lead to some spells failing more times...
Also, you will get higher level spells later - you need 5 levels in one of the classes to start getting level 3 spells, 7 levels in one of the classes to get access to level 4 spells etc. A dual-classed char will always be behind.

Pure sorcerers are really nice with their powerful metamagic options - twinned spells in particular can give you a great value per action and per spell slot used, and they get access to most wizard spells.

The important advantage of wizards is that they can scribe spells from scrolls to their spellbook, giving you many choices. Since scrolls you'll find are limited, it would make sense to have just one wizard in your party. If you plan on recruiting Gale, it'd make sense to give him the scrolls to scribe, and be the sorcerer yourself. Alternatively, just play as the origin character of Gale for a nice in depth magic related story.
Another advantage Wizards get is being able to cast spells as a ritual, without spending a spell slot. I haven't seen any use to rituals in BG3 EA I think, as there was no need to identify items.

Being a power-obsessed villain in my opinion works perfectly well with either Sorcerer or Wizard.

Last edited by Tottenheim; 01/08/23 10:03 PM.
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Above is already a really good answer to the question - Wizards are really a different kind of animal, don't mix and multiclass Int and Cha classes, you are better off going Dex on your sorcerer and leaving Int at 10.

I found this guide really helpful. It explains the finer points of playing Sorcerer, like their point system, and what the best cantrips are.

https://fextralife.com/baldurs-gate-3-wild-magic-sorcerer-build-guide/

Sorcerer with good Dex and Sleight of Hand is like a magical Rogue. Sorcerers are also very well suited to playing a chaotic-natured character. They definitely play as power-hungry, irresponsible wildcards. And you never know what the next Wild Magic proc brings. Setting everybody in your party on fire isn't great though.

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Originally Posted by Lucian Drakkel
it does not make sense to me that a person would possess an innate magic power and not seek to study and understand it
While Wizards and Sorcerers may seem simmilar on mechanical side ... they are very different from roleplay aspect.

While Wizards needs to study in order to understand the forces they are trying to control (the Weave) ... and then they try hard to memorize all the gestures and incantations in order to cast a spell ...
Sorcerer understands it naturaly, since its part of them ... and they cast spells much easier, since they are controlling part of their own being ... sure, some practice is still required, no human was born able to dance. laugh

But the fundamental approach is so different, that Sorcerer on Wizard school ... is like trying to learn to dance, by signing to swimming course. smile

You can imagine it as if ... hells i dunno ... Anthony Hopkins would sign for Acting Class on local Elemental School.
> Its not entirely impossible for him to learn thing or two, but HIGHLY unprobable, since he allready does naturally all those things they are still just teoretizing about.

Or different example ... have you ever watched Naruto? laugh
Wizards are like ninjas from first series ... every technique requires them to put together whole sequence of hand seals in corect order and in time limit ... in order to preciselly cast spell.
Sorcerer on the other hand, is like ninja from Shipuuden ... when they do single gesture, sometimes even not the same ... and the spell just happen.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I fear you'll you get almost nothing from dipping into Wizard. Ritual casting, and some low level rituals, might be somewhat useful in tabletop but those spells and ritual casting itself don't exist in BG3. Yes, I'm aware there's is a feat called 'Ritual Caster' in the game, but that feat almost certainly does something different than 5e ritual casting.

So, you'd gain three cantrips, five first level spells, and one charge of Arcane Recovery. And you'd lose a spell known, of the 6th level or lower, as well as a feat/ASI. I wouldn't make that swap, but it's up to you. Of course, I'm assuming multi-classing works like 5e for that appraisal.

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Originally Posted by Ignatius
that feat almost certainly does something different than 5e ritual casting.
I dont see why it would ...

I mean, feel free to corect me, but ritual casting is basicaly just regular casting that cant be done during combat, and dont consume spellslot.

Ergo, the same thing as Beast Master have when they summon their battlepets.

It seems perfectly doable to me. O_o


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Originally Posted by Ignatius
that feat almost certainly does something different than 5e ritual casting.
I dont see why it would ...

I mean, feel free to corect me, but ritual casting is basicaly just regular casting that cant be done during combat, and dont consume spellslot.

Ergo, the same thing as Beast Master have when they summon their battlepets.

It seems perfectly doable to me. O_o

The only ritual spells in the game, that I'm aware of, are Find Familiar and Feign Death. If one peruses the 5e ritual spells, one finds that 99% of them would have no real use in BG3. I just don't see them adding ritual casting in such and environment. Unless, of course, they've converted some non-ritual spells into ritual spells for BG3.

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There is also Speak with Animals, or Silence ...

But i can see some other potential spells that could be usefull in final release.
Alarm, Ceremony, Comprehend Languages, Detect Magic, Detect Poison and Disease, Identify, Purify food and Drink, Tenser's Floating Disk (this one would be especialy usefull in BG-3) ...

Well, just look yourself here is some list: http://dnd5e.wikidot.com/spells:ritual


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

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