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32) Let MP custom characters be swapped out of the active party instead of perma-locking them into the party, even when the player who created the custom character is not available. We can do it with mercs, why not custom characters?

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Originally Posted by ArvGuy
13)
14) Fix rogue sneak attack. At present, any source of disadvantage means no sneak attack. What should be, is that IF you have advantage OR ELSE if you do not have disadvantage and an ally is within 5 feet of an enemy THEN you can sneak attack.

This is actually just how Sneak Attack works raw. Any source of disadvantage means you can't Sneak Attack:

https://www.dndbeyond.com/sources/basic-rules/classes#SneakAttack

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You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

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Originally Posted by webmaster94
Originally Posted by ArvGuy
13)
14) Fix rogue sneak attack. At present, any source of disadvantage means no sneak attack. What should be, is that IF you have advantage OR ELSE if you do not have disadvantage and an ally is within 5 feet of an enemy THEN you can sneak attack.

This is actually just how Sneak Attack works raw. Any source of disadvantage means you can't Sneak Attack:

https://www.dndbeyond.com/sources/basic-rules/classes#SneakAttack

Quote
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
That isn't entirely true. There are two ways to sneak attack.

A) You have advantage, meaning you get to roll two dice and pick the highest.
B) Your target has an enemy within 5 feet and you do not currently have disadvantage, meaning you are not rolling two dice and picking the lowest.

At present, the game correctly lets disadvantage cancel out advantage for the purpose of A. But it does not let you cancel out the disadvantage with advantage for the purpose of B. If you have both advantage and disadvantage, regardless of the count of either, then they cancel out and you have neither. Thus if there is a disadvantage (say, "out of normal range") but also an advantage ("attacking from stealth"), and if you are attacking something that has an enemy within 5 feet, then you should be able to sneak attack. At present, the game does not allow this.

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33) The option to mute the song during character creation...because I'm going Down Down....the River. Urgh, seriously!

34) More background? I mean, you tell me: What background would fit a Gith?

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34 - Yes. There is very little on your own background. I would love some immersion on where you are from (even if fixed as a Baldurian) and what caused you to get abducted up to now. In BG1 there was an interesting filler biography (bespoke to your class/race) and in eg Pillars of Eternity there was starting dialogue to set you up as a character with a past. Here it is very bare.

Last edited by benwebb; 08/08/23 11:54 AM.
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I would prefer a better short-cut key option like ALT-CLICK or something to send it to the camp, myself.

35) Why oh why is there no magic mirror of adjusting your character's appearance after character creation?

Last edited by Arthur Hansen; 08/08/23 02:54 PM.
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36) The option to turn off Blood on characters' faces and clothes. Kinda like in Dragon Age.

37) More capes? I only found one in the camp chest. Haven't seen any from Vendors.

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Originally Posted by SerraShaar
36) The option to turn off Blood on characters' faces and clothes. Kinda like in Dragon Age.

37) More capes? I only found one in the camp chest. Haven't seen any from Vendors.

Well, I've found 1 at grimforge, 1 at Act 2 + 1 from Act 2 vendor, though Larian need to find a solution for cloaks clipping issue with tails. GW2 done it perfectly.

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38): a way to see what the armor I'm about to dye will look like? Or do we have something like that already?

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Originally Posted by ArvGuy
Originally Posted by webmaster94
Originally Posted by ArvGuy
13)
14) Fix rogue sneak attack. At present, any source of disadvantage means no sneak attack. What should be, is that IF you have advantage OR ELSE if you do not have disadvantage and an ally is within 5 feet of an enemy THEN you can sneak attack.

This is actually just how Sneak Attack works raw. Any source of disadvantage means you can't Sneak Attack:

https://www.dndbeyond.com/sources/basic-rules/classes#SneakAttack

Quote
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
That isn't entirely true. There are two ways to sneak attack.

A) You have advantage, meaning you get to roll two dice and pick the highest.
B) Your target has an enemy within 5 feet and you do not currently have disadvantage, meaning you are not rolling two dice and picking the lowest.

At present, the game correctly lets disadvantage cancel out advantage for the purpose of A. But it does not let you cancel out the disadvantage with advantage for the purpose of B. If you have both advantage and disadvantage, regardless of the count of either, then they cancel out and you have neither. Thus if there is a disadvantage (say, "out of normal range") but also an advantage ("attacking from stealth"), and if you are attacking something that has an enemy within 5 feet, then you should be able to sneak attack. At present, the game does not allow this.

Hmmm...I will have to test that out. Because I was pretty sure it was canceling out properly. That definitely is an issue if true. I must have just understood the issue you were trying to point out.

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39) weapons hanging in the air on your back is really annoying, could we have at least scabbards for them ?

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40) You have given us a nice longish beard. The best heavy armor for the entire act 1 is a chainmail which has a chin-guard. The beard and the chin guard clips into each other in a very jarring way. So the bog standard "bearded fighter in heavy armor" looks terrible for the first ~60 hours of the game. Whyyy? Whyyy would you do such a thing?? *sob*

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Originally Posted by Slapstick
40) You have given us a nice longish beard. The best heavy armor for the entire act 1 is a chainmail which has a chin-guard. The beard and the chin guard clips into each other in a very jarring way. So the bog standard "bearded fighter in heavy armor" looks terrible for the first ~60 hours of the game. Whyyy? Whyyy would you do such a thing?? *sob*

Well, what you asking for is impossible, I think. It's a common issue for all games, the only solution is for beard to have physics or remove 'chin guard'.
Same goes for tails, they clips horribly through cloaks, I was sort of forced to start anew, solution is the same for cloaks, rise their polycount and add physic, but they will look not that great lying on the tail, so tails form\position should be changed a bit as well.

The only solution atm is to add a feature which allows us alter our appearance at any time + hide cloaks option & transmog\wardrobe or stat swap for gear to maintain prefferable gear look without losing stats.

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Originally Posted by SerraShaar
36) The option to turn off Blood on characters' faces and clothes. Kinda like in Dragon Age.

37) More capes? I only found one in the camp chest. Haven't seen any from Vendors.


There already is a way to do it. Wading through any water washes you off, of course. And you should always have one of your mages always know the cantrip Predigistation. Not only useful for cleaning muck off you, but amazingly useful to clean up blood, acid and mud.

There should be more capes, I agree.

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41) Being able to sort each party member's inventories while in the party view mode. Don't know why that got taken away.
42) A Background that gives a bonus to Perception. Maybe something like "Inquisitor" with Perception/Investigation proficiency?
43) Increase Inspiration limit to at least 7 if not 10.
44) Draconic Bloodline Sorcerers need more element specific spells. I mean, weren't the Elemental Affinity passives (specifically Elemental Affinity: Damage) at Lvl 6 the whole point of choosing a bloodline in the first place?
45) Fast Travel needs to trigger Autosave.
46) Include an Element Advantage/Disadvantage Guide in the Tutorials, with a clear explanation of the pros and cons of each element. (I had to look online.)
47) I think that there should be an Offensive Cantrip for the Thunder element. Since Thunderwave and it's variants are really good knockbacks, I was thinking this Thunder Cantrip could have a Stun or Dazed Effect.
48) When you toggle the Headgear to "Always Off", it should ALWAYS be off! Regardless of whether or not the character is in your active party!

Last edited by Haygood; 14/08/23 12:47 PM.
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We are numbering things here?

Ok:

49) Implement a timed autosave that saves the game every couple of minutes (configurable).

There is a 'mod' available for this: https://www.nexusmods.com/baldursgate3/mods/830 but IMO this should be in-game not an external tool that isn't available on consoles. Since saving is event triggered, there can be several hours between saves, and replaying that is not fun.

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Spells being more like their pnp counterparts. Why was Mirror Image needlessly changed?

Rolling for stats/hp as an OPTION.

Give shield dwarves something to boost them. Outside of playing an armour wearing arcane caster, they are needlessly less desirable than the other two subraces.

Remove all the bombs including the healing ones. What's funny I keep forgetting that heal potions can be used as bombs to mass heal the party, lol , *because* I'm a dnd player. laugh

Please make item/spell descriptions more elaborate espicially the high end equipment. Needs to be more bg2; less da2.

Ability to create 4 custom characters in SP. I say this, FYI , even though I'm actually liking the npcs more than I thought I would.

Get rid if 'send to camp' button. It defeats the purpose of carry weight to begin with. Add bag og holdings and spells like Floating Disc.

Belts. HOW DOES A DND OR EVEN A CRPG IN GENERAL, NOT HAVE BELTS!?! lol Add them, please. I heard they were in EA even.



Thanks. smile

Last edited by Volourn; 12/08/23 04:58 PM.
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