really? interesting.
i wonder if there is going to be a trend of trying something new before it is ready and releasing software with bugs. i really hope not. granted i admit that i see that bugs happen, but it occurs to me that a few could have been prevented ahead of time. i also noticed that the bugs seem to be a result of implementing multiple characters controlled by the player on a game engine that had been originally designed for a single player character. so now it will be interesting to see how multiple players with multiple characters over a network will mix things up ... .:heh:.
whenever you add networkability to anything, it opens up a whole new can of worms. good luck Larian, this ought to be interesting and fun, with a bit of frustration sprinkled in for good measure.
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