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#240544 01/06/04 11:46 PM
Joined: Mar 2004
stranger
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Joined: Mar 2004
I don't know if this feature is actually in the game already but I just want to put it out there <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

I thought it would be cool if you could connect with another player online and one of you could control one character and the other could control the other character

Heeh- <img src="/ubbthreads/images/graemlins/party.gif" alt="" /> Woo party time <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />

Joined: Mar 2003
Location: Germany
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Location: Germany
Div 2 will be MP - BD is designed as a single game <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Kiya

Joined: Apr 2003
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Joined: Apr 2003
Aye Ganondorf,

It would be really nice if there was TCP/IP support for the after game battlefields at least. Then people could get together for some after game fun. The battlefields are much harder than in the normal game so it would be perfect <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Joined: Jun 2003
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Joined: Jun 2003
really? interesting.

i wonder if there is going to be a trend of trying something new before it is ready and releasing software with bugs. i really hope not. granted i admit that i see that bugs happen, but it occurs to me that a few could have been prevented ahead of time. i also noticed that the bugs seem to be a result of implementing multiple characters controlled by the player on a game engine that had been originally designed for a single player character. so now it will be interesting to see how multiple players with multiple characters over a network will mix things up ... .:heh:.

whenever you add networkability to anything, it opens up a whole new can of worms. good luck Larian, this ought to be interesting and fun, with a bit of frustration sprinkled in for good measure.

<img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />


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