So first of all, just wanted to say I'm having a blast with Baldur's Gate 3; had a few bugs but nothing major so far.
The one bug that's been particularly annoying me so far is that anti-aliasing just does not seem to want stay turned on; every time I launch the game, I have to turn it back on. I'm using TAA (temporal anti-aliasing), but it doesn't seem to matter which option I pick, it just keeps going back to off for some reason.
Secondly, I'm playing using FSR because I have a 4k display but my GPU's not powerful to run newer games at a full 4k, so with Balanced mode I'm getting a pretty stable 50-60 fps which is great. But why is Baldur's Gate 3 using FSR 1.0 and not 2.0? 2.0 is a major improvement over 1.0, and it also supports dynamic adjustments.
I recently played Cyberpunk 2077 using its FSR 2.0 dynamic resolution scaling, and that just uses your target framerate to step between quality and performance modes to maintain it, so you get the best detail when things aren't too demanding, then scales down if things get intense (usually driving in Cyberpunk as it has to load lots of stuff really fast as it whizzes by).