I love getting inspiration, feels like a nice reward for handling something well.
I love succeeding in rolls, allowing me to get the results I'm trying to.
But this is getting ridiculously overpowered. It's way too easy for me to succeed in every roll I want to, as I can reroll to my hearts content and be sure that by the next important roll, I'd reacquire the inspiration point from one event or another.
The ratio of difficult DC rolls to inspiration point granted is just too favorable, making the game seem cheesily too easy.
Suggestions for fix:
1) Require 3 inspiration points per reroll. Allow stocking up to 3 rerolls (9 inspirations)
2) Reevaluate some inspiration giving events: culls them down a tiny bit. Have the stronger, more inspiring events give 1-3 points at once depending on how overwhelmingly inspiring they are - that way you can still feel strongly rewarded for some hard to get achievements within the 'sea' of slightly inspiring events. for example spoiler warning:
winning the fight vs goblins with no casualties should be a stronger inspiration for Lae'zel than hearing a lover morning her dead loved one is for Shadowheart. Also, early game events should give more inspiration points to get new players familiar with the system, it's only deeper into the game that I really felt I had way too much inspiration.
3) increase the DC on some hard optional rolls.... for example, spoiler warning:
Convincing cultists to walk into the mists and die should be harder.