Larian Banner: Baldur's Gate Patch 9
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Redwyrm Offline OP
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Don't take me wrong. Taking what old rasterization lightning still capable of, artist did fine job. But this game is BEGS to have Raytraced Global Illumination. With so many dungeons and darkened scenes. As much as it looks good now - it will look amazing with RTGI.

And to specify, i really mean RT Global illumination. Adding single-bounce raytracing on top of existing rasterization lightning hardly will make a difference.

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old hand
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Not everyone has a 4090. RTX implementation in games is currently as such that even a 3080 Ti gets a whopping 15 FPS in Witcher 3 at max settings without DLSS at 4K, to the point that I've completely put off playing ray traced games until the next gen of GPUs comes out.

RTX is also heavily limited by consoles, and we've already seen the game get delayed on the Xbox because whichever version of that console is a POS that can't even run this game in its current state.

Last edited by DumbleDorf; 07/08/23 04:39 PM.
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Redwyrm Offline OP
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You don't need 4090. Game runs very smoothly on 3070. And providing that devs actualy implement RTGI - meaning that game no longer need to process all old rasterized lighting.
As f Witcher remastered - it simply was poorly optimized on launch, And since then performance was improved both by official patches, and by mods.
Much better example is Metro Exodus. Which actually runs better with RTGI. And that's already a two-year-old release. Another good example is Dying Light 2, game runs very well with RTGI.

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Originally Posted by Redwyrm
You don't need 4090. Game runs very smoothly on 3070. And providing that devs actualy implement RTGI - meaning that game no longer need to process all old rasterized lighting.
As f Witcher remastered - it simply was poorly optimized on launch, And since then performance was improved both by official patches, and by mods.
Much better example is Metro Exodus. Which actually runs better with RTGI. And that's already a two-year-old release. Another good example is Dying Light 2, game runs very well with RTGI.

It runs smoothly on a 3070 currently without ray tracing. You add ray tracing and you drop down to like 10% of that performance.

The games where ray tracing works like Control and Spiderman, there are basically zero textures in the main graphics, very little foliage and such. You want to take an engine with as much detail as an RPG requires and add ray tracing on top, you basically end up running the game like a slideshow.

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Since this launches across consoles and PC, pretty sure the goal was to get this into the hands of as many people as possible. Devoting time and resources to raytracing would keep that from happening.

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Playing a metallic dragonborn would then kill any consumer level PC....

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are there any rtgi mods injectors available? does this even work or must it be implemented at design level?

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RTGI well implemented is not so taxing..

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Redwyrm Offline OP
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That's why i specifically mentioned RT Global Illumination. Yes, RT is not light processing even for nvidia cards. But you make room for it by completely eliminating rasterization lighting. Again, Metro Exodus Enhanced edition proved, game that runs on RTGI ONLY - actually will provide more FPS than older methods of rasterization lighting. Because that precisely what devs did for enhanced edition. They removed all those myriads of "fake lights" from the game, leaving only actual light sources, and allowing "infinite" light bouncing.


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