Larian Banner: Baldur's Gate Patch 9
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#876277 07/08/23 10:02 PM
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Hypnotic gaze once per long rest is laughable. Nerfing all the CC (that's hard to land and costs resources) to last for no time at all is very ill considered. This is like putting martial classes extra attack once per long rest.

Please either fix it or remove the trap choices from the game. It's too frustrating to put together a whole character concept and find through gameplay that their entire functionality has been effectively removed, forcing you to start over.

Last edited by Triddle; 07/08/23 10:02 PM.
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At a guess, because crowd control breaks their encounter design and instead of improving their AI or their design, they just nerfhammer the things that break their encounters too much.

It's the same thing with ranger familiars and mage hand. Having infinite 1 health rats or hands could be abused so they just made the summon once per rest and left it at that. Fixed the problem with encounter abuse, but now those abilities don't really do what they're supposed to do, and the character concepts that relied on those abilities doing what they're supposed to are consequently hurting.

But at least Larian can count the stacks and stacks of green, as they sit quietly in their ivory tower fortress in Ghent.

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The nerfed CC comes fron D&D and is not a invention of Larian

Ixal #876516 08/08/23 10:07 AM
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Originally Posted by Ixal
The nerfed CC comes fron D&D and is not a invention of Larian
That's just an ignorant statement. A lot of durations have been reduced to unusable levels. The constant spam of surfaces and elemental damage from weapons make you roll for concentration non-stop. Falling prone ends concentration spells immediately with no save. Playing a concentration caster just isn't any fun in BG3.

On the other hand, you can haste yourself to cast two Fireballs, or three Fireballs with Quicken Spell.

There is some "only active offensive skills are fun" philosophy at Larian they just can't get over. And they have basically ruined the fun aspect of D&D combat for a lot of players, shamelessly promoting their "fun OP damage dealing" way of playing. This is also why something as simple as the Dodge action or Ready action were never implemented. They are passive and don't do something flashy and amazing.

Last edited by 1varangian; 08/08/23 10:09 AM.
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Ask if a spell is as worth casting as fireball, and you get your answer if its good or bad.

BG2 when your whole party got hit with chaos and went scampering over the whole map, I guess this doesn't exist in BG3. Also 2 turn duration on sleep just lol.

'Balance' pretty much just destroys all fun spells, so what exactly is the point in playing an enchantment mage in this game?

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Just in case I sounded a bit acidic in my previous comment, I want to stress that I still think BG3 is a good game and I'm not remotely as grumpy with Larian as I am with other devs. But I am annoyed all the same that some of these choices are made with zero communication to the player base, before or after. It was something that made me give up on EA because it just felt too one-sided. Players could go to crazy lengths to provide feedback and Larian would always and forever just sit in their castle and only hear whatever they wanted to hear, and then do whatever they wanted to, while claiming to be listening to the community and whatnot.

It's like that joker of a teacher who asks in class what the kids want and then goes "Right, I hear you, you all want to practice irregular German verbs!", which stops being funny halfway through the first time.

This is Larian's game and they can do whatever they want, but if they don't want 5E then stop talking about D&D and 5E. They don't have to give a damn what nerdy unwashed players think but if they don't then stop blabbering about listening to the community. They're doing pretty well on the whole "don't be a dick" theme, but there's just that faint little whiff of unwashed nutsack over their pretence and their very intentional lack of telling anyone jack about what's going to happen. We don't know how long they care to support the game, we don't know what they're looking to fix, we don't even know that they know a bunch of stuff is busted.

All we know is that they claim to pay attention to the community, but meanwhile they're coming up with these "funny" homebrew ideas to tweak balance that get pushed into full release without them telling anyone anything about the idea behind it, and seemingly without testing whether the change is really all that viable. Case in point, I reckon it is not really viable (but I'm not that clever so please prove me wrong) to play a crowd control spellcaster. Every arrow of x doesn't just hit once, it hits three times requiring three separate concentration checks. A bunch of spells do the same thing. And on top of that there's shorter durations. And the crowds being controlled have to fail saves.

Meanwhile, blaster mages are boosted, loading up on barrels is still an option, the whole shove thing is still an option. It feels a bit one-sided. Building up big booms is encouraged, controlling encounters to death is discouraged. And I find that this makes me just a tiny bit annoyed.

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Well said. It just saps the fun from what could otherwise be a really great game. I'm fine with the fact that they want blasters to be the meta, that's all well and good. They've given them a real boost by porting DOS mechanics, and I have no problem with that, it can be quite fun, and it ensures that fireball is by far the best use of an action in all situations.

What I take issue with is nerfing the non fireball options to the point of uselessness. I mean once per long rest hypnotic gaze? Really? It feels like they're just spitting in your face for not picking school of evocation (or better yet, sorcerer). 'Thought you'd navigate combat in a non-fireball oriented fashion did you? Well screw you loser, go respec.'

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Dungeons and Dragons Online while being sub par as a tactical game at least has functionals CC and Instakill mechanics. Due to it being real time combat, they balance this by having cooldowns, so Wail of the Banshee for example can only be cast every 60 seconds, reducable by past life and gear alacrity stat.

The fear spells are incredible in that game, enemies can't do anything, run away, and have -2 saves from shaken. Hypnotism gives enchant saves -2, Curse gives -4, crushing despair -2, Doom -2. Not much point stacking them all, but every little helps before using mass hold, ottos sphere and finger / wail.

Enchantment archmage gets 1 spell point hypnotism too, basically free stun and debuff before casting mass hold.

Different enemies have different immunities, so ones that are immune to mental manipulation you use greater shout / symbol of stunning instead.

Last edited by DumbleDorf; 08/08/23 03:18 PM.

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