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Hi. First congratulations on the best game since BG2, and possibly better even taking account for when it's made. Anyhow I understand it has not been decided if there will be DLCs and/or expansions for BG3. Personally I suggest you do the following:

Make DLCs with character options and Expansion(s) with game content. The DLCs would be fully optional, but I am confident there is a lot of loose money to be collected without projecting greed in any way - get paid for the job done.

For instance, I would pay a good penny to get my Elven Accuracy feat and Absorb Elements spell, both official supplements to 5E.

A meaningful way to do it would be to deliver one or more feat packages, spell packages and alternate class feature packages (the official 5e ones).

Beside that I guess we all hope for expansion(s) taking us to lv 20, and possibly beyond. I would be as bold as to say this game has the foundation to become a constantly evolving game adding more and more regions of Faerun, and even entirely new stories like classic d&d modules.

Just my two cents on the way forward!

Last edited by RasmusHS; 08/08/23 05:54 PM.
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Yeah, people are to worried about them getting greedy and doing microtransactions, what I want is real expansions. and I will pay good money for it

People keep saying "it should be a complete game" that and having expansion packs are not mutually exclusive concepts.

I would love parts to be assorted by theming.

Divine Pack, with Aasimar, Celestial Warlock, Divine Soul sorcerer, maybe zealot barbarian. A good start because you can poach a lot of reactivity from paladin, cleric, and even druid to an extent.

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I'd love to see a future expansion to this game, or just the ability to pick up where the game ends, and continue playing from that point.

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I'd like to have some sort of continuation dlc for each character, and the ability to further your romance with them in it if they were your romantic choice. I need more Astarion! (I'm in early chapter 3, just finished the pale elf questline and am sad that that's it for our romance scenes presumably)

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I should mention that both new subclasses (mercy monk, hexblade warlock) and the alternate features (monk dedicated weapon) from 5e would also be suitable for DLCs. In many ways getting as much of the rules implemented will help the community in crafting new adventures using the game as a baseline.

I also noticed Swen commented that is hard to continue after level12, but I think it depelds on how you approach it. You dont neccesarily need to have as much choice etc. at that point, as characters are more settled and high level plots may be more stright forward. It have also been said that spell selectipn becomes a problem, but that is easily managed by not adding teleport and planeshift to the game. As it is the spell lists are already much slimmer than in 5e so continuing that should not be much of a problem.

Another way to expand would be in width, adding new areas and questlines that dont have much at all to do with the main questline.

Last edited by RasmusHS; 13/08/23 10:11 AM.
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This,

Originally Posted by DylanF1
I'd love to see a future expansion to this game, or just the ability to pick up where the game ends, and continue playing from that point.

and definitely this,

Originally Posted by matagot
I'd like to have some sort of continuation dlc for each character, and the ability to further your romance with them in it if they were your romantic choice. I need more Astarion! (I'm in early chapter 3, just finished the pale elf questline and am sad that that's it for our romance scenes presumably)

Joined: Dec 2020
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I would love an expansion that added another act (between 2-3 as you fight your way to BG city?) or sub-act (like how the Underdark and GF are sort of an optional sub-act for Act 1, Acts 2-3 don't have Underdark type side maps with contained quests the way Act 1 does it), talk to this boat having NPC and go off and have related mini-adventure that has X effect on main story.

If Minthara can't be fleshed out and honestly, finished as she's only half-done, through updates, then maybe a Minthara Origin with unique prologue where you serve the Absolute then kill 'tav' and become released by holding the prism then meet up with the rest of the origin characters and continue the game normally from there, could pay for the completion and fleshing out of her character and quests.

An Epilogue DLC if they won't do that in patches too, to allow you to explore /see resolutions.

For a full expansion, there is so much potential for OTHER stories on these maps, and setting. Or explore the cloakwood, bereghost or fields of the dead during the events and see what the absolute is up to there. Add more spooky underground temples or wizard towers to explore. Fight the other BG characters 5e lore says are still in BGcity, Stronghold quests!
You could have a whole separate story, with new PC and companions that explores the events from another perspective, i.e. maybe the absolute is also operating in Elturel (taking advantage of the chaos after it's return from hell, maybe the heroes there could discover the absolute were behind the exile of the tieflings as a ploy to gain power? or an unrelated to absolute story set in the post-Descent Elturel?) or Daggerford? Maybe a self-contained dungeon delving expansion adventure ala Watchers Keep/Beneath the Stolen Lands/Endless Paths of Od Nua/etc

With Netheril being essential to the main plot, maybe our heroes go to Warlock's Crypt to learn more about the Netherstones? Explore a city of the dead, meet a new undead skeleton/lich/who knows companion there, foil the Absolutes attempt to gain an artifact of old Netheril that'll make them even more powerful?

Even old short adventure paths could be adapted into stand alone story DLC for BG3, the is fantastic, most assets could be reused, you could even wiggle the lore around to set them during the events of the story to have our PCs explore them (remember the Bhaalspawn didn't just chase Irenicus, they took time off to explore stronghold quests and go out to Trademeet and Umbar and etc. so it's in the spirit of BG to have random side adventures with fate of the world/local community/etc on the line there too.) rather than having them stand alone. Or do like Pathfinder games have and have the side adventure DLC's be playable both as interwoven into the main campaign AND as solo side adventures with non-main campaign PCs?

There is literally endless opportunities for DLC/expansion adventures, it has the whole of Faerun setting to draw from, before you even get to DLC new companions, questlines, origins, etc.

With how successful BG3 has been, you could even have a remake of Pools of Radiance or the originals on this engine? or idk, the sky is the limit.


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
Joined: Oct 2020
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The more I play the more I notice that the spells available would do well with some additions. In particular I notice that we are lacking certain spells that should even be easy to implement, like summon monster, blade barrier etc.

On the other hand, it would be appreciated if a DLC added the expanded spell lists found in the official supplements of 5e DND, for instance mirror image and mass healing word for bards (from Tasha’s Cauldron of Everything).

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I'd pay for expanded content like not implemented subclasses (e.g Paladin of Conquest), more visual customization options, implement missing feats from RAW 5e. Because it would require some altering in the structure of the game and dev time so fair that people would be required to pay for.


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