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Joined: Mar 2021
stranger
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stranger
Joined: Mar 2021
Sorry but the "High Hall" section is a cluster fuck. Skipping characters with a higher initiative, the nautiloid strikes blow them off the path? I cannot believe how much my opinion of this game has changed (for the worse) since about the middle of act 3 to now. It has lost the roleplaying feeling and become a damn side scroller. As an aside, if anyone has a good strategy for getting past the nautiloid, I would like to at least finishy this thing and put it AWAY.

Joined: Oct 2020
Location: Ukraine
old hand
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old hand
Joined: Oct 2020
Location: Ukraine
Originally Posted by Atherion
Sorry but the "High Hall" section is a cluster fuck. Skipping characters with a higher initiative, the nautiloid strikes blow them off the path? I cannot believe how much my opinion of this game has changed (for the worse) since about the middle of act 3 to now. It has lost the roleplaying feeling and become a damn side scroller. As an aside, if anyone has a good strategy for getting past the nautiloid, I would like to at least finishy this thing and put it AWAY.


Just don't step on circles that light up. When you get to the top of the tower, the dragon will kill the natuloid



Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback
Joined: Mar 2021
stranger
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stranger
Joined: Mar 2021
I understand they keep targeting where I am standing, and overlapping them. Did you take the left or right staircase?

Joined: Mar 2021
stranger
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stranger
Joined: Mar 2021
Spoiler:

For any who are having the same issue. I used invi and fly and simply flew a member up to the doors leading to the Elder Brain stem.

Joined: Oct 2020
Location: Ukraine
old hand
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old hand
Joined: Oct 2020
Location: Ukraine
Originally Posted by Atherion
I understand they keep targeting where I am standing, and overlapping them. Did you take the left or right staircase?
Left, I had an Mind Flayer protagonist on the first playthrough and all party members had ilithid flight



Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback

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