Sorry but the "High Hall" section is a cluster fuck. Skipping characters with a higher initiative, the nautiloid strikes blow them off the path? I cannot believe how much my opinion of this game has changed (for the worse) since about the middle of act 3 to now. It has lost the roleplaying feeling and become a damn side scroller. As an aside, if anyone has a good strategy for getting past the nautiloid, I would like to at least finishy this thing and put it AWAY.
Just don't step on circles that light up. When you get to the top of the tower, the dragon will kill the natuloid