|
apprentice
|
OP
apprentice
Joined: Mar 2020
|
Hello, As probably stated for years now the game would benefit greatly from having WASD character movement while zoomed in as well as free camera, so that you could look around (specially upwards). Basicly like Dragon age Origins
There is a mod on Nexus giving camera more vertikal tilt, and it is soo cool to see the verticality of the game from character perspective! Why is this not standard?
|
|
|
|
veteran
|
veteran
Joined: Aug 2014
|
The movement controls and camera have been brought up many times, but no improvement. DAO is a great example of camera and controls that work really well. It's been done, it's baffling why Larian stubbornly stick to inadequate control schemes.
Click to move is basically unusable in the lower OTS view. You're constantly accidentally clicking on companions who enter the frame and initiate dialogue, or accidentally giving move orders to wrong places when you're trying to find a free spot on the ground.
Restricting your angle of view in a 3D game that looks gorgeous and has a lot of elevation is infuriating.
|
|
|
|
Banned
|
Banned
Joined: Jun 2018
|
full support, the camera on the nexus is amazing, brutally great, I wouldn't be able to play without it, seriously.
|
|
|
|
Banned
|
Banned
Joined: Jun 2018
|
The movement controls and camera have been brought up many times, but no improvement. DAO is a great example of camera and controls that work really well. It's been done, it's baffling why Larian stubbornly stick to inadequate control schemes.
Click to move is basically unusable in the lower OTS view. You're constantly accidentally clicking on companions who enter the frame and initiate dialogue, or accidentally giving move orders to wrong places when you're trying to find a free spot on the ground.
Restricting your angle of view in a 3D game that looks gorgeous and has a lot of elevation is infuriating. you speak the truth and I fully agree with you. just annoying and stupid.
|
|
|
|
apprentice
|
apprentice
Joined: Aug 2023
|
Joined the forums only to see if there was any discussions or even announced plans about this. I can't for the life of me understand why they would actively choose to have the camera so restrictive. I just want to have full control of tilt, regardless of zoom. And WASD movement too, pretty please...
Just make this optional for those who want it.
|
|
|
|
journeyman
|
journeyman
Joined: Jul 2023
|
It is a giant issue when you are fighting in an area that has roofs and overhangs. The Blighted Village potential fight at the gate is one of the tougher encounters in the game because the camera sucks.
|
|
|
|
apprentice
|
apprentice
Joined: Aug 2023
|
Yeah, what I do is zoom in to get the camera as low as it will go, then use WASD to move it around while rotating to scout about. It would be so much more convenient if the camera would just let you control elevation angle freely. I just can't fathom why they do it like this in a game that is fully 3D anyway. If there was nothing to see in the distance due to the map being blank that's one thing, many games have cheated that way, but here the camera can come down so you see the distance. You're just not allowed to control it for unknown reasons...
|
|
|
|
journeyman
|
journeyman
Joined: Oct 2017
|
The camera is terrible.
- No, I don't want the camera to follow when I change character. I want it to stay put! - I want to pan up and down, so I can actually SEE SHIT when zooming in. - And I want to control the vertical axis, because the force auto camera is FUCKIN BROKEN when you have characters on multiple levels targeting foes on multiple levels, and indoors.
Last edited by Daniel213; 12/08/23 10:55 PM.
|
|
|
|
apprentice
|
apprentice
Joined: Aug 2023
|
Boils down to control, just give players more options to customise and control camera behaviour. As is, it is my only frustration with the game - but a big one. (Only reason I sought out the forums...)
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
I've seen dragon age camera - > I beg you on my knees do not ever do anything similar to that atrocity. I've checked out dragon age, refunded it almost instantely after trying to fix the camera with mods and even the cheat engine. It's absolutely horrible how that thing works there.
Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
|
|
|
|
apprentice
|
apprentice
Joined: Aug 2023
|
I've seen dragon age camera - > I beg you on my knees do not ever do anything similar to that atrocity. I've checked out dragon age, refunded it almost instantely after trying to fix the camera with mods and even the cheat engine. It's absolutely horrible how that thing works there. I'm not familiar with Dragon Age, so can't relate. But I can't see how letting the player freely control vertical tilt regardless of zoom level would be harmful in any way. Something I do like about the camera is how you can move it around freely, that it is not locked to the characters. I use this a lot to get around the restrictive vertical angle - zoom in close to see further ahead and then move the camera around with WASD and rotating. This is very useful and what kinda saves the game for me atm, I doubt I could enjoy the game much if this was not a thing.
|
|
|
|
stranger
|
stranger
Joined: Jul 2014
|
Adding my support to this. I prefer exploring with the camera zoomed in fully and essentially playing as an over-the-shoulder third-person viewpoint, but I would greatly love a toggle which allows the WASD keys to directly control the avatar movement (and players can still use Q and E to rotate the view around them.)
|
|
|
|
stranger
|
stranger
Joined: Aug 2023
|
It would be great to have wasd movement on keyboard similar to how you control the character with a controller and this would also help non crpg players to find into the game better.
|
|
|
|
stranger
|
stranger
Joined: Aug 2023
|
I came to this forum specifically to post about this since patch 4 broke the WASD movement mod. It's pretty ridiculous that free camera look (tilt, up/down) and WASD movement are dependent on fan modders. These features need to be part of the core game. The game is virtually unplayable with the current vertical camera lock, and WASD movement is just fundamental to gaming. I don't understand why these aren't default options.
|
|
|
|
apprentice
|
apprentice
Joined: Oct 2023
|
I've been using both these mods and will be waiting on them to be compatible with patch 4 before i play again. The game is virtually unplayable with the current vertical camera lock, and WASD movement is just fundamental to gaming. I don't understand why these aren't default options. They're nice features, but i wouldn't call the game unplayable without them. Also the game was clearly designed with a certain camera angle in mind since tilting it up too much reveals some incomplete visuals.
|
|
|
|
veteran
|
veteran
Joined: Oct 2020
|
Yes, pretty please! We need this stuff built-in. Free Camera and WASD has been a top request from the very getgo, like right out the Gate!
Native Camera Tweaks is currently the only way to properly invert camera pitch and switch to RMB rotation. These are accessibility features, and WASD is the same. This stuff is important for players who might need alternative layouts for all sorts of reasons, or just as a simple example, if you have WASD inputs for keybinds then a player who is say left handed can typically make the necessary adjustments for comfort.
These really are more than just nice features if you use non-standard controls for Camera management, they markedly enhance accessibility for players who use inverted layouts for gaming. Right now the game is trying to be one size fits all on this front, but there's going to be like 10% of gamers who legit cannot play the game the regular way.
It's like trying to learn how to skateboard on your off stance, or learning to drive in reverse with your mirror before learning how to drive forward. Or I don't know, say going from driving on the Left to suddenly driving on the Right, once you're all used to doing it one way. Just unnecessarily punishing that way hehe. I'd take a broken visual here and there, over persistent headaches, nausea, feelings of vertigo that go along with say being forced play upside down. To me the game looks fine using both mods, though sadly it's frustrating cause there's always a delay after the game is patched, even though the nexus mods are usually pretty fast with this stuff. Still it's going to be down to like the lone modder to iron out the kinks, when I feel like it should really be a team effort on this one and something they could pull off in house.
Fingers crossed! The stuff for the colorblind in the last patch was encouraging.
|
|
|
|
addict
|
addict
Joined: Sep 2022
|
Most people wanting the game to adapt an Elden Ring, Witcher, Zelda botw and the usual suspects type of camera to this over the head, strategic RPG, Baldur's Gate type game is just puzzling.... "WASD keys to directly control the avatar movement"...WHY? Is clicking the place you want to go so difficult? I think the bigger issue, and why people are complaining to change camera controls : is that stupid toilet selection chain system instead of having the classic click and drag quick selection method. That toilet method is just that, TOILET. And yes, I think I would rather have WASD movement. But I'd rather have the classic click and drag select click and move method 100x over WASD. Faster and way more practical to control your entire party during combat, pre-combat and exploring.
Sheesh, its like people asking for WASD movement for units in Starcraft, ??? why lol. Anyway, thats how I view BG3...a strategic over the head map where I move my pieces around. And thats how the gameworld was designed.
Last edited by Count Turnipsome; 05/11/23 12:17 AM.
It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
|
|
|
|
stranger
|
stranger
Joined: Oct 2023
|
Patch 4 broke the WASD movement mod. For a lot of people this mod is absolutely necessary to enjoy the game. I donated to the mod creator but I could easily donate to Larian to make it a feature. Please implement.
|
|
|
|
member
|
member
Joined: Jul 2023
|
Yes, pretty please! We need this stuff built-in. Free Camera and WASD has been a top request from the very getgo +1 "WASD keys to directly control the avatar movement"...WHY? Is clicking the place you want to go so difficult? Try for example walking up any watchtower in act 3, it's just cumbersome and awkward with point & click. Funnily enough, right way after installing wasd movement and native camera tweaks these Mods feel like they unlock the official way of playing bg3 while the vanilla navigation turns into the actual Mod that "brings back the nostalgic, quaint and cumbersome navigation that we all know and love from d:os1 and d:os2." Ha ha.
- You are one of us now. - Yes, I suppose I am.
|
|
|
|
stranger
|
stranger
Joined: Oct 2023
|
Funnily enough, right way after installing wasd movement and native camera tweaks these Mods feel like they unlock the official way of playing bg3 while the vanilla navigation turns into the actual Mod that "brings back the nostalgic, quaint and cumbersome navigation that we all know and love from d:os1 and d:os2." Ha ha. Yes agreed! It reminds me of Dragon Age and makes exploration so much more fun opening containers this way too.
Last edited by activematx; 05/11/23 05:29 PM.
|
|
|
|
|