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OP
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Joined: Jul 2020
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Are you also enduring bugs in the combat queues, with the order being messed up, and possibly an unexpected pop-up saying it's not this character's turn and you have to select another one?
It becomes more and more frequent, and I suspect a number of bugs when using stealth (sneak attacks), ambushes, and even simply the extra attacks some classes get at level 5 (in my case, the monk class). With the difficulty of the combat increasing, it makes the game frustrating at times.
I can disregard the many other bugs, but this is hard to ignore.
PS: And no, it's not due to effects preventing companions from taking their actions. A typical clue is the order in which they play, which goes back & forth in the queue, and the hourglass symbols missing for some of them.
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OP
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Joined: Jul 2020
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Am I really the only one having noticed those problems?
Last edited by Redglyph; 12/08/23 09:49 AM.
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veteran
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veteran
Joined: Dec 2020
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I had that during the Inquisitor fight in the githyanki creche Two of my characters got ignored in the turn order without effects- I mean they already do hit like trucks and then, you just get ignored and they hit you twice. But that was the only time. I'm not sure, if I might have overlooked an effect on the enemies side, that let them do another round of attacks or maybe my two characters had a debuff, I didn't see, so I'm not sure, if it was a bug.
"We are all stories in the end. Just make it a good one."
Doctor Who
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old hand
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old hand
Joined: Jul 2023
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Thanks for this. I just had problems with the spider matriarch fight and thought I was imagining things. I stealth into the fight and opened it with one character. I then brought in the other three but when their turn came around for their first real turn none of them had any action points. (This was all with ranged attacks (bows and cantrips). Giving the matriarch three free passes plus the diabolically bad camera cost me the fight. I don't recall the camera being this bad in the WD in EA but it really seems to be struggling with the narrow passages and the vertically.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Nope, not the only one but I'd not spotted your earlier post. I actually managed to get a screenshot of this yesterday, but I'm still trying to work out if there's any pattern. Here's my screenshot, and in it you can see that Shadowheart is the currently active character in combat, and has shared initiative with Wyll, but the next two characters in the order are greyed out as they for some reason had their turns before Shadowheart and Wyll. ![[Linked Image from i.imgur.com]](https://i.imgur.com/btW5OMA.jpg) In case it helps work out when this is happening, this is the fight in the shadow cursed lands ... against the drider and pals. In my playthrough, I'd used the rogue option to let them pass (hoping that I'd have a cunning option to attack them from behind), but the Harper leader had asked me wtf I was doing and leapt out at them, starting combat.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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stranger
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stranger
Joined: Jun 2018
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The only "bug"? I noticed in combat order yet (lvl4) is that sometimes enemies can act while I can act too. Not really sure if "shared initiative" should work for me and enemies at the same time? But this mostly happens when characters join later to the battle, so I think it is a bug.
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OP
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Joined: Jul 2020
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I'm almost sure it happens every time an enemy spawns minions. I think it has a great chance to occur when the player's group is split; for example, to position the companions for an ambush. It's not the only bug, by far, but it ruins the combat quite often because we can't predict who's next in the queue. I can't imagine why this bug is still there after so much time in EA - I've seen reports of this during EA already (but since there was no bug report system and we were actually told not to report them, it may have been ignored). What's done is done, but I hope they have this on their radar and can fix it quickly. I've made a couple of bug reports about it, complete with one save file (the limit makes it impossible to attach more) and screenshots. I encourage anyone to save the game when this happens during a fight and to report the problem too. More data will make it easier to pinpoint the bug. I've seen several patterns (no effect justifying that someone should be skipped): - companions being active in a different order than what is shown in the queue - companions that are skipped; only two of them are active and the system switches back & forth between them and the enemies - without doing an 'end of turn', a pop-up appears to tell it's not that companion's turn (like below), and that for each character during the combat ![[Linked Image from i.ibb.co]](https://i.ibb.co/D8zG057/combat-turns-b-02.jpg)
Last edited by Redglyph; 13/08/23 08:06 AM.
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Joined: Jul 2020
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Nope, not the only one but I'd not spotted your earlier post. I actually managed to get a screenshot of this yesterday, but I'm still trying to work out if there's any pattern.
Here's my screenshot, and in it you can see that Shadowheart is the currently active character in combat, and has shared initiative with Wyll, but the next two characters in the order are greyed out as they for some reason had their turns before Shadowheart and Wyll. Also, normally, if there's a tie between some of PCs, it's up to the player to decide the order between them. The DM only order ties between NPC and NPC/PC.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Also, normally, if there's a tie between some of PCs, it's up to the player to decide the order between them. The DM only order ties between NPC and NPC/PC. Oh, are you thinking that in my case the two NPCs who went ahead of SH and Wyll had actually tied in initiative with them and the game had decided to put them first? That's worth thinking about if it happens again. Though if that's what's happening, I'd expect the portraits to also appear before SH and Wyll up top. (Btw, I'm not sure what you mean about there being no bug report system in early access. It's all moot now given EA is over, but we were both able to and encouraged to report bugs and feedback via the Larian support site. It was the same link on the launcher that was called "Feedback" and now has been rebadged "Report a Bug".)
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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member
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OP
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Joined: Jul 2020
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Also, normally, if there's a tie between some of PCs, it's up to the player to decide the order between them. The DM only order ties between NPC and NPC/PC. Oh, are you thinking that in my case the two NPCs who went ahead of SH and Wyll had actually tied in initiative with them and the game had decided to put them first? That's worth thinking about if it happens again. Though if that's what's happening, I'd expect the portraits to also appear before SH and Wyll up top. (Btw, I'm not sure what you mean about there being no bug report system in early access. It's all moot now given EA is over, but we were both able to and encouraged to report bugs and feedback via the Larian support site. It was the same link on the launcher that was called "Feedback" and now has been rebadged "Report a Bug".) No, I just meant you should have been presented with the choice between Shadowheart and Wyll too. But I've only just realized that we have the choice when there's a tie: we're allowed to click any of the tie characters that are indicated by the white arrow symbols, and that determines who starts first.  PS: I must have completely missed the 'Feedback' on the launcher in EA. I couldn't use the launcher at the beginning anyway, because of a bug; I had to launch the executable as admin (I had a Professional version of Windows).
Last edited by Redglyph; 13/08/23 11:30 AM.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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I just meant you should have been presented with the choice between Shadowheart and Wyll too. But I've only just realized that we have the choice when there's a tie: we're allowed to click any of the tie characters that are indicated by the white arrow symbols, and that determines who starts first.  Ah, oh yes. I see. In fact they don't even need to tie for us to get a choice of which of our party goes first, they just need to be next to one another in the combat queue. Which can sometimes make it helpful to knock out an enemy separating two of your party in the queue as then you have more flexibility in what you do and in what order 
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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OP
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Joined: Jul 2020
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Ah, oh yes. I see. In fact they don't even need to tie for us to get a choice of which of our party goes first, they just need to be next to one another in the combat queue. Which can sometimes make it helpful to knock out an enemy separating two of your party in the queue as then you have more flexibility in what you do and in what order  You made me realize that the problem is much worse than I thought. When companions are next to one another in the queue, not only you can indeed select them in any order for their turn in the round, but you can continue to swap between them until all their moves, actions, and bonus actions are completed! The former would have been bad, but the latter is much, much worse. It's not really D&D anymore but an adaptation of D:OS action point combat.  I hope it's a bug but it looks intentional. If that's the case, I'll continue the game for the story, but I'm very disappointed in how they messed up with the ruleset.
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