> can we just keep turn based mode on after combat if there are hazards
A character should never willfully walk into a hazard, period. The amount of times my chars got poisoned or burned, simply because they were too lazy to make a step aside is infuriating. Pathfinding should be fixed and when the AI believes there's no other way, they should stop and wait for another explicit move command.
Last edited by Daniel213; 13/08/23 10:18 AM.