The point stands that saying “The casual audience that plays D:OS2 can keep them” is ridiculous. BG 1 and 2 were packed with magic arrows. That isn’t just a DOS / BG3 “casual” thing. Magical arrows might have often been individually weaker (though arrows of detonation and dispelling were a thing), but they came in stacks to match the real time nature of combat.
Ah. Apologies, let me clarify something. DIVINITY magic arrows. There's a key difference you are overlooking with these two systems in that Larian wants their cake and to eat it too:
That's the existence of magic resistance and the ability to save against the (entirety of) damage for magic arrows in BGI and II. We wouldn't be having this conversation at all if it were a simple 1d4 (you could, AGAIN, nullify) on top of base damage.
But instead we have an arrow that can deal 1d4 damage on hit, and then a GUARANTEED 2~8 additional damage because of how Larian does surface effects at the start of your turn, bypassing not only a saving throw but your armor class entirely if they do not aim for you specifically.
Or an arrow/throwable that straight up lowers your AC since you're standing in the surface until your turn. (Lowering AC is reserved for very specific spells, lowering DEX scores, and outright destroying armor, ala Shieldbreaker.) Not even to mention that they brought their high ground mechanic in, meaning a cool idea is now a consistent -6 average to your armor class.
Or an arrow that can force you out of position (Arrow of Teleportation) simply if it hits you. As a consumable. I must remind you, O' reader mine, you can't teleport unwilling creatures. Not even Banish or Banishing Arrow (for Arcane Archer) does this, as it simply removes the creature from the fight safely and temporarily.
Void bulbs. Arrow of Roaring Thunder. If I have to explain this I will get a hernia.
Three ranged multiattacks on some archers at what SHOULD be a medium difficulty CR rating on an enemy that has two.
Giving melee fighters chip damage (because of course they would) even if they miss, ensuring that your AC cannot protect you if you recover to 1 HP.
Shoving as a bonus action rather than a full interaction, allowing some fun instances of taking or dealing full melee damage into fall damage or shoving to avoid Attacks of Opportunity.
...Why did Larian get this over Owlcat again? If I wanted to play Divinity I'd just play Divinity. It at least works in its own element, jank and all. You're kind of just expected to carry your meta knowledge of Larian into this game or otherwise learn it to thrive. As a long time player of 3.5 and now 5e Dungeons and Dragons, their idea of taking liberties for fun is unfortunately antithetical to this as a CRPG and demonstrates they only know how to make Divinity.
But I digress. Again, I am modding the hell out of it and having fun afterwards so ultimately it won't affect anyone other than full blooded D&D players dipping their toes into Mr. Holland's Wild Ride.