We absolutely need consistent, auto-generated radial menus, and it honestly needs to happen BEFORE the game releases on consoles.
I've been using controller on PC because I like the more immersive UI and movement, but it's literally taken HOURS of time to try and enforce some semblance of a standard layout across all the party members.
Additionally, we need a better method of approaching the dozens of interactable containers, traps, objects that one finds when exploring a given site. One method would be to long-pressing a stick to search for items in a given radius, and then present a menu showing all the items and containers we've found so we can interact with them: white text to items we can freely take or open, red text for items we can try to steal, bold/caps/orange for traps we've found, etc.
Once we've checked a given container, the text should be italicized, and/or faded out so we know not to re-check it. If something is locked/trapped, clicking on it should present the dice roll menu for picking the lock or disarming the trap (if we pass the perception check to spot the trap).