Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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enthusiast
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Joined: Oct 2020
Hi Larian,

request; would you please stop breaking up romances as default as the end of your games for no reason? You did it in Divinity Original Sin II and again with certain love interests in Baldur's Gate.

There is no reason at all why my character can't join their paramour on their journey going forward - especially when it is something like helping to rebuild, going on the run and so on.

The ending was a lot of cutscenes of random people in Baldur's Gate, who my characters had no or very little interaction with, while we never got to join the ending party and talking to all our companions one last time. I hope you will add this content later on.

I loved the game, and the characters, but the experience with them at the very end could have been more fleshed out.

Also, please have DLC and such in the works.

Last edited by The Red Queen; 11/08/23 11:28 PM. Reason: Added spoiler tags
Joined: Oct 2020
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I had the same problem with Original Sin 2, and I did indeed figure they would perhaps unintentionally make the same mistake again; I agree. It's as if they forget that players have the ability to form bonds with these characters and to throw their lot in with them.

Romanced character epilogue options should take inherent priority over non-romantic epilogue options for the player to choose if they decided to pursue a romance and players should absolutely have the option to stick with the character they chose to romance if otherwise feasible.

Perhaps if we get epilogue slides they could factor in choices like this. In Divinity Original Sin 2 it was presented as "I love you a lot and we had a great thing... well, bye!"
I also would like to see more future content for this game.

Last edited by Vile; 12/08/23 02:21 AM.

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