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I'm keeping this brief but it's something that's been on my mind since
meeting The Emperor. Rewriting "Daisy" into the Guardian was a mistake, and it really hurt Baldur's Gate 3's overall narrative. The unusual relationship between Daisy/The Emperor was obviously supposed to be a pillar of the storyline, and the Guardian rewrite simplified it and removed the interesting edge of it. The Guardian is too trustworthy, which makes some of the choices to side against him feel more like gimmicks and less like actual things your character might choose to do under the circumstances. It's a real shame that the origin characters have lost their unique Daisies, as implied by dialogue with them after the first dream sequence in EA, and instead just get a Guardian. Toward the end, the connection between the dream figure and the Emperor is made explicit in a really underwhelming way, too. "Oh no," says your party members, "It's the figure from my dreams!" And out come a quad of vaguely similar people in armor -- none of whom were the Guardian character I actually created.

I understand that people found Daisy to be violating and creepy, but I'd say that having a parasite in your brain that someone is using to communicate with you is supposed to be violating and creepy, and your relationship with the figure was supposed to be unbalanced and off-putting. Likewise, the elimination of Illithid powers from your relationship with Daisy, reducing it to the honestly inexplicable choice on the part of the player to put more parasites in your brain so you can parasite while you parasite (note, however, that no one ever actually comments about having more than one) is disappointing. Gone, too, are the unique powers that your characters received from Daisy, instead everyone gets the same array. And I think gone as well is the fact that some characters would embrace the powers, and some would not. Now, you have to convince all of them.

There's also weird remnants of the Daisy version. You stab the Guardian through their metal armor without issue (Daisy did not wear armor), and there's a scene where the Guardian is wearing the Daisy dress and you don't get to comment on it, and that just feels like a scene they forgot to alter. And I think the song 'Down by the River' was supposed to reflect Daisy and the protagonist, but now there's no dreams down by the river.

Honestly, I wished I hadn't played the early access build because that was the story I ended up wanting to see continued. There's nothing particularly wrong with the Guardian, but it's just so bland and simple. A knight in shining armor shows up and goes, hey, you can use the tadpole powers without a problem, please use them, do it for me, help me. And as much as the game wants you to think there's something going on there, something underhanded, it's really hard to reconcile that with the fact that all the Guardian really conceals from you is their status as a Mind Flayer. Which, funnily enough, is one of the things people didn't like about Daisy -- that they thought it was a Mind Flayer or the tadpole trying to talk them into seeing their side of the story. Well, I mean, isn't that what we got?

While I think most of the early access changes in response to fan feedback have been generally okay, I think there's a significant argument to be made that Larian flinched before players had seen the whole picture, and should've stood by their original vision more than they did. As I got closer to the end, I've thought that all the things they've changed would've worked as a wonderful whole when players had the whole thing to digest, and it's a damn shame we'll never see that version of the story.

Last edited by The Red Queen; 12/08/23 12:08 AM. Reason: Added spoiler tags
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There's already been some discussion on this point in the thread at https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=877367 if you'd like to read what others have said.

Btw I've popped most of your text in spoiler tags as well as moving it to the Story & Characters subforum. It's not all spoilery, but there are spoilers in there and I wasn't going to faff around separating things out, especially as I don't want to be spoiled myself more than necessary. Feel free to move things around and take anything that's not spoiler out of the tags, and please use similar tags if you're discussing plot or story points in future. Cheers!


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I enjoyed it. There's no way I would've ever liked or trusted the original; this version put me through a roller coaster over the whole course of the game, going from initial mistrust to increasing acceptance to an odd sort of friendship to growing unease to YOU MONSTER. If that was Larian's intention, kudos - very well done.

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As discussed elsewhere, in the EA, I and many other people, immediately assumed they were the tadpole and would never have trusted them. They used all the literature/media language of being a lying manipulating villain, it was too on the nose. Fantasy romantic partner in your dreams? yeah that's evil manipulating I don't trust.

Now the Guardian? ONLY YOU CAN SAVE MANKIND? heroic war, you need to do your part, appeals to heroism and suggestion of a greater mystery? it adds nuance, it's not too trustworthy, it's not completely lacking of any ability to trust it. The guardian can be read both ways, they are still lying to manipulate you, it's just now there is the possibility that the player (and possibly you given you say they are too trustworthy when I and many others don't trust them) can fall for that manipulation in a way they never could in the EA


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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Yeah, the original Daisy just felt too obviously manipulative. After one interaction it just screamed "you're going to be bad for me." She was clearly untrustworthy and if the plans for her identity were always going to be the same, then no way would anyone have continued to trust or lean on them after that point. If players were ever yiven the opportunity to kill Daisy, then I think way more people would. The Guardian change allows for a degree of trust to be built.

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Yeah, the original Daisy just felt too obviously manipulative. After one interaction it just screamed "you're going to be bad for me." She was clearly untrustworthy and if the plans for her identity were always going to be the same, then no way would anyone have continued to trust or lean on them after that point. If players were ever yiven the opportunity to kill Daisy, then I think way more people would. The Guardian change allows for a degree of trust to be built.

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Nag. Guardian is untrustworthy. It literally tells yiu it is okay to have sex with illiquid worms. Lol That's worthless trash. I didnt play EA but that sounds way better. Too bad to as my Daisy was looking awesome, but it is ruined. Thst part of the game hurts. Guardian is one dimensional, and bleh. I have no interest in befriending or seeing up an actual mind flayer espicially if other spoiler is true.

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Originally Posted by Milkfred
Honestly, I wished I hadn't played the early access build because that was the story I ended up wanting to see continued.

This resonates so much with me. Not only was it a mistake to change that character, I think it's probably the biggest drag on the game's story altogether.

Overall, the Guardian is just a thematically weak, bland mystery box full of lost potential. While there is some ambiguity to the character that never made me quite trust them, I think the old one was more compelling simply by virtue of actually interacting with your character. All the Guardian does is assure you that you're doing the right thing because your interests are completely aligned while also telling you alien brainworms are safe for consumption according to the FDA. It never gets any deeper than that and the game doesn't really give you a choice in how you approach the character either.

The dream visitor from early access on the other hand felt like they actually wanted something from us and was ready to promise us something in return. It also felt so much more personal and intimate like an actual, intelligent evil pulling all registers trying to seduce you with power while you're in a position of weakness. It worked because of the desperate state our player characters found themselves in and it felt like it was actually going somewhere, leading your character to a point where they would have to make an important choice. There was also the implication of a slumbering dark urge turning you against the dream visitor which we never got to see explored - just like we never see the consequences of using the parasite explored. All in all it was a much more interesting experience and if it had spared us of that horrible catfishing squid character (who is also somehow a very important lore figure) - all the better.

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Although I agree that there were interesting concepts unfortunately cut, like the Dark Urge-like conflict with the dream visitor and more meaningful choices, I like the guardian better than the seducer as a concept. It definitely makes my good-aligned character feel more conflicted and uncertain, especially when the guardian can literally save you from situations where all your rolls are failing, ha.

I think the idea was for Daisy/the guardian to be the same being all along tbh, even in early access, but there were just more plot threads that ended up getting narrowed down for the release version. The guardian still also has a seductive quality (for better or worse, lol), they just present as more of a knight in shining armor than a scantily clad seducer.

Edit: also, while it would have been cool in a way for the origin characters to have their own version of dream visitor, a lot of the "special people" in their stories are straight up abusers, which would have made it quite icky IMO. (Eg. Astarion and Cazador).

Last edited by celestielf; 15/08/23 04:23 PM.
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Originally Posted by celestielf
Although I agree that there were interesting concepts unfortunately cut, like the Dark Urge-like conflict with the dream visitor and more meaningful choices, I like the guardian better than the seducer as a concept. It definitely makes my good-aligned character feel more conflicted and uncertain, especially when the guardian can literally save you from situations where all your rolls are failing, ha.
It might be true that the Guardian is a more ambiguous figure but you have to ask yourself: is that uncertainty going anywhere? Does the conflict actually exist outside of the player's head? Sure, they removed the obvious evilness of tapping into these powers offered to you... but that also sort of leads it ad absurdum, doesn't it? If there's no moral dimension to this choice and it's just about using power or not without any consequence, then it's not much of a choice to begin with.
I played the game as a lawful good character going in with a traditional fantasy mindset which led me to the assume that power like the tadpole's corrupts and can lead to no good but in reality, this is at no point reeinforced by the game. It's not even brought up. So all I did was deny myself strong, really powerful abilities to play around with for literally no purpose.

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Originally Posted by Nerovar
Originally Posted by Milkfred
Honestly, I wished I hadn't played the early access build because that was the story I ended up wanting to see continued.

This resonates so much with me. Not only was it a mistake to change that character, I think it's probably the biggest drag on the game's story altogether.

Overall, the Guardian is just a thematically weak, bland mystery box full of lost potential. While there is some ambiguity to the character that never made me quite trust them, I think the old one was more compelling simply by virtue of actually interacting with your character. All the Guardian does is assure you that you're doing the right thing because your interests are completely aligned while also telling you alien brainworms are safe for consumption according to the FDA. It never gets any deeper than that and the game doesn't really give you a choice in how you approach the character either.

The dream visitor from early access on the other hand felt like they actually wanted something from us and was ready to promise us something in return. It also felt so much more personal and intimate like an actual, intelligent evil pulling all registers trying to seduce you with power while you're in a position of weakness. It worked because of the desperate state our player characters found themselves in and it felt like it was actually going somewhere, leading your character to a point where they would have to make an important choice. There was also the implication of a slumbering dark urge turning you against the dream visitor which we never got to see explored - just like we never see the consequences of using the parasite explored. All in all it was a much more interesting experience and if it had spared us of that horrible catfishing squid character (who is also somehow a very important lore figure) - all the better.

I have to wonder, do you think that the story would suddenly work if the guardian was a seducer type of character? What makes you think that anything else would have changed? Who the dream visitor is, is the same regardless of what form they're taking. Once you know that, it sort of makes this conversation moot, as we don't have any proof that the entire story was changed that drastically during EA. The story you're hoping for has never really existed.

Last edited by Boblawblah; 15/08/23 04:49 PM.
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Originally Posted by Boblawblah
I have to wonder, do you think that the story would suddenly work if the guardian was a seducer type of character? What makes you think that anything else would have changed? Who the dream visitor is, is the same regardless of what form they're taking. Once you know that, it sort of makes this conversation moot, as we don't have any proof that the entire story was changed that drastically during EA. The story you're hoping for has never really existed.
You say this with completely unjustified assuredness when it's really obvious that the dream visitor from EA had very little in common with the one we ended up getting in the full release. They are pretty much diametrically opposed. The story I was hoping for was the one that was implied by the content they showed us in the early access. That's pretty much it.

The fact that the Emperor character only gets revealed very late into the game and has little to no interaction with anything in the world apart from your little self-contained conversations makes it at least plausible that he was a later addition or at least rewritten to be congruent with the dream visitor. Or do you think it is in character for the Emperor to tell you things like "Your enemies will fall. The world will bow." while showing you visions of burning cities? Come on.

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Originally Posted by Nerovar
Originally Posted by Boblawblah
I have to wonder, do you think that the story would suddenly work if the guardian was a seducer type of character? What makes you think that anything else would have changed? Who the dream visitor is, is the same regardless of what form they're taking. Once you know that, it sort of makes this conversation moot, as we don't have any proof that the entire story was changed that drastically during EA. The story you're hoping for has never really existed.
You say this with completely unjustified assuredness when it's really obvious that the dream visitor from EA had very little in common with the one we ended up getting in the full release. They are pretty much diametrically opposed. The story I was hoping for was the one that was implied by the content they showed us in the early access. That's pretty much it.

The fact that the Emperor character only gets revealed very late into the game and has little to no interaction with anything in the world apart from your little self-contained conversations makes it at least plausible that he was a later addition or at least rewritten to be congruent with the dream visitor. Or do you think it is in character for the Emperor to tell you things like "Your enemies will fall. The world will bow." while showing you visions of burning cities? Come on.

I think you want to envision a story that we didn't get, one that is better, but the reality is we have the story we have. You can write your own fanfiction all you want, but that doesn't change anything, other than maybe give you some comfort that you think you could have done better.

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Originally Posted by Boblawblah
I think you want to envision a story that we didn't get, one that is better, but the reality is we have the story we have. You can write your own fanfiction all you want, but that doesn't change anything, other than maybe give you some comfort that you think you could have done better.
I am quite aware of the story we ended up getting and there's no changing that. I'm just saying hat it's not the story that was teased in the EA. All it takes to see that is to watch the original dream sequences. It's not that complicated.

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I need to complete the game before I make my final judgement but, thus far, I agree with the OP. The original theme - evil is seductive - was supported by many different pillars. Wyll's Patron, Astarian and Daisy are all seducers.

And so is the Emperor - but I feel like my opportunites to call it out on that fact are constrained.

"Oh look more worms that eat brain matter, you want that in inside your skull" Yeah, no. Nope. Even I were playing an evil Tav I wouldn't enjoy playing someone that stupid.

I'm fine with hard choices to use the tadpole - if you don't use it you can't let captives, including Shadowheart, out of their cages but the continual "there's a parasite, infect yourself" is annoying. We really need to be able to tell the guardian to shut up.

I don't think it was EA feedback that led to the change - this seems like an internal Larian decision. Larian devoted a great deal of resources to creating the tadpole powers but analytics told them that people weren't using them. So the rewrote the story to encourage them to do so.

And that's all over the story. There's no real consequences to stabbing the Guardian. "glad you came to your senses" "uh, no, I wanted to expose your deception. And I did - but the game doesn't seem to acknowledge that I did so. The Emperor hands me an astral tadpole but I don't have the opportunity to refuse it or to destroy it.

Perhaps they should have made an illithid cultist origin - someone who always wanted to become an mind flayer in the same way that Beholder Cultists want to be transformed into an eye tyrant.


Make no mistake I'm mostly enjoying the game and there are some aspects of it that 1) show that Larian listened to some EA feedback and 2) are done amazingly well. Like superlative, superlative, superlative levels of goodness.

But, thus far, the game seems like a good junk shop - some real real treasures nestling among some disorganized disaster.

But, again, I'll decide once I finish the game.

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It really didn't feel that ambiguous to me, with your entire party screaming at you that it's a tadpole trick and the Guardian refusing to give you any answers.

Granted, EA was WAY more obviously evil. Like mustache twirling levels of evil. The Guardian is just the normal amount of obviously evil.

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Originally Posted by Incendax
It really didn't feel that ambiguous to me, with your entire party screaming at you that it's a tadpole trick and the Guardian refusing to give you any answers.

Granted, EA was WAY more obviously evil. Like mustache twirling levels of evil. The Guardian is just the normal amount of obviously evil.
But the Guardian isn't exactly evil though, is it? The initial resistance from your companions ends up being unjustified and inconsequential. The Guardian already tells you everything you need to know about the tadpole and mindflayers in the second dream. The only reason the Guardian is perceived as evil or viewed with suspicion to begin with is because people go into the story with expectations they have from the early access.

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Yes. Genre savviness is to blame for the reaction people have to the Guardian (virtually everyone I know is playing the game going 'no tadpoles, don't trust the Guardian' and all but one of them played EA) because if you go by nothing but the text as presented, the Guardian really only lies to you about being a Mind Flayer (understandable) and I think doing some harm to Duke Stelmane. Which is probably nothing given that your companions include Lae'zel, who would probably murder you once she had a good reason, Astarion the vampire spawn, Gale the guy who lies about being a walking nuke, Shadowheart the follower of Shar, etc. The Guardian's goal is the destruction of the Absolute, and he never ever deviates from it. If we're talking game theory, it's the player who basically defects and is untrustworthy... but then the Emperor backflips on his number one goal and doesn't just step aside or fight for his own life, but wanders off to assist the Brain.

When people point out the Guardian says things like how he holds the cards and maybe gets snippy, they forget to point out that's after a long time of assisting the player with noble intentions only to be faced (from his perspective) hostility and suspicion. I'd get a bit upset, too!

Last edited by Milkfred; 16/08/23 09:59 AM.
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Originally Posted by Nerovar
Originally Posted by Incendax
It really didn't feel that ambiguous to me, with your entire party screaming at you that it's a tadpole trick and the Guardian refusing to give you any answers.

Granted, EA was WAY more obviously evil. Like mustache twirling levels of evil. The Guardian is just the normal amount of obviously evil.
But the Guardian isn't exactly evil though, is it? The initial resistance from your companions ends up being unjustified and inconsequential. The Guardian already tells you everything you need to know about the tadpole and mindflayers in the second dream. The only reason the Guardian is perceived as evil or viewed with suspicion to begin with is because people go into the story with expectations they have from the early access.
I think that is the core of the complains. That this whole enroaching tadpole influence story was changed and instead if double edged swords the tadpoles were changed into just another progression system without consequences Larian expects you to use because D&D wasn't "awesome" enough for them.
And the change from Daisy to Guardian is the symbol of that.

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Originally Posted by Nerovar
But the Guardian isn't exactly evil though, is it? The initial resistance from your companions ends up being unjustified and inconsequential. The Guardian already tells you everything you need to know about the tadpole and mindflayers in the second dream. The only reason the Guardian is perceived as evil or viewed with suspicion to begin with is because people go into the story with expectations they have from the early access.
The Guardian ends up being a pretty cool guy, but even someone with no experience with EA (my GF) thought the Guardian was so obviously evil she was surprised to discover otherwise. He/She gives off tons of red flags to the point that the twist (he's a good guy) is an actual twist. laugh

Last edited by Incendax; 16/08/23 11:04 AM.
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