So I really like using Moonbeam and have incorporated it into a build I am doing this run.

One big issue is that since it doesn't dissipate at the end of combat:
- my allies sometimes walk through it because they can pathfind afterwards, randomly taking damage for no reason other than AI jitters
- non-hostile npc's can accidentally walk through it after combat, triggering a second battle I didn't want or invite

Please make it so moonbeam doesn't deal damage to friendlies after combat unless I redirect it to intentionally kill someone rather than have AI clunk get me into trouble for simply using a skill that lasts 10 turns and makes a hostile light source.
I can't even attempt to move it afterwards because turn based mode immediately ends after combat leaving no time to fix the issue manually before harm is done.