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I mean whoever thought that getting an extra +4 atk/dmg from a feat at level 4 was balanced? For every single attack.

Geez I wonder.

And now you add that on top of bonus action attacks with frenzied berseker throws and monks flurrying and basically you are deleting every encounter in tactical, while the sorcerer is setting up wet conditions and moon druid is trying to get a hit in.

Weeee. Fun multiplayer experience (if you're the tavern brawler). Lol.

Thoughts?

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I think it's a cooperative/single player game, and Larian is known for allowing unbalanced builds. It's only an issue if you care about it, and I don't.

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Originally Posted by Boblawblah
I think it's a cooperative/single player game, and Larian is known for allowing unbalanced builds. It's only an issue if you care about it, and I don't.

Ok so your argument for, instead of nerfing the ability and making it similar in power level to other feats is:

Oh Larian does unbalanced shit all the time, so let's just leave it like that.

What?

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Originally Posted by Tequilaman
Originally Posted by Boblawblah
I think it's a cooperative/single player game, and Larian is known for allowing unbalanced builds. It's only an issue if you care about it, and I don't.

Ok so your argument for, instead of nerfing the ability and making it similar in power level to other feats is:

Oh Larian does unbalanced shit all the time, so let's just leave it like that.

What?
And your argument is "I don't like this, so no one should be able to enjoy it."
Why?

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Originally Posted by Eguzky
Originally Posted by Tequilaman
Originally Posted by Boblawblah
I think it's a cooperative/single player game, and Larian is known for allowing unbalanced builds. It's only an issue if you care about it, and I don't.

Ok so your argument for, instead of nerfing the ability and making it similar in power level to other feats is:

Oh Larian does unbalanced shit all the time, so let's just leave it like that.

What?
And your argument is "I don't like this, so no one should be able to enjoy it."
Why?

When a feat is too powerful, and allows for builds that do 100+ damage at level 4-5, it limits other builds that are inherently a lot weaker, making for a worse multiplayer experience, and even single player in case you like making a lot of characters.

But don't trust me on this, just look up tavern brawler in Discord, Youtube and you'll see it's at the core of every OP/broken early strat in the game.

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Originally Posted by Tequilaman
Originally Posted by Eguzky
Originally Posted by Tequilaman
Originally Posted by Boblawblah
I think it's a cooperative/single player game, and Larian is known for allowing unbalanced builds. It's only an issue if you care about it, and I don't.

Ok so your argument for, instead of nerfing the ability and making it similar in power level to other feats is:

Oh Larian does unbalanced shit all the time, so let's just leave it like that.

What?
And your argument is "I don't like this, so no one should be able to enjoy it."
Why?

When a feat is too powerful, and allows for builds that do 100+ damage at level 4-5, it limits other builds that are inherently a lot weaker, making for a worse multiplayer experience, and even single player in case you like making a lot of characters.

But don't trust me on this, just look up tavern brawler in Discord, Youtube and you'll see it's at the core of every OP/broken early strat in the game.
People can choose not to use it.
MP groups can agree not to use it.
So then people who want to be OP can use it.

Or we can take everyone's toy away because a few people can't stand others having fun in a way they won't, I guess?

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I had to look it up. So, Larian homebrew strikes again.

Originally Posted by "D&D
Tavern Brawler

Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

Increase your Strength or Consititution score by 1, to a maximum of 20.
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Who the hell thinks changing this into giving +4 att / dmg, or better, is a sane idea? In a system where a feat is something that gives you +1 / +1. How out of touch can they be?

What Larian are doing by allowing very unbalanced builds to exist is creating unnecessary tension between players. Who wants to play multiplayer when there's always going to be that one person who wants to play the S tier build that can one hit bosses? And doesn't care if they ruin it for the others. Irresponsible of devs to leave their mess for players to sort out.

Last edited by 1varangian; 12/08/23 06:57 PM.
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Maybe report this as a bug? Most feats do seem to mirror the actual 5e ones, so if this is way off kilter, it is likely wrong. OP should file bug report?

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that's a good idea, where do I file bug reports? can I do it in the game?

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People who think broken abilities should say are funny. I don't expect or want everything to be balanced, but it should be reasonable and not cherry. Also, follow dnd rules would help in a dnd game.

Last edited by Volourn; 12/08/23 07:35 PM.
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Originally Posted by Tequilaman
Originally Posted by Eguzky
Originally Posted by Tequilaman
Originally Posted by Boblawblah
I think it's a cooperative/single player game, and Larian is known for allowing unbalanced builds. It's only an issue if you care about it, and I don't.

Ok so your argument for, instead of nerfing the ability and making it similar in power level to other feats is:

Oh Larian does unbalanced shit all the time, so let's just leave it like that.

What?
And your argument is "I don't like this, so no one should be able to enjoy it."
Why?

When a feat is too powerful, and allows for builds that do 100+ damage at level 4-5, it limits other builds that are inherently a lot weaker, making for a worse multiplayer experience, and even single player in case you like making a lot of characters.

It doesn't really, though.

If the game is balanced around the other builds and this is just "massively OP" as you say, then playing other builds shouldn't be limiting in any way.

Say it is as OP as you say (I wouldn't know, haven't tried it), that's basically giving the player a button to go "instakill" on all opponents, as long as you play that one class and build. Doesn't mean you *have* to play that build to have fun in the game.
Just means there's an option to do that if that's what you want.

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I have to disagree. No monk has any way to enchant their unarmed attacks. Everyone with a weapon can get it +1 to +3. The tavern brawler make it +1 to +5. Fighter with archery can get a weapon +1 to +3 and take the archery style to boost the hit by +2 so +3 to +5 to hit for ranged attacks. So this feat is pretty darn comparable to warriors with weapons. Not everyone gonna have +20 str and +20 dex unless they choose to only boost str. Now what I'd like to see is some equipment to add damage such as cold or fire. Now druids wild shape get shafted. Already tested this on wild shape and no form get the tavern brawler feat working on natural attacks. What we need is something like insignia of claws which add +1 to unarmed/natural attacks.

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shhh, I'm looking forward to this feat, for my solo monk/barb build. Need a couple more levels.


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Originally Posted by Tequilaman
that's a good idea, where do I file bug reports? can I do it in the game?

I think you can find the info via the forum:

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=874801#Post874801

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This version of Tavern Brawler has very little to do with tavern brawling.

It empowers any strength build into getting +5/+5 with Javelins.

I think I saw Githyanki being thrown in a video. Is it this feat or what that allows medium size creatures to be thrown? My Karlach has 20 Strength and she can't throw a human.

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It's absolutely OP for no reason. It's just Larians horrible homebrew rules striking again. I am definitively not using it, but it really shouldn't be part of the game. It just makes throwers imbalanced other choices suboptimal and adds nothing of value.

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I was considering this feat for Laezel, but I'm still only level 6, currently she has +1 str / 3x jump distance feat and polearm master.

With EK's returning throws, tavern brawler adds str modifier for thrown damage, but currently shes forgoing throwing until I find a better spear as she has the glaive from the wizard tower robot.

I got the gold wyrming staff for a blunt swap in as needed too.

But I'm currently in the middle of fighting all the githyanki at the creche, and they have this greatsword feat I'm not sure if Laezel gets at a higher level as a racial so I'm not sure if she eventually wants to use greatswords instead.

Last edited by DumbleDorf; 13/08/23 02:45 PM.
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Originally Posted by Tequilaman
Originally Posted by Eguzky
Originally Posted by Tequilaman
Originally Posted by Boblawblah
I think it's a cooperative/single player game, and Larian is known for allowing unbalanced builds. It's only an issue if you care about it, and I don't.

Ok so your argument for, instead of nerfing the ability and making it similar in power level to other feats is:

Oh Larian does unbalanced shit all the time, so let's just leave it like that.

What?
And your argument is "I don't like this, so no one should be able to enjoy it."
Why?

When a feat is too powerful, and allows for builds that do 100+ damage at level 4-5, it limits other builds that are inherently a lot weaker, making for a worse multiplayer experience, and even single player in case you like making a lot of characters.

But don't trust me on this, just look up tavern brawler in Discord, Youtube and you'll see it's at the core of every OP/broken early strat in the game.

Y'all are really out here whining and crying about a single player game. Relax and just don't use it bud, you DnD nerds need to relax and just enjoy the game your own way.

Being so upworked and dramatic about something in a game where no one here will ever want to play with you is kind of childish. This is giving your community of people a bad look and rep. Especially when you're overexerating numbers and whatnot, it's like saying a dude jumped you with a bat and broke your legs when he simple pushed you away and you tripped on your own weight.

What do you even call a DnD Karen?


We're out here modding our game not forcing anyone to play a certain way and you're here forcing people to play your way.
Sit down and look in the mirror.
Just relax and enjoy your own game buddy.

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[quote} Y'all are really out here whining and crying about a single player game. Relax and just don't use it bud, you DnD nerds need to relax and just enjoy the game your own way.

Being so upworked and dramatic about something in a game where no one here will ever want to play with you is kind of childish. This is giving your community of people a bad look and rep. Especially when you're overexerating numbers and whatnot, it's like saying a dude jumped you with a bat and broke your legs when he simple pushed you away and you tripped on your own weight.

What do you even call a DnD Karen?


We're out here modding our game not forcing anyone to play a certain way and you're here forcing people to play your way.
Sit down and look in the mirror.
Just relax and enjoy your own game buddy.[/quote]


100%

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In a strategy game I really really hate having to not use an ability because it's too good. I have to ignore strategy for that ability. But then a slippery slope starts to form. Haste is too good too, should I stop using haste? Or maybe only sorcerers should be the one's who shouldn't be allowed to use Haste. Lore Bards are kind of busted too, maybe I need to stop using them? The game stops being "How do I win this fight?" to "Which abilities in this game are well balanced?" That's a much less enjoyable question.


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