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stranger
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OP
stranger
Joined: Aug 2023
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Hi. I want to play a stealth melee attacker. I just want to hide/invis, stab, hide/invis again. I'd be glad if anyone can help:
Should I go Rogue/Thief and use Hide and Sneak Attack or go Gloom Stalker/Thief and use Dread Ambusher+Umbral Shroud and regular attack?
Is it possible to hide/invis again even when in sight of an enemy?
Should I add any points to Strength and use weapons like Longswords or should I leave STR at 10 and go for Finesse weapons? Or Dagger?
Would Dual Wielding help?
Thank you
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veteran
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veteran
Joined: Jun 2022
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1, i'd go thief [assassin] Sorcerer [dragonblood] 8 / 4 or 4/ 8 2 yes if you use magic to hide / turn invis, drop a fog etc 3 in general dex is more useful than str because it also helps defence... which is why drogon armour and the shield is so invincible 4 yes dual weild is king because [1] things that increase weapon damage such as dipping or magic rings do it to both weapons & [2] sneak attack can trigger on both weapons (but only once)
example your assassin / dragonblood has two shortswords a ring of +2 acid damage, dips them in fire and runs upto a monster... her first attack misses but the off hand attack hits popup - sneakattack = yes pleae and results in weapon + fire + acid + sneak... perhaps you also have lightning charges to add in but we get the basic idea
p.s, any option that gives advanage is well worth your time to encourage
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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stranger
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OP
stranger
Joined: Aug 2023
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1, i'd go thief [assassin] Sorcerer [dragonblood] 8 / 4 or 4/ 8 Doesn't Assassin work for only the first round/opening? 2 yes if you use magic to hide / turn invis What spells/abilities would that be? 4 yes dual weild is king because [1] things that increase weapon damage such as dipping or magic rings do it to both weapons Would you still recommend it without dipping? sneak attack can trigger on both weapons (but only once) Once per round or first round only?
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stranger
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stranger
Joined: Aug 2023
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If you like the idea of using magic to go invisible and sneak attack, you might consider dipping into warlock and take the 'devil's sight' eldritch invocation. Take darkness as one of your spells (or better yet have one of the party members cast it then get away, so you can use hex for more damage). You'll be immune to blindness, while having advantage against every enemy inside the darkness radius, which guarantees a sneak attack every turn. Enemies will of course try to walk around/get out of darkness, so you'll need to position it well according to the environment, kite them, or simply hide the entire party inside of it (you can always step out of it, attack or cast a spell, then get back inside).
Another thing to keep in mind with this trick is that darkness blocks any attack action, but not throwing actions, so some enemies will try to break your concentration by throwing stuff at you.
Last edited by Gwayhir; 13/08/23 03:51 PM.
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veteran
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veteran
Joined: Jun 2022
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Doesn't Assassin work for only the first round/opening? no it works on any enermy 'surprised' which normally gives you the first two rounds [against that target] the invis spell is the best way to get the drop on someone once combat has started... there are potions, weapons and a hat that give this spell but the fog or darkness spell can sometimes get the job done if you don't blind your own party as well dipping is something you do before combat i.e, stand behind the guard, dip your weapons in poison and then strike from the shadows... once combat has started you are normally better to just attack but its an option when you don't have anything better to do. perhaps the target is imune until next turn? the point is all those types of damage add up ![[Linked Image from gog.com]](https://www.gog.com/upload/forum/2023/08/951ebe41b0de3369ade4f43397362653ba7d2276.jpg) ![[Linked Image from gog.com]](https://www.gog.com/upload/forum/2023/08/e44e40cb1ecd0e7cc25e67a2c76a94ca1f2796a5.jpg) note he is imunne to poison but i still like to add it
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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veteran
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veteran
Joined: Jun 2022
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p.s, for reference Bernard has 19 armour and is imune or resistant to lots of your damage but vamp boy still cut 44 points out of him with all those 2's and 3's before the robot could react... most targets don't last a 3rd round against an assassin
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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stranger
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OP
stranger
Joined: Aug 2023
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p.s, for reference Bernard has 19 armour and is imune or resistant to lots of your damage but vamp boy still cut 44 points out of him with all those 2's and 3's before the robot could react... most targets don't last a 3rd round against an assassin Thanks for the all info
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old hand
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old hand
Joined: Oct 2020
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Currently doing Thief / Monk, will be
Wood Elf for insane speeds Thief 4 Shadow Monk 6 / fighter 2
Start STR 15 DEX 17 Level 3 Thief - Two Bonus actions Level 4 Thief Tavern Brawler STR 16 - Auntie Ethel DEX 18 Level 5 Monk So now you can sneak attack and follow up with two Flurry of Blows / Unarmed strikes at +8 Level 6 Monk - Bull Robe STR 18 Level 7 Monk Level 8 DEX 20 or Mobility Level 9 Extra Attack Level 10 Monk - depending on your monk subclass here; Shadow gets a fun misty step here but misty step is easy to come by. I think I'll go kung fu maneuvers Level 11 Fighter - Second Wind Level 12 Fighter - Action Surge
Now. This character is *stupid* fast, and can jump really far, too because you hafve good Strength. Because of thief, you don't have to worry about falling damage much, so you can hop down and murder the fellows below, too. I'm doing this one for a Dark Urge playthrough, and the cloak gives him good survivability, but otherwise this is a glass cannon due to the low HP pools and low CON/WIS for AC. I'm in early Act 2, but he pretty much solo's entire dungeons.
But. You can be *way* out of position, rush across the battlefield, then Attack twice, then do Flurry of blows twice, that's two attacks each - then Action Surge for another two attacks. And that's without a potion of haste.
Fear my wrath, for it is great indeed.
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veteran
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veteran
Joined: Jan 2018
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I’m doing the same build, open hand monk 6 / thief rogue 4 / fighter 2.
The STR seems a bit of a waste to me. My character has two uses of Misty Step from gear, so she can get to where she needs to be without jumping. Better Con provides survivability and Wis allows me to apply stunning strike reliably, which is amazing against dangerous enemies.
Giving up that to jump far doesn’t seem worth it to me.
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