Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#879866 13/08/23 11:45 AM
Joined: Aug 2023
D
deastr Offline OP
stranger
OP Offline
stranger
D
Joined: Aug 2023
Hi. I want to play a stealth melee attacker. I just want to hide/invis, stab, hide/invis again. I'd be glad if anyone can help:

Should I go Rogue/Thief and use Hide and Sneak Attack or go Gloom Stalker/Thief and use Dread Ambusher+Umbral Shroud and regular attack?

Is it possible to hide/invis again even when in sight of an enemy?

Should I add any points to Strength and use weapons like Longswords or should I leave STR at 10 and go for Finesse weapons? Or Dagger?

Would Dual Wielding help?

Thank you

Joined: Jun 2022
Location: outback nsw
veteran
Offline
veteran
Joined: Jun 2022
Location: outback nsw
1, i'd go thief [assassin] Sorcerer [dragonblood] 8 / 4 or 4/ 8
2 yes if you use magic to hide / turn invis, drop a fog etc
3 in general dex is more useful than str because it also helps defence... which is why drogon armour and the shield is so invincible
4 yes dual weild is king because [1] things that increase weapon damage such as dipping or magic rings do it to both weapons & [2] sneak attack can trigger on both weapons (but only once)

example your assassin / dragonblood has two shortswords a ring of +2 acid damage, dips them in fire and runs upto a monster... her first attack misses but the off hand attack hits
popup - sneakattack = yes pleae and results in weapon + fire + acid + sneak... perhaps you also have lightning charges to add in but we get the basic idea

p.s, any option that gives advanage is well worth your time to encourage


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Aug 2023
D
deastr Offline OP
stranger
OP Offline
stranger
D
Joined: Aug 2023
Originally Posted by Ussnorway
1, i'd go thief [assassin] Sorcerer [dragonblood] 8 / 4 or 4/ 8

Doesn't Assassin work for only the first round/opening?


Originally Posted by Ussnorway
2 yes if you use magic to hide / turn invis

What spells/abilities would that be?


Originally Posted by Ussnorway
4 yes dual weild is king because [1] things that increase weapon damage such as dipping or magic rings do it to both weapons

Would you still recommend it without dipping?


Originally Posted by Ussnorway
sneak attack can trigger on both weapons (but only once)

Once per round or first round only?

Joined: Aug 2023
G
stranger
Offline
stranger
G
Joined: Aug 2023
If you like the idea of using magic to go invisible and sneak attack, you might consider dipping into warlock and take the 'devil's sight' eldritch invocation. Take darkness as one of your spells (or better yet have one of the party members cast it then get away, so you can use hex for more damage). You'll be immune to blindness, while having advantage against every enemy inside the darkness radius, which guarantees a sneak attack every turn. Enemies will of course try to walk around/get out of darkness, so you'll need to position it well according to the environment, kite them, or simply hide the entire party inside of it (you can always step out of it, attack or cast a spell, then get back inside).

Another thing to keep in mind with this trick is that darkness blocks any attack action, but not throwing actions, so some enemies will try to break your concentration by throwing stuff at you.

Last edited by Gwayhir; 13/08/23 03:51 PM.
Joined: Jun 2022
Location: outback nsw
veteran
Offline
veteran
Joined: Jun 2022
Location: outback nsw
Originally Posted by deastr
Doesn't Assassin work for only the first round/opening?

no it works on any enermy 'surprised' which normally gives you the first two rounds [against that target]

the invis spell is the best way to get the drop on someone once combat has started... there are potions, weapons and a hat that give this spell but the fog or darkness spell can sometimes get the job done if you don't blind your own party as well

dipping is something you do before combat i.e, stand behind the guard, dip your weapons in poison and then strike from the shadows... once combat has started you are normally better to just attack but its an option when you don't have anything better to do. perhaps the target is imune until next turn? the point is all those types of damage add up

[Linked Image from gog.com]

[Linked Image from gog.com]

note he is imunne to poison but i still like to add it


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Jun 2022
Location: outback nsw
veteran
Offline
veteran
Joined: Jun 2022
Location: outback nsw
p.s, for reference Bernard has 19 armour and is imune or resistant to lots of your damage but vamp boy still cut 44 points out of him with all those 2's and 3's before the robot could react... most targets don't last a 3rd round against an assassin


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Aug 2023
D
deastr Offline OP
stranger
OP Offline
stranger
D
Joined: Aug 2023
Originally Posted by Ussnorway
p.s, for reference Bernard has 19 armour and is imune or resistant to lots of your damage but vamp boy still cut 44 points out of him with all those 2's and 3's before the robot could react... most targets don't last a 3rd round against an assassin
Thanks for the all info

Joined: Oct 2020
Location: Netherlands
old hand
Offline
old hand
Joined: Oct 2020
Location: Netherlands
Currently doing Thief / Monk, will be

Wood Elf for insane speeds
Thief 4 Shadow Monk 6 / fighter 2

Start STR 15 DEX 17
Level 3 Thief - Two Bonus actions
Level 4 Thief Tavern Brawler STR 16 - Auntie Ethel DEX 18
Level 5 Monk So now you can sneak attack and follow up with two Flurry of Blows / Unarmed strikes at +8
Level 6 Monk - Bull Robe STR 18
Level 7 Monk
Level 8 DEX 20 or Mobility
Level 9 Extra Attack
Level 10 Monk - depending on your monk subclass here; Shadow gets a fun misty step here but misty step is easy to come by. I think I'll go kung fu maneuvers
Level 11 Fighter - Second Wind
Level 12 Fighter - Action Surge

Now. This character is *stupid* fast, and can jump really far, too because you hafve good Strength. Because of thief, you don't have to worry about falling damage much, so you can hop down and murder the fellows below, too. I'm doing this one for a Dark Urge playthrough, and the cloak gives him good survivability, but otherwise this is a glass cannon due to the low HP pools and low CON/WIS for AC. I'm in early Act 2, but he pretty much solo's entire dungeons.

But. You can be *way* out of position, rush across the battlefield, then Attack twice, then do Flurry of blows twice, that's two attacks each - then Action Surge for another two attacks. And that's without a potion of haste.


Fear my wrath, for it is great indeed.
Joined: Jan 2018
W
veteran
Offline
veteran
W
Joined: Jan 2018
I’m doing the same build, open hand monk 6 / thief rogue 4 / fighter 2.

The STR seems a bit of a waste to me. My character has two uses of Misty Step from gear, so she can get to where she needs to be without jumping. Better Con provides survivability and Wis allows me to apply stunning strike reliably, which is amazing against dangerous enemies.

Giving up that to jump far doesn’t seem worth it to me.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5