BG3 got the worst combat system of all crpgs (
I don't agree, not even remotely.
In fact, I'd be incline to say that at its core it offers one of the very best, both in terms of presentation/visuals that in terms of overall variety.
That incidentally doesn't change that, almost inevitably, every single time they attempted to "spice things up" borrowing from their "Divinity DNA", they made changes and additions that are turning out to be... Questionable at best.
It's not fun to deal with "Unstoppable" enemies (even if it's not particularly hard, either). It's just annoying to sit there during the fight and going "Oh yeah, I have to WASTE a certain amount of resources on you".
It's not fun to have to exercise self-restrain to not exploit stealth (you know, the old trick of being able to intervene in fights in real time etc).
And subjectively I don't even find particularly rewarding or fun to realize "Oh yeah, almost nothing of what I'm doing in some of these fights would probably work at a D&D table because these systems interact very differently".