When characters are downed and a fight ends the game goes back to real time. Now it becomes a click race to save the downed characters. If a dialogue starts immediately after the fight, forget about it This is a major playability issue that has been there all along. If characters are downed then the game should not end turned based automatically. I shouldn't be penalized for winning a fight. I shouldn't have to make wait an extra round to heal/help downed characters before I deliver my coup de gras.