Man, I love this game. It's bloody well done!
Still, there's just this handful of things I noticed that might improve this for the future. Nothing that requires writing or recording or anything; just minor things that make the experience a little better, I think.
Here goes:



LOCKED ITEMS
The player can tell a object is locked by just hovering over it. Clicking on it says; 'Locked'. To pick it, I know have to right click it again, select 'lockpick', then go through the dice roller. For a thing that gets used *so* many times, that's really tedious. Please just get a little prompt with two buttons on click: '[Pick lock (DC0 ] and [Leave]. If a player has a key, it should just work the way it already does.

AUTO-ROLL
It gets a little tedious rather rapidly to have to go through the motion of the rolling for lockpicking and trap disarming at times. Maybe, right next to 'reactions' in the spellbook or something, I can select which skills are automatically rolled for that character without the management of the skill-roller 'menu'. Maybe let me select for exploration skills like that, that the game automatically rolls for checks up to a certain threshold. So always roll a DC10, or DC15 for example, or any. THe game then just rolls just like it would a perception check, let's say. This way, I'll not get tired of the thing for every lock or trap, but the harder locks still need some 'special attention'. A failed roll can still open the regular 'skill roller'




REMOVE BALDURIAN TAG FOR SH/DURGE
Whilst technically accurate, the Baldurian dialogue options for both Shadowheart and the Dark Urge make *no* sense in the slightest. You come off the Nautiloid with no memory of your past, encounter Astarion and regale stories about how you too lived in The Gate.




DISABLE GLOW AND EFFECT OUT OF COMBAT
Whilst exploring and our weapons on our backs, please have all the weird magical effects turn off. It's really annoying to have your assassin sneak around in the dark with his 6ft glow from his enchanted bow on his back. Perhaps add [or make it more obvious that it's there] a draw/holster weapon

DARKVISION
Darkvision is great mechanically, but it doesn't look great when it comes to atmosphere. It's very noticeable when exploring, say, the place-I-won't-spoil in Act II. The lighting and such is very atmospheric, but it all gets toned down by the darkvision. I'd like an option to turn the up-lighting off (outside of combat)

CAMERA ANGLES
It's a beautiful world, but we can't really look around. Please, I don't really have the solution, but I want to be able to look around more. Zoom in on my characters, look up at the buildings. Take gogeous screenshots! Maybe when pressing O you switch between normal, tactical and cinematic mode?




CAMP PARTY MANAGEMENT
In the camp, I want to manage my party; swap around gear, respec, level up idle characters, dye armors, that sort of thing. Having to run around and talk to everyone to join/leave one at a time gets super tedious. Please, a button that lets me quickly add/remove all the party members I want

APPEARANCE ARMOR SLOT
There are *great* looking armors and clothing across the game. Oftentimes, I find new armor that's infinitely better, but I want my character to look the way they did with the old one. Or, say, Minsc - I want him to look like signature, canon Minsc. So instead of the camp clothing, make it an appearance override slot; that includes armors, hats and gloves there. That way, I can wear my wizard hat, my signature armor etc.




'TWO-WEAPON' FIGHTING FOR MONKS
Every other character gets to immediately use their bonus action for their off hand, but monks have to manually kick after the attack. Please give me the option to do that automatically when I want, it just looks so cool to see swords and kicks!

By the same token, that 'extra unarmed' attack should be one that's bound to the tray; just like Sneak Attack is, and just disabled when I can't use it.





Fear my wrath, for it is great indeed.