I have played EA and there was no multi classing.
I understand the basics. You can select any class at any lv up, there are no stat requirements and you get feats every 4th class level (not character lv).
I am interested how different abilities of different classes work together.


spells and spell slots:
- If you have a char with 6 levels of cleric and 6 levels of sorcerer you have spell slots up to lv6 but you only have spells up to lv3 for each class. Is that assumtion correct?
- If different classes know the same spell, what stat is used for casting?
- If an item (like a scroll) is used by a multi classed char, which stat is used for DC?
This question feels especially strange when using an item with a class that does not have magic. You should only be able to use a scroll when the spell is on the spell list of a class you have.
- In EA wizards could learn any spell from a scroll, not just wizard spells. I hope this was fixed.
If you are a wizard1/cleric11, would you have cleric spells up to lv6 and also wizard spells up to lv 6 (learned from scrolls)?
- Can a sorcerer use meta magic with spells from any class they have?

attacks, especially multi attacks
- If you have rogue levels and also multi attack, can you use all of your attacks and one of them is a sneak attack? (in EA you had to select SA as an action)
- If you have a thief (extra bonus action at lv3) can you do any bonus action twice? (Thinking of sorcerer quickened magic or heavy weapon master proc on crit/kill)
- If you use battle master maneuvers, can you add them to any attack? So when you have 2 attacks with your main hand weapon and a bonus attack with your off hand, can you try to push enemies 3 times by spending 3 dice for using pushing attack 3 times a turn?

I do not have much time to play and I play very slow so I cannot test all of this myself.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: