Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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I generally dislike resting as a mechanic, as it takes me out of the flow and momentum, but I see the use in driving the companion storylines forward and as a central hub in lack of a major city.

But, I can live with resting after every two fights or so, however I encountered something that bothered me in Act I and that made me even more hesitant about resting. So, I came to Waukeen's Rest on Day 2 or 3 and saw all those guys trying to hold the door. I figured that I was too exhausted to deal with any more fights, so I ported to the grove sold items and went for a long rest. I returned to the Inn and saw that the doors had been broken, the soldiers being killed for the most part and hostages taken. This annoyed me, since I specifically rested for the encounter (and I saw that one video of the Gnome rolling a natural 20 just to kick down that door).

Ever since I rest very rarely, because I have multiple quests that appear time-sensitive. Like people taken hostage and people in my camp for safety in Act II. Good examples are the gnomes later in the Underdark or my favourite Tiefling being abducted by beasts.This has quite the ramifications as I will hold back on spells or abilities in fear of accidentally killing people off-screen or missing out on certain objectives. I save-scum a lot because of that as well, as I just do not want the story to progress without me taking part in it.

So my question is, are there many other time-sensitive quests or events, or can I jsut rest in relative ease, without fear of the story taking a spin just because I wanted my fireball back?

Joined: Aug 2023
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Usually in my game I would rest after fights, not before them. So, if I did a fight, even if it was small, and I didn't feel like my party could handle another something I would just rest then and there. The only time I experienced something in the world-changing after I had rested was
the owlbear
in Act I. I went in the cave and didn't want to kill it myself, so I rested and when I came back out of rest it was dead. But, take that with a grain of salt because I really don't know how many instances like that there are. I would just recommend switching around when you rest.

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Yeah the Owlbear thing was another situation, although this wasn't that big, as I knew it would otherwise be taken elsewhere and I had another chance at it. In Waukeen's rest I just chanced up on the situation and figured it wasn't gonna fly with me, so I rested. I do not know if it was consequential to the story and might have even aided me, because the goblins were hammered at their camp, but I very much rather be in full control of my playthrough. I got into that situation, because of the design choices after all, so I would want it to either state cleary that stuff is time-sensitive, or that nothing happens without me knowing, so I can make more educated choices.

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Wow, thanks mate, this is a great boon to me!


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